Modes The Solo vs Open vs Groups Thread - Part the Second [Now With Added Platforms].

Status
Thread Closed: Not open for further replies.
Absolutely. There is no need to risk anything in face to face pew pew in game. Just send a private mode group out to attack a 'power to be' and undo all that they have done.

Unless they retaliate with their private group shock troops.

Big groups are gonna have to up their game - start recruiting in all modes.

It's the future of gaming!
 
Unless they retaliate with their private group shock troops.

Big groups are gonna have to up their game - start recruiting in all modes.

It's the future of gaming!

It will definitely get more interesting....particularly trying to recruit from the private modes for players to PvP with!
 
It will definitely get more interesting....particularly trying to recruit from the private modes for players to PvP with!

It's a paradigm shift! You have to go with flow, grab the low hanging fruit and get all your modes singing from the same hymn sheet!

It's an armchair General's wet dream. They send their PVP squadrons out to annihilate all opposition in open, the private group wings mow down NPCs with no mercy and the solo specialists grind the trade routes and/or smash NPCs - all marching in glorious unison to victory or death!
 
Unless they retaliate with their private group shock troops.

Big groups are gonna have to up their game - start recruiting in all modes.

It's the future of gaming!

This was always the intent, for the side with the most players supporting to win. Go look at old posts and dev diaries if you doubt.

So, that isn't really news.

- - - Updated - - -

SC will have instancing similar to E: D...32 players per instance, however, instances are supposed to 'see into' and 'shoot across' each other (think bubbles close to each other that you can see into and shoot into). It will also be server based and not Peer to Peer. They will have a PvP slider that will not prevent all PvP, but set your matchmaking to very low possibilities. There is no PvE.

There's more to that (or at least it did so at the start).

The game is supposed to have two kinds of instances, the fixed ones (think stations) and the temporary ones (think supercruise). The fixed ones will really work the way you described, apart from the fact the PvP slider won't work on them; on the other hand, in places where PvP is supposed to be rare, the idea is to have brutally efficient police forces that will atomize any attacker with the power of a small sun.

For the temporary ones, they are supposed to have effective matchmaking, based on a number of variables: the PvP slider, the system the player is in (which might override the PvP slider), the latency the player is experiencing, the number of players and the ships they are in, the skill of the players, etc. The idea is that one-sided encounters should be fairly rare, with most encounters being evenly balanced.

Of course, that bit about PvP always being possible, with no way to opt out, is exactly why I disregard the very existence of official servers in SC. One way or another, no one will ever be able to attack me unless I'm actually looking for a fight; if the way to do that is by not playing multiplayer, so be it.

I swear someone was telling me they were aiming for more than 32 per instance. I take it as you've put 32, the idea of more wasn't workable?

The original number was 64, with more tests to determine if they could bump that to a cool hundred, but I stopped following the development a long time ago. Sincerely, with no way to completely opt out of PvP, I couldn't care less for how SC's official servers will work.

One caveat, though: limiting the number of players in most encounters isn't just for performance reasons, but also because a too large furball becomes too confusing and frustrating. Dogfights tend to be more fun with a relatively small number of players; this, after all, is not EVE, where combat is slow and you pick your target by clicking on it.

Unfortunately for the hawks, the trend since (and even during) Ultima Online has been to favour the doves, and I don't see this changing. The reason is pretty simple - in an RPG (and what all of these games have in common is that they are RPGs to some degree), no-one's idea of the role they want to play is another player's helpless victim.

And another reason: contrary to the early days of UO, players now have options. If a game forces the sheep to play with the wolves, the sheep will instead leave and find another game to play. Which is why so many games that attempted it crashed and burned, they underestimate how much many players hate having PvP forced on them.

To keep in tone with the rest of the post, I actually expect most Star Citizen players to not play in the official servers exactly due to that. And because mods will not be available on official servers. But I could be wrong, of course.
 
This was always the intent, for the side with the most players supporting to win. Go look at old posts and dev diaries if you doubt.

So, that isn't really news.

I agree - I'm being slightly tongue in cheek - it's probably the anticipation of forthcoming beer that's tipped me over the edge after a long stressful week!

But as far as I can see that is exactly how it's designed to work - I genuinely wonder which big group (even though they aren't supported in game as such) will make it happen and get people on board from all modes, it seems an obvious thing to do if you're big group minded - work with the game instead of trying to rail against it.
 
I agree - I'm being slightly tongue in cheek - it's probably the anticipation of forthcoming beer that's tipped me over the edge after a long stressful week!

But as far as I can see that is exactly how it's designed to work - I genuinely wonder which big group (even though they aren't supported in game as such) will make it happen and get people on board from all modes, it seems an obvious thing to do if you're big group minded - work with the game instead of trying to rail against it.

The Powers should be able to attract their own followers. There's a definite "guild" slant to this line of thinking that one group of players undo the work of another group of players. It's Powers against Powers, not group against group. We are all just pieces on their political chess board.
 
Last edited:
It's going to take a while for it to occur, but a large group will figure out that the way to grief players in Open is to destroy their efforts of factional influence in systems from Private, the real fun will begin!

mother of god.jpg This would mean a total annihilation of these forums and all biased ideologies within them. Can't wait. :D
 
The Powers should be able to attract their own followers. There's a definite "guild" slant to this line of thinking that one group of players undo the work of another group of players. It's Powers against Powers, not group against group. We are all just pieces on their political chess board.

I agree it will be guilds working for powers - not the other way around. It will be very interesting to see how this powers thing plays out.

Ref the guild thing we know they will carry on doing their thing regardless I'm just surprised that given the win at all costs attitude some of them have they don't seem to have adapted their methods to include all modes (perhaps some have..) - even if it seems fruitless from a non-guild point of view.
 
I agree it will be guilds working for powers - not the other way around. It will be very interesting to see how this powers thing plays out.

Ref the guild thing we know they will carry on doing their thing regardless I'm just surprised that given the win at all costs attitude some of them have they don't seem to have adapted their methods to include all modes (perhaps some have..) - even if it seems fruitless from a non-guild point of view.

You can't bully control manage people if you can't attack threaten interact with them. ;)
 
Last edited:

atak2

A
Hi Buddy, how are you? I was getting a bit worried I hadn't seen much of you recently.

I won't repeat any of my previous questions, obviously they were a bit too hard to answer, I tried to word them as simply as I could so that's clearly a failing by me.

Now that we are friends I am looking for some advice, it looks like fun joining a game not knowing anything about it, then telling everyone who does why its not working properly.

Obviously I know too much about ED now to do it here, can you recommend me a few other games where I can try for myself, you do it so well so I guess you have done it many times before.

PS I will be playing in Mobius this weekend, apparently they are having so much fun they can't be bothered to come to the forum, if you see me on line do add me to your friends list like you promised.

Thanks pal, fly safe.

Such a wonderful example of a Solo/Group advocate behaviour. What a fantastic human being...
 
Such a wonderful example of a Solo/Group advocate behaviour. What a fantastic human being...

I refer you to the first 70 pages of the old thread, where open advocates behaved so badly, people quit the forums to never post again - down to the direct insults and personal attacks Open advocates got away with.
And as you're not paying attention, that is satire - something Dave and I both do. Again, something Open advocates did early on in the old thread.
 
Last edited:
Oh cripes. Are we now acting as if Open and Solo are different types of people?

For the love of Zod, this is beyond ridiculous.

Well it seems they've run out of ways to pick fault with the game, so anyone who defended the status quo becomes a target - just like in the old thread.
Wonder how long we will have to wait for the "I didn't serve in the [insert armed forces] for you to hide in Solo" statement to pop up.
 
I agree it will be guilds working for powers - not the other way around. It will be very interesting to see how this powers thing plays out.

Ref the guild thing we know they will carry on doing their thing regardless I'm just surprised that given the win at all costs attitude some of them have they don't seem to have adapted their methods to include all modes (perhaps some have..) - even if it seems fruitless from a non-guild point of view.

Everyone that has been playing the BGS understands that they do not 'control' their system. Most have not really been playing these systems to 'win'...but to see how the system works by stating a goal and attempting to reach it. Which has had mixed reviews...with repairs and bug fixes it stands heads and shoulders over what was originally released.

Lugh was able to fight to free their system (their stated goal), Mikunn was able to expand theirs and enlist help to improve theirs. All these groups are aware of those that were working in private and accept this is a game play opportunity for everyone, although there is a discussion about the equity of these interactions, in very specific cases. For the war in Lugh, I personally tried to reach out to as many groups as possible, public and private to come to Lugh to play. Check these forums, reddit, ask players running groups, etc.

We all do realize that if people really start to play the BGS game, it will be very challenging to do what we've been doing from the start, as it becomes a true numbers game...IF the community (or another group) takes interest in the systems we are working in. As others point out, this might not occur, since so many just want to trade and pew pew and have no interest or care for factional control, etc. Powerplay should create an increased interest (there definitely has been an increase of players asking how things work)...but how this will impact established player groups remains to be seen.
 

atak2

A
I refer you to the first 70 pages of the old thread, where open advocates behaved so badly, people quit the forums to never post again - down to the direct insults and personal attacks Open advocates got away with.
And as you're not paying attention, that is satire - something Dave and I both do. Again, something Open advocates did early on in the old thread.

lol, I refer you to the 10,000 page thread of Solo/Group advocates behaving badly so people quit the thread and never post again. Its not satire - its passive-aggressive insults.
 
Everyone that has been playing the BGS understands that they do not 'control' their system. Most have not really been playing these systems to 'win'...but to see how the system works by stating a goal and attempting to reach it. Which has had mixed reviews...with repairs and bug fixes it stands heads and shoulders over what was originally released.

Lugh was able to fight to free their system (their stated goal), Mikunn was able to expand theirs and enlist help to improve theirs. All these groups are aware of those that were working in private and accept this is a game play opportunity for everyone, although there is a discussion about the equity of these interactions, in very specific cases. For the war in Lugh, I personally tried to reach out to as many groups as possible, public and private to come to Lugh to play. Check these forums, reddit, ask players running groups, etc.

We all do realize that if people really start to play the BGS game, it will be very challenging to do what we've been doing from the start, as it becomes a true numbers game...IF the community (or another group) takes interest in the systems we are working in. As others point out, this might not occur, since so many just want to trade and pew pew and have no interest or care for factional control, etc. Powerplay should create an increased interest (there definitely has been an increase of players asking how things work)...but how this will impact established player groups remains to be seen.

was a draw ..cause lugh stayed to federation ;)
 
Status
Thread Closed: Not open for further replies.
Back
Top Bottom