Crime Update Discussion

how will u catch them? unless ur already in thier path. in which case they will see u and either slow down or try to evade (probably still slowing down)
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Sit outside the mailbox, wait for someone to come out, fly into their path.

Will it be avoidable? Yes. Will it happen anyways? Hell yeah.
 
Why change the bounty system? The new system will suck because:

You find a home system that you like. Then you get a bounty against you for friendly fire of attacking a target before the scan completed. Now you can just pay off you bounty, instead you get hunted in your home system for a week. Once you do pay the bounty it changes to a fine (that keeps accumulating) that you'll have to pay with every insurance claim - so you'll be forced to change your home system. Please FD reconsider this new bounty system!
 
Sit outside the mailbox, wait for someone to come out, fly into their path.

Will it be avoidable? Yes. Will it happen anyways? Hell yeah.

Probably.

And if there isn't some kind of very obvious in cockpit warning there will be carnage for the non update reading peeps when it comes in..
 

Minti2

Deadly, But very fluffy...
Hi Faded Glory,

Just had it confirmed that it is indeed a bug within the game:

We are aware of this happening and it is under investigation. Thank you for reporting.

Just thought I would let you know as promised.

Kezzer a.k.a. CMDR SOS4Biz

Thats interesting to know, i agree with everything Faded Glory said, as its been my experience also that as long as you basic scan first your free to hit a wanted ship(KWS just adds to increase the bounties, this i use to).....but i have had a few dodgy ones where i thought i had basic scanned first, fired then become wanted to(only a couple of times) thought it was just me not being careful...so there may be a bug then?....either way gonna have to be even more careful when new update comes in regardless if we do hit a non wanted ship :(
 
i think they should increase the loitering zone to the size of the no fire zone with an appropriate timer to allow for slow ships. this will reduce the amount of people hanging around outside stations for no reason.
 
Hello Commander Executive!

Calling a bounty a death sentence is something I also don't agree with.

The bounty for a collision inside a station is absolutely a death sentence, as committing a crime inside a station will broadcast your status and the station will engage you immediately!

There are two things in this update that I find so loathsome that if they are implemented as described, I will most likely quit playing the game altogether.

1). Why do we get a bounty for collisions even if there is no damage dealt? If I scrape a ring off someone's shield because I had a glancing collision during a high-speed docking entrance during something like the Buckyball Run, I have not actually harmed anyone. A fine for my reckless piloting? I'd be OK with that. But you're giving us the death penalty for denting someone's fender in the parking lot.

Why can't it be something like this?
High speed collision in station - no hull damage - 1000 CR fine
High speed collision in station - hull damage dealt - 5000 CR fine
High speed collision in station - other ship destroyed - 10000 CR bounty (5000 for the murder + the 5000 for damaging collision)

Obviously if I blow someone up, I deserve a bounty. But accidents happen. And we don't execute people for them! Also, this provides an incentive to try to minimize collision damage even when it's too late to avoid it (whereas otherwise, a pilot might decide, "Well, if I'm going down, I'm taking him with me!")

Isn't this vastly more reasonable?

2). Are we going to have to chase all over the galaxy to collect bounties from every minor faction every NPC we kill has affronted? Because this will mean it will take longer to cash in your bounty vouchers than it did to earn them in the first place! It will turn the KWS into a liability rather than an asset!

EDIT: Oh, and one more thing.

The bounty is utterly toothless against true griefers. Why? Because a true griefer doesn't take the game seriously. Therefore he doesn't care about the bounty. He can just hop in a stock Sidey, fly outside the station, get scanned, get blown up, pay his legacy fine and be done with it. He doesn't care that his number of insurance claims as increased, and he's probably pleased that his lifetime fines have increased.

The only players who actually care about such things are the ones who do take the game seriously. Therefore the bounty in this case is punishing the wrong indiviuals!

I will quote from another player in another thread, who sums up my view on this nicely:

Yep now all the players in solo have been griefed by a small percentage of open players, in a handful of systems.
Griefers don't have to do anything anymore their work has been automated by FD themselves.
 
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whats the matter? cant ram people anymore?

anyway with ur suggestion people will be able to continue ramming and just get thier friends to pop them in a sidey and collect the bounty.
 
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Super crazy idea: Remove ram damage entirely from the game (or at least have shields up negate it), and lets see if it improves dogfighting as well when people have to rely on weapons.
 
whats the matter? cant ram people anymore?

anyway with ur suggestion people will be able to continue ramming and just get thier friends to pop them in a sidey and collect the bounty.

Um, what? How is that any different than what they are implementing? As I said, the bounty is utterly toothless.

Oh, I get it. You're assuming the rammer is so incompetent that they can't actually manage to kill their target. That's funny.

Also, I have never--not once--had a collision with any other player in this game!
 
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maybe remove ramming damage in the no fire zone? reduces realsim but will stop the grief.

Um, what? How is that any different than what they are implementing? As I said, the bounty is utterly toothless.

Also, I have never--not once--had a collision with any other player in this game!

go to Kremainn system and try to dock and undock
 
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maybe remove ramming damage in the no fire zone? reduces realsim but will stop the grief.



go to Kremainn system and try to dock and undock

So how is it any different if they have to ram you three or four times to kill you rather than ramming you once and killing you? Even if they have to ram you three or four times to kill you, they can probably manage to do that before the station finishes them off.

Also, this is again punishing all players, even Solo-only players for the actions of a few idiots.
 
So how is it any different if they have to ram you three or four times to kill you rather than ramming you once and killing you? Even if they have to ram you three or four times to kill you, they can probably manage to do that before the station finishes them off.

Also, this is again punishing all players, even Solo-only players for the actions of a few idiots.

what? i said remove ramming damage. As in completely, when inside the no fire zone.
 
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My main issues with this new crime update has probably been mentioned (and then ridiculed no doubt) but a 7 day bounty is the most asinine thing you can do, theres another post decribing the way the crime system worked in a previous elite which sounded much better. however here's my issue, im in a res in my conda that costs 9 mil to replace. an NPC flies into my line of fire, or while being attacked by a wing a pirate scans me, in the fire fight i accidentally hit this SODDING PIRATE but because my computer hasnt scanned him yet and therefore MY ship doesnt know he's wanted im given a 200cr bounty? and now its for 7 days, so first off, what in the hell does my ship knowing this pirate is wanted have to do with anything, he is wanted, end of. its like me going back into the wild west, killing billy the kid then getting hanged because i didnt personally know the chap was wanted? Ludicrous.
but now with the 7 day thing i'd basically have to park up the conda for a week because i cant pay off a stupid bounty, or run the risk of a 9mill blow to my finances? not to mention not being able to bounty hunt as the over zealous police absolutely must destroy me for my 200cr fine above all else, or alternatively just go, get a sidey then die. awseome.
secondly, whats this about collision damage now? im way out in the black atm but the last time i was in a dock there was ships all over the place going past their 5 min loitering warning and getting blown up, so its fair to say the npc's are still a bit buggy. but soon, when im leaving the dock and some bellend NPC in a type 9 decides hes coming in first when im halfway out the door, resulting in a collision and then an insta death from the starport and the aforementioned 9mil insurance... Genius.
 
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what? i said remove ramming damage. As in completely, when inside the no fire zone.

I was referring to the difference between my suggestion, which you said wouldn't work, and FD's plans as outlined.

The issue with your suggestion is that it breaks verisimilitude, but I would STILL prefer it to what FD is planning!
 
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apologies then

No problem.

While we're in the realm of moderately verisimilitude -breaking suggestions...

Why not just make this a Pilots'Federation thing? You only get the bounty if you have a high-speed collision with another CMDR? This at least leaves the Solo players out of it, and Open or Group players can just be more careful when there are other CMDR's around?
 
No problem.

While we're in the realm of moderately verisimilitude -breaking suggestions...

Why not just make this a Pilots'Federation thing? You only get the bounty if you have a high-speed collision with another CMDR? This at least leaves the Solo players out of it, and Open or Group players can just be more careful when there are other CMDR's around?
Absolutely. It seems silly to have it apply to NPCs in the first place, as it's designed to be an anti-griefing measure. You can't "grief" an NPC. Most of the people I've seen mentioning accidental collisions were referring to collisions with NPCs, so removing them from the equation would make the system far less frustrating in general.
 
Absolutely. It seems silly to have it apply to NPCs in the first place, as it's designed to be an anti-griefing measure. You can't "grief" an NPC. Most of the people I've seen mentioning accidental collisions were referring to collisions with NPCs, so removing them from the equation would make the system far less frustrating in general.

This is something that I could live with.
 
Hi Faded Glory,

Just had it confirmed that it is indeed a bug within the game:

We are aware of this happening and it is under investigation. Thank you for reporting.

Just thought I would let you know as promised.

Kezzer a.k.a. CMDR SOS4Biz

That's great, and I hope they get this sorted out for you. :)
 
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