Not defend themselves, but escape from one. Also a little awareness and quick thinking, you could never be interdicted in the first place.If we look at the ship rather than the player, the Hauler, Type 6, etc. are the in-game baby seals (i.e. trade optimised ships) - unable to defend themselves against the attentions of the Viper, Vulture, etc. (i.e. combat optimised ships).
Of course players could change ships (if they can afford it) and install modules to aid escape (if they can afford it) - but that is those players changing the way that they play.
As for the second thing, it sounds like you agree with me. Traders can upgrade their ship, fly a ship capable of combat, and equip some defensive modules, if the are willing to sacrifice some income.
Ah yes, allowing players to cheat is the only way things can be balanced, say no more.Of course they can take action. They can combat log. Allow people the freedom to do that and things are balanced.
As it is now there is NO WAY an FDL configured for combat can lose to a Type-9 configured for trade, even if that Type-9 is carrying a shield generator and all around shield boosters. The game is designed to be this way. And that is indeed the reason it isn't a PvP game.
It contains the possibility of PvP encounters but that's a small little side-aspect to the larger game.
As for the FDL vs type 9, the fdl no longer mass locks the type 9. It's not as vulnerable as you think. decent shields and and some boosters can give it the time needed to escape.
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