Doesn't sound like it to me...the point of flying together becomes mute
Doesn't sound like it to me...the point of flying together becomes mute
Yeah, everything is getting laggy as hell when there's 20 players or so in single instance, so let's add moreWelcome to P2P instancing, where your computer would be in big trouble if there was no player number limitation.
Nope. Remeber WoW, the well populated areas? Hundreds of people jumping around. And remeber how old that game is and how powerful the modern hardware is compared the old one used 10 years ago.
Yeah but meaningful interaction in terms of combat is limited. Still is. 25 I think for a raid.
I wish people wouldn't equate 'seeing' with meaningful interaction in terms of combat and adventuring.
Yeah but meaningful interaction in terms of combat is limited. Still is. 25 I think for a raid.
I wish people wouldn't equate 'seeing' with meaningful interaction in terms of combat and adventuring.
Some technically challenged types here. Multiple velocity vectors are far more network and computationally intensive than X.Y coords.
CPU/GPU is the easier part of the equation. Fast and accurate positional data for a few dozen ships, along with weapon/damage data is about the current limit. Look at all the current multiplayer flying type games. 32 player for the large part, most less.
Heh... It's kind of an odd game, then. How do you win?
It could be more, but most games are not designed to be open world and have huge battles with countless ships etc.
Its hard, but its possible. And we need some serios power on the other side, the client will stay the same, just the CPU load will increase. RTS games can handle way more units than current flight games and the numbers are pretty good. SC2 is strange, the scaling with RAM is really great and this is really rare for a game. But its possible, just nobody has done it so far.
I see more players here in reality (given my jumping around and trading and whatnot) than I meet in a typical SWTOR game (and nobody doubts SWTOR is an MMO). And given meaningful stuff in SWTOR is in the group missions or the arenas (groups are limited to what? 8 and usually I do a group run with 2 or 3 others), wow, ED wins again.
Now quit with this ED Isn't an MMO nonsense please.
Actually, that would be:It is classified as a MMO because that's what Frontier self-proclaims.
It could be more, but most games are not designed to be open world and have huge battles with countless ships etc.
Its hard, but its possible. And we need some serios power on the other side, the client will stay the same, just the CPU load will increase. RTS games can handle way more units than current flight games and the numbers are pretty good. SC2 is strange, the scaling with RAM is really great and this is really rare for a game. But its possible, just nobody has done it so far.
Actually, that would be:
It is classified as an MMO because that's what Frontier self-proclaims, and others agree with them hence the MMO classification, not proclamation.
I don't think people are really trying to challenge Frontier with their definition of it or trying to re-classify it, but venting their frustration with ED's failure as a MMO.
No, it means the instancing is broken if the goal is to allow people to play with other people. If I'm flying with a friend in a wing and we can't find any other people, even after visiting twelve systems, then the point of flying together becomes mute. This game is a solo game with limited interaction with other players....