i will, this game is intended to be played for years, fun just now started. besides, who said everybody should have access to the biggest ship in game with the finest modules, regardless of dedication? that's silly. there is PLENTY to do for casual gamers, and much fun to have.
nope. the point of this is that it just makes sense. plus it's an additional money sink which this game needs badly (not a solution, but it helps).
and i'm not a rich mo_fo at all, been playing for six months and still don't have an anaconda. i just feel it shouldn't be that easy. i could have bought it already but i'm in no hurry, i'd rather take my time enjoying the game and other ships on the way. hell, i'm now flying a fdl and feel i've still a lot to do with my viper, which is parked somewhere waiting for me.
now with 10% (i swap modules a lot while tryig out different loadouts) and with res getting much tougher (but bounties being the same) it will take even longer until i feel it's time to fly that fat vacuum cleaner ... so what? so g what?? it's how it should be.
i don't get it. you all seem to be just about getting the into the biggest mule asap, with the best outfit. then what? nothing else seems to matter, and suddenly a 10% cost in module swapping becomes a catastrophe? guys, relax, enjoy the game, there are not many like this one around.
Firstly, I wish the mods would stop your potty mouthed veiled swearing. There is absolutely no need for it on a public forum. It's not funny, it's not 'grown-up', and it's not appreciated.
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Secondly, not 'all' of us are against this change, so get your facts straight.
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I am not all about gettiing a 'conda. I want to experience all the different broad styles of play that this game has to offer [trade, exploration, and yes, eventually combat.] and I want to try all the different ships to do those things. But now I am more likely to consider the cost of something and therefore will need to maximise my trading ability before I do any more experimenting so I can cover the (increased) cost. This locks me, again as a primarily non-combat player, into the grind of trading as a means to pay for the 28mill scoop I need to get much better at exploration over long distances, and the 2.8mil I will lose on selling it again.
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After all, who but a dedicated explorer going to Sag A* or beyond will need a scoop that expensive [or more expensive]? I am more likely to look up ship loadouts online and just buy what other people are recommending/using than I am to try things out for myself, and with others doing the same, that damages the diversity of the game. What fun to go up against [Generic Vulture #1398] and [Generic Cobra #132856] in cookie-cutter ships rather than [Cmdr Bob] and [Cmdr Tom] in ships that you really don't know what their capabilities are?
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It's the CASUAL players that will be hit the worst with this. They are, after all, the ones most likely to flit between playstyles and keep re-equiping their ships.
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I would have preferred a lower percentage loss - after all, 100% buyback IS unrealistic - and either an increasing scale [say 2% if you return within a day, 5% if it's within a week, 10% within a month, 15% within 6 months and 25% after that.] or a flat 2% plus a % based on module size so that larger ships mean you pay more for refitting on top of the increase as larger modules cost more. This at least taxes the rich more than the poor and helps people in the early game.
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But haven't FD already announced that the price drop will not affect you within 10 minutes? So if you have decent modules on craft 'A' and want to transfer them to craft 'B', then you sell them to the station [taking the 10% loss], transfer to craft 'B', and buy them back for the price you sold them for [10% lower than new] to install on craft 'B'. No nett loss, modules transferred. No worries?