ok i have to admit, there may be a problem

There is no indication in game to say "THIS PLAYER ONLY HAS 2 HOURS EXPERIENCE, PLEASE DON'T KILL"

I could easily jump in my sidewinder, go to a RES... another player would have no idea that I'm an experienced player

1. The combat noobs can be identified by thier harmless rating

2. Do you have a harmless combat rating? If not then another player would know...
 
There are no hard and fast rules of social etiquette anywhere - here OR in real life - but just because you're (not you specifically) in a PvP area doesn't mean you have to be an ass... and if you are you should expect to be generally disliked for it. The ganker in question broke absolutely zero rules... no-one's denying that... but he was an at of the highest order and that's what this thread is about.

Did he do anything illegal? No, absolutely not. Did he act like a decent human being? Also no. He acted like a complete jerk.

[edit] The use of the word "psycho" is actually quite appropriate (though often used in a derogative sense). The primary trait of psychopathy is a lack of empathy - the psychopath is either unable to empathise with or is entertained by (frequently both) the discomfort/suffering of the victim. They're usually very aware of social morés and norms but feel that these don't apply to themselves and don't understand why others abide by them. Typically they are entirely self motivated, and feel that others aren't real people at all, and are really only there to serve the psychopath's needs or entertain them. While noone is intending to infer that a person who acts like this in game suffers psychopathy in real life, their behaviour in game IS quite typical of the condition (albeit that your average psychopath doesn't have access to spaceships). And before you ask, yes I do know what I'm talking about - I actually work as a carer for several people with cognitive disorders who've been diagnosed as psychopaths.

It's still an inappropriate use of the language and I find it offensive.

The implication that a player's activity in game could be indicative of psychopathy IRL is horribly reductive. I'm sure there are players who's activity in game could be perceived to be indicative of a physical impairment, is that a fair reason to use words like "cripple" as a descriptor?

As others have mentioned this is a RP game for goodness sake.

Do people here accuse D&D players RPing as Necromancers of being into grave robbing IRL?
 
Open play is the PvP arena, stick to solo or group if you don't want to PvP, it's not too hard to comprehend, end of story.
 
Huh.
Here's a thought.
If you kill a clean player, you get a bounty on your head, right?
Now at the moment, this won't work as it's exploitable, but in the long term, perhaps the bounty value should be the price difference between your ship and your victim?
I'm sure they're working on closing the bounty exploit, so once they've closed that loophole, maybe they could look at implementing something like this?
There needs to be some penalty for this kind of behaviour that's measured via price difference.
 
The ganker/griefer/whatever was likley roleplaying being a scumbag.

Because scumbags exist in RL too.

And it was fun.

Surely the victim enjoyed the feeling of increased heart-rate and adrenaline that the encounter gave him/her?

The vicitim lost virtually nothing except some time and maybe their pride.

And, I'm sure s/he will get over the emotional scarring and be able to enjoy playing more Elite.

If, on the other hand, s/he is unable to get over the episode they can always choose to go Solo where this will never ever happen, except when an NPC does it - which apparently makes it OK but not when a CMMDR does it.

Jeez.
 
Open play is the PvP arena, stick to solo or group if you don't want to PvP, it's not too hard to comprehend, end of story.

Tell me where the devs even remotely allude to that, and i will concede you have a point.

until then I will stick to my view that players who continually mindlessly kill with no in lore "reward" should be kicked from the federation of pilots... an organisation we are invited into and in theory can be kicked from.
 
The ganker/griefer/whatever was likley roleplaying being a scumbag.

In which case he was an absolutely rubbish role-player and I'd still rather avoid him.

If, on the other hand, s/he is unable to get over the episode they can always choose to go Solo where this will never ever happen, except when an NPC does it - which apparently makes it OK but not when a CMMDR does it.


NPCs are not expected to know better. It isn't so much the act as the intention behind the act that people object to.
 
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Tell me where the devs even remotely allude to that, and i will concede you have a point.

until then I will stick to my view that players who continually mindlessly kill with no in lore "reward" should be kicked from the federation of pilots... an organisation we are invited into and in theory can be kicked from.

What are you rambling about? You don't need a dev to come here and tell you this is how it works, look you can see it. If I like, I can attack anyone in open, it's right there in the functionality, I don't need someone to say to me oh you can only attack certain players for certain rewards, it's open PvP, if someone such as looks at me funny, I can start an on going war against someone or even a locality/area/group/faction and soon to be powers minor or major, and I'll add that to my RPG commanders imagination.
 
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It's still an inappropriate use of the language and I find it offensive.

Well that's your right. You're allowed to be offended at anything you like. Doesn't mean anyone else has to do anything about it. It's quite appropriate as it's accurate and descriptive of the given behaviour. Personally I find the behaviour a lot more offensive than the word to describe it.

Quite frankly, if you're more offended by someone using the correct term to describe the behaviour than you are about someone choosing to behave in that way, I think you have your priorities all messed up.

The implication that a player's activity in game could be indicative of psychopathy IRL is horribly reductive. I'm sure there are players who's activity in game could be perceived to be indicative of a physical impairment, is that a fair reason to use words like "cripple" as a descriptor?

You really need to understand the difference between "you're acting like a psychopath in the game" and "you're a psychopath". If a player is ACTING like a cripple then it's fair to say so... though it wouldn't be fair to demand that they were a cripple in real life (at least not without them telling you that they are). Acting like a cripple isn't going to get in the way of someone else's fun though, unlike acting like a psychopath or a jerk.

As others have mentioned this is a RP game for goodness sake.

So if they're acting like a psychopath in the game would you prefer if I described them as "acting like one of my cognitively disabled clients" instead?

Do people here accuse D&D players RPing as Necromancers of being into grave robbing IRL?

Actually back in the day there was quite a bit of that (the accusations). Quite ridiculous of course.. role playing something in a game doesn't mean that you are or secretly want to be that thing. If however you saw someone role playing a sexual predator, would you still be so eager to say that it was ok, or would you find it somewhat disturbing? How about if a bunch of people were to role play police officers and imprisoned your character for breaking space laws.. would that still be ok coz it's "just role play?" Role play is fine, but NOT at the cost of someone else's fun.

I go back to my initial point (way back when). This is a GAME that we ALL want to enjoy. That includes noobz, they want to enjoy it too. Now sure he (the OP) was taking a risk to leave a noob alone in open and group would have been a better idea but the OP's mistake doesn't change the fact that the attacker was ganking. It's the same thing as a person walking down a dark alley getting mugged - sure they were stupid to take that risk, but that doesn't stop the mugging just being plain wrong or justify it in any way.

Sure, the player was probably ACTING like a psychopath and isn't a psychopath in real life, but that's basically a way of justifying acting like a jerk. "Oh I'm not being a jerk, I'm role playing a psychopath" "Oh yeah? Well how about you role play it somewhere else coz psychopaths are usually jerks who noone wants to be around and you're ROLEPLAYING a jerk really well".
 
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In which case he was an absolutely rubbish role-player and I'd still rather avoid him.

Solo / Group

NPCs are not expected to know better. It isn't so much the act as the intention behind the act that people object to.

No, they're behaving according to the role they've been assigned.

The griefer in the OP's tale of woe, was behaving according to the role s/he'd chosen - and simply playing the game the way they want to.

This is expressly permitted by the developers.

Those that are unable to face such inevitabilities (given that this is a PVP game and people can be scumbags) then they can always go Solo or Group.

This whole thing is spilt-milk IMO.
 
Open play is the PvP arena, stick to solo or group if you don't want to PvP, it's not too hard to comprehend, end of story.

And who decided this ?
The fact that the Crime update is incoming makes me think that the devs disagree with you anyway.

edit : when did the PvPers switched from a "force everyone into open" to a "get the hell out of open" speech ?
 
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As others have mentioned this is a RP game for goodness sake.

Yea, right RP. LOL. Nice excuse for everything. "OH I RP a psychotic murderer (so I can do everything I want)". Sorry that's no RP, that's a poor excuse from a coward that doesn't have the guts to say he simply has fun destroying ships of CMDRs who have absolutely no chance to fight back and that are no thread to him. Something like that had not even the slight resemblance of RP.

The RP excuse is simply wrong and makes those who do real RP look bad.
I encountered nice and cool players who RPed bad guys, but they RPed and not just wordless destroyed other ships. I still smile when I remember the incident with the Clipper CMDR who destroyed my Eagle, after a conversation and a bit SC flying around, with the unforgettable words "And now I kill you because I can!". RP is not that hard and it adds fun, but simply destroying a Sidwinder without words is bad - no RP, no imagination, no addition to the story. A wasted opportunity to make the game cool for everybody involved.

There are a lot of nice PvP players out there who RP bad guys, but they show respect to the player behind the CMDR. This is, in my opinion, the important part. This is a game and we all are part of that game. I know, it's a game and it's on the internet and it's hard to remember that those CMDRs are played by real humans, but is it so hard to show those players the same basic level of respect like someone in RL?
 
What are you rambling about? You don't need a dev to come here and tell you this is how it works, look you can see it. If I like, I can attack anyone in open, it's right there in the functionality
Ur right it is. But the question is would u attack a harmless sidey?

Ramming is also currently allowed by the game.

So do u advocate those who continuously ram anyone leaving a station?

What if it happened to u every time u undocked from a certain station? Fair game?
 
What are you rambling about? You don't need a dev to come here and tell you this is how it works, look you can see it. If I like, I can attack anyone in open, it's right there in the functionality, I don't need someone to say to me oh you can only attack certain players for certain rewards, it's open PvP, if someone such as looks at me funny, I can start an on going war against someone or even a locality/area/group/faction and soon to be powers minor or major, and I'll add that to my RPG commanders imagination.

Self Destruct is in the functionality, how often do you use it? Please use it more often.
 
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