Modes The Solo vs Open vs Groups Thread - Part the Second [Now With Added Platforms].

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Mind if I ask which DayZ server?

Sorry been a little busy with things, didn't mean to ignore your question. I would prefer not. However if you go searching on the many index sights, you will know when you find it, it will be the most popular server on the list of servers.
If I see you in there "Mercy", I'll be sure to say hello. I have to many reasons to say, why I prefer not to advertise here. I'm not to hard to find.;)
 
Well, after being afk for an hour while I cooked my wife and I some dinner - I'm heading home to grab my combat ship and try a RES out - last thing on my to-do list in Open

You know someone gave me a pretty good rares route and I can't seem to find it anywhere. Was looking forward to trying that my self.
 
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Sorry been a little busy with things, didn't mean to ignore your question. I would prefer not. However if you go searching on the many index sights, you will know when you find it, it will be the most popular server on the list of servers.
If I see you in there "Mercy", I'll be sure to say hello. I have to many reasons to say, why I prefer not to advertise here. I'm not to hard to find.;)

Oh, I don't think I named (or will name) my character(s) Mercy Killing. Eli or Levi, iirc. I don't play much anymore...not very good at the game. Dying all the time isn't fun, so I stopped playing.
 
I just got jumped on my way to Persephone by a bunch of dudes who forced me to dump my cargo for some vaguely defined reason. Apparently Aisling's Angels are rebels or something. Still it was only 40k worth of meds and at least they were polite about it. On my end the encounter was a mild annoyance, not really sure what they got out of it.

TIL if you have disabled jettison all like any sane person would then A) scrolling through 228 tonnes of cargo on the menu takes ages and B) you are likely to scroll right past it because C) you can just scroll the other way. D'oh!
 
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Congratulations, you have done hard mode.

Not what it's cracked up to be is it? :)

I really cannot see why this argument is still going.
The only time my earnings per hour dipped below what it is in solo or group was when I sat talking with the guy who interdicted me. Should I be asking for the chat box to be nerfed?

I may venture back in to open, but for now, not impressed with it. Away from the hot spots, i might as well have been back in my group or Mobius.
 
I really cannot see why this argument is still going.
The only time my earnings per hour dipped below what it is in solo or group was when I sat talking with the guy who interdicted me. Should I be asking for the chat box to be nerfed?

I may venture back in to open, but for now, not impressed with it. Away from the hot spots, i might as well have been back in my group or Mobius.

https://yourlogicalfallacyis.com/anecdotal

(And not even a very good one as it is a poor relation to the scenario that has been discussed, so probably https://yourlogicalfallacyis.com/strawman)
 
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It's valid evidence it's just a very small sample size (1) so can't be used to conclude anything.

Exactly (although as mentioned, it is a poor fit regardless). Until PP comes out there is no way to gather good evidential data on the issue. Until then, we can only use logic to form an idea of what will happen - and I feel no one likes to listen and take heed of bad news, so until the evidential data comes out the issue is probably on hold. Well, that and we still need FD's intent to know whether they will see it as an issue if (when) it comes to pass.
 
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Robert Maynard

Volunteer Moderator
Exactly (although as mentioned, it is a poor fit regardless). Until PP comes out there is no way to gather good evidential data on the issue. Until then, we can only use logic to form an idea of what will happen - and I feel no one likes to listen and take heed of bad news, so until the evidential data comes out the issue is probably on hold. Well, that and we still need FD's intent to know whether they will see it as an issue if (when) it comes to pass.

Even when Power Play comes out, how can we expect numerous anecdotal data points to comprise "good" evidence?

The only entity in a position to know who does what and where is Frontier - and they don't divulge that kind of data.
 
I really cannot see why this argument is still going.
The only time my earnings per hour dipped below what it is in solo or group was when I sat talking with the guy who interdicted me. Should I be asking for the chat box to be nerfed?

I may venture back in to open, but for now, not impressed with it. Away from the hot spots, i might as well have been back in my group or Mobius.

Ah, well that's a shame Jock. Was looking forward to heading out and trading, RES hunting etc with you sometime. Anyways, was nice chatting anyways... maybe some other time eh..? ;)
 
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Even when Power Play comes out, how can we expect numerous anecdotal data points to comprise "good" evidence?

The only entity in a position to know who does what and where is Frontier - and they don't divulge that kind of data.

Numerous anecdotal samples can comprise something worth looking into, so I am not concerned by that. Ultimately it is up to FD to look into it, not us; we can merely prompt them to do so if appropriate. Whether they choose to do anything about it will depend on what they want. So, in the end I don't think it matters if you or me don't have that data.
 
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I know its been said millions of times now, but the freedom of choices here and risk and rewards when it comes to the Options to play (Open, Private, Solo) is just so unfairly balanced.

I'm up for people playing their way, but I am someone that loves to see other players and just overall interactions. To know that the actions of someone in solo is basically hindering someone else in Open without a way to respond is just simply unfair.

I hope there are at least some sort of incentive to fly in Open Play in future Community Goals, events, the latter. I don't really like seeing the same old faces in Supercruise you know! The damages to ships and fuel have been significantly reduced and as such, one would assume this would bring more people out to Open, but alas it has not. Something needs to be done to just bring players closer Open Play wise and to help AND SHOOT one another.
 
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I know its been said millions of times now, but the freedom of choices here and risk and rewards when it comes to the Options to play (Open, Private, Solo) is just so unfairly balanced.

I'm up for people playing their way, but I am someone that loves to see other players and just overall interactions. To know that the actions of someone in solo is basically hindering someone else in Open without a way to respond is just simply unfair.

I hope there are at least some sort of incentive to fly in Open Play in future Community Goals, events, the latter. I don't really like seeing the same old faces in Supercruise you know! The damages to ships and fuel have been significantly reduced and as such, one would assume this would bring more people out to Open, but alas it has not. Something needs to be done to just bring players closer Open Play wise and to help AND SHOOT one another.

That isnt the problem for ppl leave/not going bk to open and u know it :p
 
I see the disconnect. The problem with the above is that the devs cannot provide you or anyone else with PVP. Only the players can. I don't know if Bigcheese is still around, but I give him credit for figuring it out. He always seemed fairly bitter that the playerbase was in his words "risk adverse", but to his credit he realized that it was the playerbase, and not the devs who were responsible.

I don't know what the pve/pvp breakdown is, but it is obviously enough to frustrate those who are yearning for pvp which is why we have this thread. That's not something the devs can change. Maybe it's the demographics, maybe it is because it's a space sim, but for whatever reason, a significant number of players have said, "no thank you" to pvp.

Last I saw, about every study on the subject agreed that humanity as a whole is risk-adverse. People that thrive on taking risks tend to be few and far between.

It's why, for example, entrepreneurs are celebrated; while they are doing a role that is needed to push forward technological and societal development, and one that when successfully done brings ample reward to the person, it's a role whose risks pushes most people away, even those that otherwise have the knowledge and financial resources needed to succeed.

For the DB twitch, I'm still listening (it is long), however, regarding the parts that he was talking about PvP being rare and meaningful it seemed to me to be in reference to pirating and griefing. Remember at the time there were no Community Goals, and Powerplay might not have even been a strong thought. I think it would be a stretch to apply the comment he made in a twitch feed regarding the griefing and pirating that was going on at that time to PvP in Powerplay.

Community goals only appeared with that name somewhat recently, but the concept was already in place at the start of the Kickstart, back in 2012. Dev Diary #2 was basically about that.

And, BTW, Dev Diary #1 was about the multiplayer element. And the first thing DB said about how the multiplayer would work is that players would be able to choose who they would play with, using groups or even going solo.

So, by the time he first talked about PvP being rare and meaningful, the ideas behind both the community goals and the group and solo aspects of the game were already in place. In fact, based on how the game was presented during the Kickstart, I would say that both events that decide how the galaxy will evolve based on player choice and players being able to choose who to play with are among the core concepts Frontier started with when designing ED.

Numerous anecdotal samples can comprise something worth looking into, so I am not concerned by that. Ultimately it is up to FD to look into it, not us; we can merely prompt them to do so if appropriate. Whether they choose to do anything about it will depend on what they want. So, in the end I don't think it matters if you or me don't have that data.

IMHO, anecdotal evidence alone can only be used to show that something exists and nothing more, even if there is a mountain of such evidence. Without research conducted with at least some scientific rigor you can't arrive at better conclusions based just on that evidence.

Take for example my time in WoW: I played on a PvP server, in a guild with over two hundred members, and to the last person my guild disliked non-consensual PvP, most also disliking open world PvP. I'm not naive enough to say that over two hundreds independent accounts of players in PvP servers that dislike open world PvP mean that most players are like this, it only serves to prove that not everyone in a PvP server is there for the PvP.
 
That isnt the problem for ppl leave/not going bk to open and u know it :p

Ah yes, Player vs Player and 'unfair' scenarios, most of all, the ability to basically go into private or solo at the call of trouble. This puts things like Blockades and player intervention at a stand still. It's just not the same. Player preference and all that jazz, but I'm still confused as to what this game is trying to be; It says "No" to groups/Guilds, but then we have situations where a group of players get praised for their coordination. It says "No" to allowing you to basically push your own groups' agenda to the game, but wants you follow a faction in the game and essentially influence instead and hope its the same to yours.

Also Shield Cell Banks serve no purposes in the game other than to prolong fights. Shield Cell Boosters on the other hand, deserve to be here.

Its just weird to have just so little people flying around in Open and well, instances that are small as hell too. That's my two cents on the matter.
 
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Robert Maynard

Volunteer Moderator
I know its been said millions of times now, but the freedom of choices here and risk and rewards when it comes to the Options to play (Open, Private, Solo) is just so unfairly balanced.

I'm up for people playing their way, but I am someone that loves to see other players and just overall interactions. To know that the actions of someone in solo is basically hindering someone else in Open without a way to respond is just simply unfair.

I hope there are at least some sort of incentive to fly in Open Play in future Community Goals, events, the latter. I don't really like seeing the same old faces in Supercruise you know! The damages to ships and fuel have been significantly reduced and as such, one would assume this would bring more people out to Open, but alas it has not. Something needs to be done to just bring players closer Open Play wise and to help AND SHOOT one another.

Indeed it has.

While you say that "I'm up for people playing their way" you then complain that there aren't enough new faces (presumably to shoot at?) and that players can contribute to CGs in any mode.

We are all told to "play the game how you want to";
Not all players seek any interaction with other players;
Not all players seek PvP;
Frontier have decided that we will all (including other platforms) share the same background simulation;
When asked whether changes would be made such that open play would be incentivised Michael said "None are planned at the moment".
 
Indeed it has.

While you say that "I'm up for people playing their way" you then complain that there aren't enough new faces (presumably to shoot at?) and that players can contribute to CGs in any mode.

We are all told to "play the game how you want to";
Not all players seek any interaction with other players;
Not all players seek PvP;
Frontier have decided that we will all (including other platforms) share the same background simulation;
When asked whether changes would be made such that open play would be incentivised Michael said "None are planned at the moment".

I also updated my post you quoted btw;

I really am entirely confused as to what this game is trying to do or be. It wants one thing, but doesn't allow another that would help it be better. I am totally cool with people not wanting to fight or even talk to me, just knowing there are other players out there than the same old faces I see is more rewarding for me.

The ability to influence the background simulation AND ON OTHER PLATFORMS just makes things even more confusing and just overall frustrating. Why should I even go into Open, when I can essentially avoid that blockade made by players?

Its a Space Trading and Combat game sure, but now it has elements that essentially make an MMO. Which is really, really, really confusing and hinders or just downright makes certain things for groups just absolutely harder.
 
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Ah yes, Player vs Player and 'unfair' scenarios, most of all, the ability to basically go into private or solo at the call of trouble. This puts things like Blockades and player intervention at a stand still. It's just not the same. Player preference and all that jazz, but I'm still confused as to what this game is trying to be; It says "No" to groups/Guilds, but then we have situations where a group of players get praised for their coordination. It says "No" to allowing you to basically push your own groups' agenda to the game, but wants you follow a faction in the game and essentially influence instead and hope its the same to yours.

Also Shield Cell Banks serve no purposes in the game other than to prolong fights. Shield Cell Boosters on the other hand, deserve to be here.

Its just weird to have just so little people flying around in Open and well, instances that are small as hell too. That's my two cents on the matter.

it always go down to choices
 
Something needs to be done to just bring players closer Open Play wise and to help AND SHOOT one another.

And this is why I'm unlikely to ever head to open. I don't fire on other players, and won't accept being fired at by another player, unless we both have agreed beforehand to fight.

I mean, a PvE-only version of open? I would be there in a blink. The current open, where PvP is possible, though? Not a snowball's chance in hell.

It's not about the risk, the loses, whatever. The game could have me respawning for free from the closest station with all my cargo, bounds, data, whatever, intact; the experience would still be unpleasant for me, which means I would still choose to avoid it. I play a lot of PvP, mind, but I can only have fun with PvP when I'm absolutely sure everyone is in there to have fun fighting.

And, thus, why I'm going to defend Solo being equal to open, and having all the content Open gets, until the very end; I was explicitly promised a game where I could just flick a switch and stop seeing everyone else, and it was strongly implied that doing this wouldn't bring any kind of penalty. Not exactly why I backed the game's Kickstart — I did it for the offline mode — but it's the closest remaining thing.
 
Ah, well that's a shame Jock. Was looking forward to heading out and trading, RES hunting etc with you sometime. Anyways, was nice chatting anyways... maybe some other time eh..? ;)

I'll add you to friends when I log back in next - I don't mind flying in Open if I'm working with someone - but if I'm on my own, I might as well group or solo.
Perhaps you can teach me how to pirate properly ;)

It's valid evidence it's just a very small sample size (1) so can't be used to conclude anything.

I loved how, it if helps them experiences in Open are valid evidence, but when counters them - it isn't.


https://yourlogicalfallacyis.com/anecdotal

(And not even a very good one as it is a poor relation to the scenario that has been discussed, so probably https://yourlogicalfallacyis.com/strawman)


My "evidence" is on equal footing to EVERYTHING you've all used to say the game is broken or you cannot earn at the same rates - so if mine is not good enough, neither is yours.

http://en.wikipedia.org/wiki/Double_standard
 
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