Hello Commander Executive!
Calling a bounty a death sentence is something I also don't agree with.
The bounty for a collision inside a station is absolutely a death sentence, as committing a crime inside a station will broadcast your status and the station will engage you immediately!
There are two things in this update that I find so loathsome that if they are implemented as described, I will most likely quit playing the game altogether.
1). Why do we get a bounty for collisions even if there is
no damage dealt? If I scrape a ring off someone's shield because I had a glancing collision during a high-speed docking entrance during something like the Buckyball Run, I have
not actually harmed anyone. A fine for my reckless piloting? I'd be OK with that. But you're giving us the death penalty for denting someone's fender in the parking lot.
Why can't it be something like this?
High speed collision in station - no hull damage - 1000 CR fine
High speed collision in station - hull damage dealt - 5000 CR fine
High speed collision in station - other ship destroyed - 10000 CR bounty (5000 for the murder + the 5000 for damaging collision)
Obviously if I blow someone up, I
deserve a bounty. But accidents happen. And we don't execute people for them! Also, this provides an incentive to try to minimize collision damage even when it's too late to avoid it (whereas otherwise, a pilot might decide, "Well, if I'm going down, I'm taking him with me!")
Isn't this vastly more reasonable?
2). Are we going to have to chase all over the galaxy to collect bounties from every minor faction every NPC we kill has affronted? Because this will mean it will take longer to
cash in your bounty vouchers than it did to
earn them in the first place! It will turn the KWS into a liability rather than an asset!
EDIT: Oh, and one more thing.
The bounty is utterly toothless against true griefers. Why? Because a true griefer doesn't take the game seriously. Therefore he doesn't care about the bounty. He can just hop in a stock Sidey, fly outside the station, get scanned, get blown up, pay his legacy fine and be done with it. He doesn't care that his number of insurance claims as increased, and he's probably pleased that his lifetime fines have increased.
The only players who actually care about such things are the ones who do take the game seriously. Therefore the bounty in this case is punishing the wrong indiviuals!
I will quote from another player in another thread, who sums up my view on this nicely:
Yep now all the players in solo have been griefed by a small percentage of open players, in a handful of systems.
Griefers don't have to do anything anymore their work has been automated by FD themselves.