Station Ramming. FD, is there going to be any viable counter?

Since it usually requires a Boost to do enough damage to destroy a ship, have a check so that if there is a collision in the NFZ of the Station and there is a collision causing the destruction of a ship, any ships that boosted are targeted and fired upon by the station.

Deploying landing gear disables boost, how about extending the "landing gear not deployed" warning range to cover whole of the no fire zone and treating it like trespass with a short countdown and lethal response if ignored. Everyone's then reduced to half speed and no boost close to the station.
 
Deploying landing gear disables boost, how about extending the "landing gear not deployed" warning range to cover whole of the no fire zone and treating it like trespass with a short countdown and lethal response if ignored. Everyone's then reduced to half speed and no boost close to the station.

smugglers wouldn't like that ;)
 

Nonya

Banned
And what happens when a griefer in a sidewinder rams your anaconda?:D

Exactly. Ramming is a double-edged sword. A Sidey boost-ramming into a 'Conda will probably die.
A loaded-up Vulture with shields maxed out and boosters, probably not. Maybe not? I've not been silly enough to try that yet. I stick to boost-ramming things my own mass or lower.

Remember folks, an Anaconda has the right of way at all times. :)
 
Darn station always rams me and destroys my ship! I demand better and cheaper insurance!

As to griefers, gankers, rammers and their spawn I have one word - Mobius.
 
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To my mind the only workable solution is to make it a reportable offence, for that to work tho' you would of course have to know who rammed you.

And if you did know, what are you going to report? That you two made contact? Was it intentional? Accidental? What if it was your fault, but THOUGHT it was the other guy's fault? What if YOU ram somebody ELSE, then report the other person on purpose? What if somebody is intentionally blocking the mailslot, who's intent is to get people to go into it, without being able to get out? (station death)... Ramming them should be open season to get them out of the way of the mail slot... so what then, the guy reports you for ramming him? What possible punishment could FD give out based on something that can't be accurately determend? How could anybody check any of these and determine intent?

This has been discussed a thousand times... there is no way to determine intent. Or as we can see from the mailslot example above, even intentional ramming can and should be able to be carried out without fear that your account will have action taken against it.

The only thing I can think of... is out in front of the station (call it... 1km), as well as inside... ship's maximum speed is SEVERELY limited. Call it 10m/s... Maybe the ships are limited by some kind of futuristic tractor/speed limiter beam.. some speed that prevents damage to either ship... Sure it would increase how long it takes to dock and get back out again, but so what, it is already WAY too easy and fast to dump 500 TONES of cargo, and load up a different 500 tones, and launch. A time sink for traders wouldn't be a bad thing. (flame suite on!)
 
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And if you did know, what are you going to report? That you two made contact? Was it intentional? Accidental? What if it was your fault, but THOUGHT it was the other guy's fault? What if YOU ram somebody ELSE, then report the other person on purpose? What if somebody is intentionally blocking the mailslot, who's intent is to get people to go into it, without being able to get out? (station death)... Ramming them should be open season to get them out of the way of the mail slot... so what then, the guy reports you for ramming him? What possible punishment could FD give out based on something that can't be accurately determend? How could anybody check any of these and determine intent?

This has been discussed a thousand times... there is no way to determine intent. Or as we can see from the mailslot example above, even intentional ramming can and should be able to be carried out without fear that your account will have action taken against it.

The only thing I can think of... is out in front of the station (call it... 1km), as well as inside... ship's maximum speed is SEVERELY limited. Call it 10m/s... Maybe the ships are limited by some kind of futuristic tractor/speed limiter beam.. some speed that prevents damage to either ship... Sure it would increase how long it takes to dock and get back out again, but so what, it is already WAY too easy and fast to dump 500 TONES of cargo, and load up a different 500 tones, and launch. A time sink for traders wouldn't be a bad thing. (flame suite on!)

I think you missed the post below...

reports are generated with a time and date, so, as with telemetry, if a player is reported for multiple rams within a short time frame this could indicate the need for further investigation. Reports should never be taken as proof for any instance for the very reason you stated.
 

Majinvash

Banned
regarding OP:
just because of your view of solo play... it's open play, deal with it.

just kidding... kind of.

I want to be able to deal with it. That is the whole point of this thread.

Which is why i don't inherently have a problem with it, its the lowest part of the available game play experience but as you can do it.. Thats fine...
It just needs a counter ;)

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if i remember correctly, the OP already tried Mobius ;)

Yep tried it, it was marginally more exciting than Solo but the lack of players was boring, ( like solo ) so i left.
And when you did find someone and tried to aggressively interact with them.. Oh my!!

Now apparently I cant go back. *huge tear*

But I only play in open, so really not an issue.

Solo and Group shouldn't exist.

Open or Offline.

But this thread isn't about that.
 
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ED is player driven, it should be player defended too.
Yeah, ish. The real jerks pick on people who are not combat oriented. No amount of telling them to man up or grow a pair is going to turn them into the Red Baron overnight. So, in an anarchy, they get away with it. In a democracy, the game should ensure that they have to be very good, or very lucky, to get away with it.
 
Easy solution make speeding into the slot an offence. If a ship is approaching the slot at high speed have the station slam the doors closed or open fire.
 

Majinvash

Banned
Easy solution make speeding into the slot an offence. If a ship is approaching the slot at high speed have the station slam the doors closed or open fire.

That is a great idea except you need to think about ALL the game mechanics that would break.

The first to come to mind would be smugglers and then people like myself who are wanted/hostile, needing to get in before a scan.

The boosting isn't the real issue, collisions can and will happen. But unless you are intentionally trying to hit someone, its fairly easy to avoid it.
Even on boost.
 
Easy solution make speeding into the slot an offence. If a ship is approaching the slot at high speed have the station slam the doors closed or open fire.

me like...

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I think you missed the post below...

irrelevant. What if you have a couple greifers, who each "kind of ram" a ship... more than once.. and do their best to make it look like it was the other guy doing the ramming.. and then report him "multiple times"? What you're asking for just can't be done. The only thing you're all going to get when this is all over, is FD removing ship on ship contact dmg.
 
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Majinvash

Banned
Don't think so: [/COLOR]

Kinda.... Myself and a friend went for a holiday from Open for about 4hrs.

It was dull but we made a lasting impression.

In the unlikely event that I was invited back... I would gracefully decline.
Its just like Open, except without any danger or excitement.
 
Thread is specifically related to station ramming, of course ramming is a valid combat tactic. Also reports are generated with a time and date, so, as with telemetry, if a player is reported for multiple rams within a short time frame this could indicate the need for further investigation. Reports should never be taken as proof for any instance for the very reason you stated.

me like...

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irrelevant. What if you have a couple greifers, who each "kind of ram" a ship... more than once.. and do their best to make it look like it was the other guy doing the ramming.. and then report him "multiple times"? What you're asking for just can't be done. The only thing you're all going to get when this is all over, is FD removing ship on ship contact dmg.

I'm not asking for anything, it was just my response to the OP. As it stands reporting undesirable behaviour (as defined by FD) would be more appropriate than slowing down ships in the no fire zone imo. Not really fussed whether they do something about it or not. Been rammed in no fire zone deliberately once, I survived, the other guy didn't.
 
Easy solution make speeding into the slot an offence. If a ship is approaching the slot at high speed have the station slam the doors closed or open fire.

What about smugglers or pirates trying to get in avoiding scans?

Also if you could make the doors close you'd wait for a T9 to be in then boost and it'd be crushed making a new form of griefing available :p
 
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Ive just said but you all ignoree me. You dont find solutions to the problem and ruin it for everyone. You solve the problem ie remove the player. A timed 1 week ban. 1 month ban. Or total ban. Works in world of tanks. To you guys saying make a speed limit wth. Ruin the game for me why dont you because of 1 or 2 people out of THOUSANDS who do this. Wrong attitude.
 
Deploying landing gear disables boost, how about extending the "landing gear not deployed" warning range to cover whole of the no fire zone and treating it like trespass with a short countdown and lethal response if ignored. Everyone's then reduced to half speed and no boost close to the station.

smugglers wouldn't like that ;)

Yes we dont want to make it impossible to boost into our out of the station, but if you chose to part of the risk is all liability for damage falls on you.

That said, I have zipped inot the station in my smuggling Eagle and bounced off Asps and Couriers as I have tried to avoid a scan.
As I did not damage to Them, or I, no response from the station would be necessary
 

Remiel

Banned
No, but it does take more damage than the Anaconda, unless the Anaconda has unusually weak shields for a CMDR.

After reading this comment, I now have a new thing where I tell easily-offended types that they need stronger shields, instead of thicker skin.

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Easy solution make speeding into the slot an offence. If a ship is approaching the slot at high speed have the station slam the doors closed or open fire.

This isn't an easy solution at all. Someone with 30 seconds of life support left still 6km out of the station is not gonna be happy with a speed limit at all. AND WON'T SOMEONE PLEASE THINK OF THE SMUGGLERS!

The actual easy solution is, lrn2fly.
 
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