greifers

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The best way of getting rid of pirates is by playing solo, so they get bored without targets and leave the game they plague.

How is it that they can plague a game that was designed specifically to include piracy? It's not like they're Chinese gold farmers bot camping mob spawns after all.

That's about as silly as running around in a shooter with a knife, and complaining that all the guys with guns are a plague on the game. :rolleyes:
 
Is there anything someone can do about (and I use the term loosely) people that interdict you and kill you while your ship is empty while you are try to play the game and trade its getting beyond a joke now
First things first THIS IS NOT GRIEFING the game allows for people to play as they wish and if they want to kill you then thats their choice you play in open where this can and will happen your choice the moderators hammer anyone insulting and being disruptive in this forum i conisder ill educated posts like this an insult punnishment? thought not mods

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How is it that they can plague a game that was designed specifically to include piracy? It's not like they're Chinese gold farmers bot camping mob spawns after all.

That's about as silly as running around in a shooter with a knife, and complaining that all the guys with guns are a plague on the game. :rolleyes:
this is the easy way out of playing the game as it was meant my solution is lock solo untill you clear save once you in solo thats where you stay not coming back into open with all the top ships and gear pretending you did it the hard way

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If they killed you once, it's not griefing, it's just PvP, which is implicit in Open play. Much like playing on a PvP designated server, or entering an area in some games where you are flagged for PvP, by playing in Open you consented to the possibility that you might be attacked by another player. If you don't wish to be attacked by other players, yet still wish to interact with them, I would suggest creating or joining a PvE group. While there may be opportunities for PvP in a PvE group, the likelihood of unwanted attacks by other players is significantly less than in Open.

Had you been chased down and killed multiple times by the same player(s), that could constitute griefing. As it stands at present, you were just unfortunate enough to cross paths with someone looking to take out an easy target.

even if they kil him 1million times its stil not griefing read the description of the game it allows for people to play as they wish and as in real life people kill people hide people cry people make loads of money the security system needs overhauling but simpley calling legitimate gameplay greifing because you dont like it well thats the real scourge onthe game
 
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Buddy and I were flying Anacondas, pulling over everyone we could catch with one simple and clear demand; Stop and wait to be scanned. They dont know that we're not actually trying to pirate them, just playing as fake space cops for some social interaction.

We take bets on their reactions as there is only 3 outcomes, they; flee, attack, or comply.
-50% will flee in which half of them will outrun our slow anacondas before we can take out their drives.
-The next 30% will try to attack and/or ram us which always results in their death.
-The last 20% actually comply and allow us to scan them in which we then give them 4 tons of palladium for being a good sport.

Got called a griefer and some very not nice things by the ones who didnt want to play along :D
 
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I think the G word has been rather inflated now.....
Getting killed for no reason to you is not griefing. just annoying.
Gameplay and missions could be involved.
Griefing is ramming at stations, which is just plain stupidity.


Well, really I think the definition of griefing here is exploiting the game for the sole purpose of making actual players miserable. Not just ramming, but, say, the old exploit of getting people anti-missile systems to fire and thus get the station to destroy someone. Anything like that.

Murder isn't griefing, as long as it's gaming as intended - it can certainly be crappy behavior and unsportsmanlike, though.

In short to the OP - just because YOU suffer grief doesn't make the action griefing. Distinctions are important to avoid hyperbole and make problems clear.
 
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Motive is irrelevant.

If you kill a clean commander you committed murder - that is a game rule - you maybe justified in your actions (sport, mission, protection racket, scam, etc) but the fact remains.

I have no problem with it of course as I don't frequent popular spots, but it's a little annoying that when a new CG is announced the murderers flock there in numbers. Every interdiction I have ever had results in my death (and of course a wipe of commander) ... it's part of the game so no complaints but I for one will welcome 1.3 with tougher measures in play.



Stop right there galactic criminal scum, also do you have a link to the tougher measures in play?
 
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this is the easy way out of playing the game as it was meant my solution is lock solo untill you clear save once you in solo thats where you stay not coming back into open with all the top ships and gear pretending you did it the hard way

This really has nothing to do with the OP but tell me, how can you tell where a player earned the money for the ships they own? What is the difference?
 
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Nonya

Banned
Buddy and I were flying Anacondas, pulling over everyone we could catch with one simple and clear demand; Stop and wait to be scanned. They dont know that we're not actually trying to pirate them, just playing as fake space cops for some social interaction.

We take bets on their reactions as there is only 3 outcomes, they; flee, attack, or comply.
-50% will flee in which half of them will outrun our slow anacondas before we can take out their drives.
-The next 30% will try to attack and/or ram us which always results in their death.
-The last 20% actually comply and allow us to scan them in which we then give them 4 tons of palladium for being a good sport.

Got called a griefer and some very not nice things by the ones who didnt want to play along :D

The Drunks of Sol approve.

monocle-gentleman-wine-glass-topper-cheers-toast.png
 
I did this months ago to a PC T6. It didn't effect the mission kill count and I felt guilty afterwards. Has it changed? Do PC traders count towards mission kill counts now?

Honestly don't know - was just reciting what JudgeJones implied could be justifications for killing.

If it's not then that one can be scratched off the list (but still doesn't change anything technically - murder is murder, and murder can be done for any and no reason, which is fine as long as the consequence matches the crime)
 
If they killed you once, it's not griefing, it's just PvP, which is implicit in Open play. Much like playing on a PvP designated server, or entering an area in some games where you are flagged for PvP, by playing in Open you consented to the possibility that you might be attacked by another player. If you don't wish to be attacked by other players, yet still wish to interact with them, I would suggest creating or joining a PvE group. While there may be opportunities for PvP in a PvE group, the likelihood of unwanted attacks by other players is significantly less than in Open.

Had you been chased down and killed multiple times by the same player(s), that could constitute griefing. As it stands at present, you were just unfortunate enough to cross paths with someone looking to take out an easy target.

I totally disagree with this. Elite: Dangerous can not be compared to a PvP-only game like Quake or Unreal at all. I you want gameplay like that then you should create a PvP group called "Elite: Arena" or "Elite: Tournament" so you don't accidentally "grief" other players in open who play Elite: Dangerous as the rather complex multirole game that it is and where deadly violence is just an option not the main goal.
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Steering the discussion towards defining what exactly is griefing, ganking, etc. is a distraction in my opinion. I'll accept whatever definition is agreed upon. What matters is that unlike in Quake and Unreal in Elite: Dangerous players have to invest serious amounts of time and effort to get a decent ship and that brings emotion and morals into the game if the ship is lost. Especially if the loss is caused by an other human player and even more so if there is no apparent reason why. That also explains why the comparison to NPC attacks is moot. People expect responsible behaviour from other people not from computer-controlled entities.
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Elite: Dangerous is an online multiplayer game now. That is quite a change from the previous versions of the game. The rules built into the game mechanics AND the social rules how to behave in-game are still changing. Powerplay will will be a big change again that hopefully brings more structure to combat in a natural way.
 
Stop right there galactic criminal scum, also do you have a link to the tougher measures in play?

Indeed I do - removed non relevant parts :)

The change we're looking at - in general terms - will be to remove the ability for criminals to pay off bounties issued against them (with some finesses to ensure that Commanders don't become wanted for an entire major faction after committing a single crime).

Instead, those Commanders will remain criminals in the system for a significant period of time, after which the bounty will become a non-expiring fine for the system (to prevent easy money-generating exploits).

There are more posts by the Devs in that thread - all part of power play 1.3.

And, for what it's worth my status is clean .. I was killed 2 days ago and the slate wiped :p
 
Is there anything someone can do about (and I use the term loosely) people that interdict you and kill you while your ship is empty while you are try to play the game and trade its getting beyond a joke now

you cant make you ship invincible, no.
 
you should learn few things or one of them -
1) fight back
2) evade interdiction
3) escape once interdicted
4) get tissues to wipe the tears away
 
I don't necessarily agree with this either.

I've been interdicted three times for no reason in all my hours of play, (by Cmdrs of course, NPCs do this constantly.) Once I got popped, once I barely got away with my life, and the third time I ruined his day.

I know personal experience is proof of nothing, but it doesn't seem like the epidemic some make it out to be. Secondly, how can I possibly judge their motives? As was already covered in this thread, you pick up missions to kill traders all the time. You could be protecting your little spot in the galaxy, you could have been trying to scan for cargo and they try to boost away... it's endless.

Sure, I suppose you could call it 'murder,' but it seems a little broad and simplistic to me.

Not to me, it is murder, undoubtedly (since that is what FD call it. Obviously no one gets killed in this game, unless they are playing iron man).

The underlying trouble is that FD have failed to provide the promised mechanics to support 'proper piracy', and to deliver consequences for murder. Someone who pew-pews on sight, without a scan, without a threat, is, at best, role playing a psychopath. They ARE NOT pirates (though they are not griefers either, on FDs definition.). Until (if ever?) FD deliver what they promised, we still do not have the intended game play, so whatever happens now is not worth getting too much of a lather about.
 
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First things first THIS IS NOT GRIEFING the game allows for people to play as they wish and if they want to kill you then thats their choice you play in open where this can and will happen your choice the moderators hammer anyone insulting and being disruptive in this forum i conisder ill educated posts like this an insult punnishment? thought not mods

this is the easy way out of playing the game as it was meant my solution is lock solo untill you clear save once you in solo thats where you stay not coming back into open with all the top ships and gear pretending you did it the hard way

You seem to be a bit confused... You can't say that the game allows for people to play as they wish, and then complain because they can switch between Solo and Open at will.

It would appear that snarky comment about being ill educated has come back to haunt you.
 
You seem to be a bit confused... You can't say that the game allows for people to play as they wish, and then complain because they can switch between Solo and Open at will.

It would appear that snarky comment about being ill educated has come back to haunt you.
two totally different subjects gameplay and game mode what do you play ? im guessing solo i wonder why ? on the subject of griefing i would suggest you look up the deffinition of it and then read the game description and educate yourself
 
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I really appreciate that the forum seems to be moving towards the notion that this behavior isn't griefing at all.

Spot on, guys. Reps inbound to many of you.

It's anti-social, it's mindless, it's annoying, it's a pain in the neck, it's bullying, it's unwanted and often causes the target grief, it's many many negative things... but I have to agree that it's not actually griefing as piracy and murder ARE legitimate parts of the game (unless you get someone repeatedly targetting the same person or something similar). The problem isn't so much the behaviour, it's the lack of consequence for it that make it "cheap and easy".
 
Is there anything someone can do about (and I use the term loosely) people that interdict you and kill you while your ship is empty while you are try to play the game and trade its getting beyond a joke now
Wing up with escorts? I am happy to wing and help anyone in Open. I have a Vulture for this purpose and all I do is fight so I'm your man!
 
I totally disagree with this. Elite: Dangerous can not be compared to a PvP-only game like Quake or Unreal at all. I you want gameplay like that then you should create a PvP group called "Elite: Arena" or "Elite: Tournament" so you don't accidentally "grief" other players in open who play Elite: Dangerous as the rather complex multirole game that it is and where deadly violence is just an option not the main goal.

Not only did I not mention Quake or Unreal at all, it would appear you missed entirely the point of the comment. Some games, not only shooters, have specific servers for PvP and/or zones in the game that automatically flag you for PvP. Like those, playing in Open in Elite Dangerous implies that you accept the risk of being attacked. There is no ambiguity there. If you don't want to be attacked by another player, you opt for a game mode that precludes PvP, such as (in this case) Solo or Group mode (the ED equivalent of PvE servers/zones).

Killing someone once is not necessarily griefing. It can be, in some situations, but is not universally going to be the case 100% of the time. Choosing to play in Open, like choosing to play on a PvP server in other games, when there are alternatives available that reduce or remove the chances of being attacked by other players, means you knowingly chose to be in that mode and accept the fact that you may become a target. Again, there is no ambiguity there. One does not play in a mode that is specifically designed to promote/include PvP and still expect to remain unmolested 100% of the time.

In fact, your assertion that Quake and Unreal are 'PvP-only' is also incorrect. Both have 'PvE' modes available, as does Elite Dangerous. If you don't want to face another player in combat, you simply choose the campaign or bot matches instead.

Griefing, by it's very nature and definition, is intentional. There is no 'accidental' to it at all.
 
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