Modes The Solo vs Open vs Groups Thread [See new thread]

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I only play in open myself, I wish there was a bonus for playing in open heh MOAR CREDITS PLZ

you know like an incentive to trading and such to encourage people that are afraid of it to play in open

They should invent a feature where you can fly with others and get a bonus on their trades too, maybe call it wings or something like that.
 
"I cant compete with others, or... I want to farm everything for me alone, lets push this button and I will be alone in the galaxy just killing rabbits and safe-trucking"

Solo and private have to go eventually, those modes are splitting the community.

I was wondering when the day would come where one person would have the complete (yet balanced) insight and complete literary skill to laser through all of the argument in a 558 page thread.....

Uhhm......?
 

Ian Phillips

Volunteer Moderator
I was wondering when the day would come where one person would have the complete (yet balanced) insight and complete literary skill to laser through all of the argument in a 558 page thread.....

Uhhm......?

I could close it :D

Would that do ?
 
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Solo and private have to go eventually, those modes are splitting the community.

Oh dear, i've been away 2.5 months and this thread is still going with the same old arguments.

They can't get rid of the modes, its too late for that. At best (and this would be a minefield bigger than offlinegate i dare say) would be to offer saves to fixed to a particular mode. First time you login after the change you are asked to select which mode your save will work in. Open or Private/Solo (let's group the latter two).

What do you think it would do?

It would split the community, and i reckon, not to the advantage of Open play.

It wouldn't solve combat logging (one of the reasons given for people complaining about different modes), although it would then be a game of cat and mouse - who is willing to wait longer, mouse before logging back in, or the cat waiting for the mouse to come back in.

It wouldn't solve people could do community goals in solo/private - that would need extra changes (but could be added). But then all to the good for those who prefer solo/private. No competition from the open players - cuts both ways.

It wouldn't solve the "problem" of easy targets in Open, most of those who would move to solo/group would be those who like to trade in peace (at least i think so).

The only advantage is see (and not really) is that Open would just become a PvP fest, with few opportunities for piracy, with everyone flying Vipers, Vultures, FdLs, and Anacondas, depending on what they can afford. Just my opinion of course.
 
I was wondering when the day would come where one person would have the complete (yet balanced) insight and complete literary skill to laser through all of the argument in a 558 page thread.....

Uhhm......?

Pew pew, keep the thread going pew pew! FD probably understood what the general opinion is after almodt 600 pages. I believe they realised people want more pvp, and even said in Power newsteller that they invite us to PvP more. With future patches, it will get better I hope. Just wait until Powers come to the game. People will rage everywhere that Solo/Group player get to influence the Powers and they can do nothing to stop them...FD will finally get it sometime
 
"I cant compete with others, or... I want to farm everything for me alone, lets push this button and I will be alone in the galaxy just killing rabbits and safe-trucking"

Solo and private have to go eventually, those modes are splitting the community.

why do you think that the community is split, my group only represents about 3% of the community. and I would hazard a guess that my group along with other private groups and solo players only represent around 8% of the entire community.
 
Pew pew, keep the thread going pew pew! FD probably understood what the general opinion is after almodt 600 pages. I believe they realised people want more pvp, and even said in Power newsteller that they invite us to PvP more. With future patches, it will get better I hope. Just wait until Powers come to the game. People will rage everywhere that Solo/Group player get to influence the Powers and they can do nothing to stop them...FD will finally get it sometime

With the high insurance price, either everyone will fly cheap ships, or people will die 3-4 times in PvP before switching to solo to earn those credits back. You can't have a mainly PvP game with such a harsh death penalty.

why do you think that the community is split, my group only represents about 3% of the community. and I would hazard a guess that my group along with other private groups and solo players only represent around 8% of the entire community.

It sure would be cool to have access to the player repartition by mode. But even then, not all the players playing in Open are PvPers.
 
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why do you think that the community is split, my group only represents about 3% of the community. and I would hazard a guess that my group along with other private groups and solo players only represent around 8% of the entire community.

The ability to go Solo and Group is not important. Enough targets are in space anyway. What I want(and many others i see so far) is that Solo people do not have "such a big impact on CG". Yes they can have one, but they are clearly at an advantage over Open players. Lowering the rewards, or maybe contribution just a little bit would seem fine. Right now, people get Anaconda's and afk in combat zones, killing everything due to the one touch kill thing. Staying afk one night this way already puts you in top 15%. Keep doing it for 3 days and top 5%. Meanwhile, in open you would get owned by a commander who can actually target subsystems :/
 
Well, as Solo people are happy, Private Groups are happy - it's the Open players being the problem - so by your logic, we should just remove Open and make Solo the default.



Not insulting!? Do you read what you write? Do you understand the words you use?

"encourage people that are afraid of it"

afraid adjective (FEAR)

A2 [after verb] feeling fear, or feeling worry about the possible results of a particular situation:
He was/felt suddenly afraid.
I've always been afraid of flying/heights/spiders.
She was afraid for her children (= feared that they might be hurt).
[+ to infinitive] Don't be afraid to say what you think.[+ (that)]
She was afraid (that) he might be upset if she told him.


You made the accusation that people are scared to play the game how you play, without any regard that they may want to play their way, not your way... kind of the tag line for that game if I recall.
So why not drop the pretense, drop the arrogance and just admit you don't want others to enjoy this game how they choose and should just be your personal entertainment - as that's what you're asking for.


you're reading into it too deep, just saying that people can be anxious about playing with other players isn't the same as saying

"you sir are a coward"

it just isn't the same thing, you're taking it too deeply imo, sorry again that I offended you, wasn't calling you a space coward, and I'm not being arrogant or using a pretense.............

you seem to think my way of playing is attacking other players or something, it isn't, I've been attacked in open play by straight up murder CMDR's, but whatever, I just think there ought to be incentive to dealing with that, I like wings and all, but that helps group play as well, which detracts from open play playerbase

all I'm saying is incentive for open play, there should be, and the first part of that sentence was "encourage" you quoted, I'm trying to be positive see!
 
So what's the difference of RESing solo and finding a RES where you're the only CMDR?

In short, you can make more money if you have the place to yourself: wingmen and other players only get in the way of your potential earnings and there is nothing challenging enough to need a wingman at these spots, once you get the hang of them. Furthermore, when you've frequented them a lot, they are a bit like watching paint dry and there are, in my opinion, far more fun things to do when socialising with wingmen, like strong signal spots where you often find 3 npc pirate annacondas, or six vultures to take on, or warzones, or even taking a trip to Lave to see if you can't beat a member of CODE ;). I've heard people (including my friends) say they have earned 1-2 in an hour or more at RES. I have on a couple of occasions made 1.6 million in an hour, however (and my friends agree), this is not something you can regularly rely on. If I were to include all the time getting back and forth to RES (small but it adds up), the times I've accidently hit the cops or shot a pirate before the scan finished (which results in a fine), I've flown into an asteroid (with 1.5 million rebuy) and the times when I have sat there for an hour waiting for the 'big fish' to turn up but instead finding eagles, adders and sidewinders, my hourly earnings are probably no different than if I went rares trading (which also contains random elements - you can't consistently rely on receiving the same quantity of rares) or if I parked near a warzone with a vulture (guaranteed 500,000 an hour with the occasional upset, but not generally ship loss, if I'm caught off guard or tired). I've not tried large haulage trading, but reading between the lines and forum posts, I'd say that there is currently no 'best' way to make money. In fact, people worry a lot about ships or weapons being nerfed, but I think the more subtle nerfing (metaphorically speaking) at the moment is in methods of making money.
 
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The problem with so many choices (solo, open, private) is that this game could fall into a huge pit of "nothingness" niether this game is a singleplayer experience (almost no story at all, casuals get bored fast) or a multiplayer experience (few players in a huge galaxy)

In life if you try to please everybody you will fail, nobody will like you, the same thing could happen with this game in the future, and trust me, FD is not going to have the servers up for the solo players...
 
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With the high insurance price, either everyone will fly cheap ships, or people will die 3-4 times in PvP before switching to solo to earn those credits back. You can't have a mainly PvP game with such a harsh death penalty.



It sure would be cool to have access to the player repartition by mode. But even then, not all the players playing in Open are PvPers.

Wait what? In dayz, a game very well known for its perma death, you would lose everything you had, you whole month of work, in 1 second. A sniper and some skill on the sniper rifle is all it takes to kill everybody. Yet it is highly PvP focused, and very very popular
 
I think most of the all group think that private groups and solo players really effect the game for them, what they don't appear to understand is that there are thousands of other players playing in other all instances that are effecting their game but continue to say that its private/solo that is destroying it, maybe they should change the discussion to why are other all instances spoiling my game and stop blaming the private/solo player.
 
The hell are you talking about ? The Cap Ship "exploit" has been fixed a month ago. Was it changed again ?

Not the cap ship, but just afking there. It works fine even wothout the cap ship exploit. Also in RES, try this : get a python/anaconda, fill your cargo with smth, and afk. Pirates will come to you on their own
 
Wait what? In dayz, a game very well known for its perma death, you would lose everything you had, you whole month of work, in 1 second. A sniper and some skill on the sniper rifle is all it takes to kill everybody. Yet it is highly PvP focused, and very very popular

The problem is that ED offers several career choices, only one of them involve PvP and it isn't the most rewarding. I'll try to explain how I think :

- people will PvP (for powers or whatever reason that involves a highly PvP environnement)
- richest players will have the choice of taking expensives ships to battle, with the higher insurance cost. Note that a lot of players won't have that choice and the ship they'll bring to battle is the only one they own.
- players will die. It's bound to happen in a PvP environnement. What will happen when they'll realize they won't be able to pay their insurance next time they die ?
- they'll stop PvP'ing and try to earn money. Let's say they'll trade, as it is the fastest way to make money at the moment.
- why should they do it in Open, where they would be under the threat of pirates/psycho killers ?

I also understand that Dayz appeals to a public, but does ED appeals to the same public ?

Not the cap ship, but just afking there. It works fine even wothout the cap ship exploit. Also in RES, try this : get a python/anaconda, fill your cargo with smth, and afk. Pirates will come to you on their own

Have you tried it ? Does it work ? I certainly wouldn't afk in a conflict zone. In a RES maybe, but not a CZ.
 
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With the high insurance price, either everyone will fly cheap ships, or people will die 3-4 times in PvP before switching to solo to earn those credits back. You can't have a mainly PvP game with such a harsh death penalty.



It sure would be cool to have access to the player repartition by mode. But even then, not all the players playing in Open are PvPers.


Good job this is not mainly a PvP game then ;)
(for supporting info, see my post on page 505 (or page 38) with all the info on what the game is)


you're reading into it too deep, just saying that people can be anxious about playing with other players isn't the same as saying

"you sir are a coward"

it just isn't the same thing, you're taking it too deeply imo, sorry again that I offended you, wasn't calling you a space coward, and I'm not being arrogant or using a pretense.............

you seem to think my way of playing is attacking other players or something, it isn't, I've been attacked in open play by straight up murder CMDR's, but whatever, I just think there ought to be incentive to dealing with that, I like wings and all, but that helps group play as well, which detracts from open play playerbase

all I'm saying is incentive for open play, there should be, and the first part of that sentence was "encourage" you quoted, I'm trying to be positive see!

Lets cover some basics;

1) I've seen this argument already (more than once), which is why I said go back and read the thread.
2) I've not once said you've insulted me - I've said you're being insulting (slight difference) , but I've not once said it has been personal to me.
3) Not everyone can play in open, no matter how much they may want to, they cannot - it is impossible for them to do so.

The highlights from your debunked argument are;

A) By giving 1 mode and advantage over another - you are causing a larger rift in the community.
B) By giving 1 mode and advantage over another - you devalue those not in that mode (as some CANNOT use that mode*)
(* The point was made, not everyone can use open, but everyone can use solo - so why not buff that as everyone can use it)

And let me ask you;

Why is your time in game (in open) worth more than my time in game (in a group) or worth more than someone elses time (in solo)?
 
I really think that solo mode were implemented just to shut up and try to please those guys that wanted a full singleplayer offline updated version of elite.
 
The ability to go Solo and Group is not important. Enough targets are in space anyway. What I want(and many others i see so far) is that Solo people do not have "such a big impact on CG". Yes they can have one, but they are clearly at an advantage over Open players. :/
I think you've hit the nail on the head there, however, what is clear to us and what can be said officially are different. To me it is obvious that if I go to fight the war in Volungu (for example) in solo mode, I will do so at a profit and take out large amounts of opposition ships, however, if I fight the war at Volungu in open mode, I am highly likely to kill a lot less ships and get my butt kicked by a half dozen Lords and Barons in FDL's for the pleasure of it :)
Ok, that's a figurative example, but until someone in the company publishes something to say that multiplayer or open is more risky than solo or private, what is clear carries little weight.
 
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