Ships Diamondback: My new favorite ship.

I fitted an A3 fuel scoop to it. It scooped at 171/s at 64% heat (ie. steady) and took about 90 seconds to refill a bone-try tank.

That it exactly what class 3 fuel scoop does. If it had a class 3 FSD, and used 1.8T of fuel/jump, this would be normal decent performance. But it has a class 4 FSD, Using up to 3 T of fuel per jump, so this is actually the worst fuel scooping ship in the game.
 
You're not wrong about the Vulture! I currently own two (down from three, lol), as I keep them close to places I like to use 'em! Can't stand flying them any distance!

I only have one, and it's a bit of a pain when a combat CG pops up 1-200 LY away. I'm always tempted to sell & re-buy, but that just seems silly to me.

I fitted an A3 fuel scoop to it. It scooped at 171/s at 64% heat (ie. steady) and took about 90 seconds to refill a bone-try tank.

I only have a 3C scoop on my Asp (I know! Outfitted it ages ago when I didn't have much money) and only remembered it recently, though I'm about 9 KLY from the nearest outfitter. My point being - a fast scoop is nice but not essential. I'm getting ~80-85/s at 64% heat.

That gives me 22.59 LY range. With its 16 tonne fuel tank and no scoop, I can see trips stretching up to 124 LY in the Fastest Route Planner before the lines turn "dotted".

I guess you have the option of adding another fuel tank now, but I don't know what you can get rid of to accommodate it.
 
I only have a 3C scoop on my Asp (I know! Outfitted it ages ago when I didn't have much money) and only remembered it recently, though I'm about 9 KLY from the nearest outfitter. My point being - a fast scoop is nice but not essential. I'm getting ~80-85/s at 64% heat.

large weapons or strong shields aren't essential either, but for some odd reason, combat pilot seem to like them.
 
My theory is they didn't want to give the diamondback a class 4 module (which is what it needs for the right sized scoop) because class 4 shields would be too good for it. But they should still do it, and just nerf the hull shield coefficient to compensate. Here's hoping they don't dismiss "theorycrafter feedback" out of hand.

An idea.
A slot dedicated either for scoop or say extra fuel tank, nothing else can be put into it..
 
large weapons or strong shields aren't essential either, but for some odd reason, combat pilot seem to like them.

Of course. This was never going to be a Vulture - Asp lovechild. If this had the range of an Asp with the combat ability of a Vulture, you might as well bin the Vulture and Asp as no one would ever buy them again. (Unless you made the DiamondBack ridiculously expensive, to compensate).

It's a hell of a lot better than a Vulture for long distances, and it's a lot faster and more agile than an Asp. To me it sounds like a great all-rounder design. Maybe it could use a few configuration tweaks - that's what Beta is for. An extra/larger fuel tank would be one option.
 
Dear God. It doesn't need extra fuel! It needs the right scoop size and more module room. You realize the vulture may even be a faster traveler than the DB despite the lower jump range, just because the vulture scoops so much faster.

In fact, in a 1000 ly race between a stripped down vulture and a stripped down DB, I bet the vulture would win.

Stripped down vulture can do 21.79 ly jumps, a stripped down DB about 29. So the vulture will do 25% more jumps but scoop three and a half times faster:

(3/8)*13 =~ 3.875 seconds to fill up after 1 max range jump for vulture. (3/16)*90 =~ 16.875 seconds to fill up after 1 max range jump for DB.
 
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I'm done with this thread, moved on to the courier, 2 of you have done your fair share of complaining, perhaps the devs will modify the ship to specifically suit your taste.
 
Yeah, traders have a taste for cargo space. Combat pilots have a taste for strong shields. Explorers have tastes too. If you think all ships are suited for exploration, go explore in an FDL.
 
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Why is it that some people were assuming it would be better then any other explorer or combat ship we have already? It will fill a gap. I wish I had a DB from the beginning. Somewhere after the Cobra. No?

I will get one. I like the stats and if the price matches even better. I'm an explorer and use a T6 to do so. So what?! Price/fun ratio is okay.

But keep crying...

/HC
 
T6 is a pure trader ship, that's better at exploration than DB, a ship in the same price range meant to be a dual purpose combat/explorer. Does that seem right to you?
 
T6 is a pure trader ship, that's better at exploration than DB, a ship in the same price range meant to be a dual purpose combat/explorer. Does that seem right to you?

Do we know the price range of the DB yet? The T6 is a better explorer then the ASP since we know the price.
 
You said it: it's cheaper it holds all the modules you need and now in 1.3 you even can add a fuel tank. It only miss a couple ly.

ASP looks better ... But that's opinion and taste.

Sorry to the OP ... But too many positve threads about the DB have being highjacked by cryers ...
 
Ok, by that logic the viper is better than the FDL at combat -- it's cheaper and can fit all the lasers and shields you need for combat. By that logic, a cheap plastic watch is better than a rolex -- it's cheaper and still tells time.

T6 has less range than asp, turns slower than asp in supercruise, scoops slower than asp, can do fewer jumps on one tank of gas than asp. All those things matter. If you don't think stats matter for exploring, go explore in an FDL.

The reason we have different words for "better" and "cheaper" is because they mean different things.
 
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Ok, by that logic the viper is better than the FDL at combat -- it's cheaper and can fit all the lasers and shields you need for combat. By that logic, a cheap plastic watch is better than a rolex -- it's cheaper and still tells time.

T6 has less range than asp, turns slower than asp in supercruise, scoops slower than asp, can do fewer jumps on one tank of gas than asp. All those things matter. If you don't think stats matter for exploring, go explore in an FDL.

The reason we have different words for "better" and "cheaper" is because they mean different things.


See we on to something. In my book exploring has nothing to do with speed at all. Combat does and even trading. But exploring?

So I think once we know the DB price range it will fall in place. Newer is not always better.
 
Ok, so as far as you are concerned they can just release the worst ship ever and call it an explorer and that would be ok. That's fine, but then "explorer ship" is a meaningless label. As I said if you don't care about stats or speed, explore in an FDL.
 
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Ok, so as far as you are concerned they can just release the worst ship ever and call it an explorer and that would be ok. That's fine, but then "explorer ship" is a meaningless label. As I said if you don't care about stats or speed, explore in an FDL.

It's not the worst ship. It's all about balance. By your logics the best explorer is an Annaconda and the worst a Sidewinder. Don't get hang up on the word explorer. Do what ever you want. Don't buy it. I explored in a cobra. Never had a Hauler or viper or eagle.... Guess what: I still have a lot of fun. Done it all. With out worrying about some stats.
 
Ok you don't have to worry about stats, similarly to how you don't have to worry about stats for combat or trading. It's your game, play how you want to play. But stats do exist and they do matter, for combat, trading AND exploration. They might not matter to you, but this is more than just about you.

Actually, if you truly don't care about stats why don't you swap your FSD and scoop to 1E in your type 6?

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There is no balance. The diamondback is literally worse at exploration than a 40k credit ship, how on earth is that balanced?
 
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