Modes The Solo vs Open vs Groups Thread - Part the Second [Now With Added Platforms].

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No, it isn't as much a PvP game as a PvE game. Until you realize and acknowledge this you're not going to find any traction on this argument.
The game is what you make it, I can easily find plenty of traders and bounty hunters, so the gane is not starved for pvp action. If I went out into less traveled systems I'm sure that wouldn't be the case.

3 boosts? I'm going to be charitable here and assume that the universe is simply oozing with Type 6s which have A-class power distributors and engines, but do you know how much damage a combat rated Anaconda can do in the time it takes to boost 3 times?
Have you ever interdicted anything? I can tell, unless you get a perfect interdiction placement, it takes a little while to get your target lined up afterwards. I can't even count the number of times my target was already out of firing range before I even knew it. If I didn't have a clipper they would have escaped for good.
If you're out pirating in an Asp it's going to be rigged for combat, not trade. And if, as you say, you're DOA running into an FDL in a combat specced Asp then I don't know why you think a trade specced Type 9 has a chance. This looks to me like a classic case of rationalization.
Again, an fdl cannot mass lock a type 9. Submit and that's 10 seconds for your fsd to comeback online, and 5 seconds to jump out. 15 seconds - however long it takes for the fdl to line you up in his crosshairs, 3 seconds minimum. I'm pretty sure the fdl can survive 12 seconds of fire from an fdl. At least if he has decent shields, a booster or 2, and maybe chaffs.
 
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So instead of trying to beat a gang of four, and show off some mighty PvP-sklliz - some people combat log and hide in solo? Why should a gang of four need to bother with one single (presumably smaller )ship if it doesn't attack them first? Engaging it with overwhelmingly superior firepower would simply be seal-clubbing. There is no PvP here.

4 vipers vs an Anaconda? 4 couriers vs an anaconda?

Aren't people crying on this forum all the time how you should use vipers in a group instead of 1v1?

It's a tiny bit sad that you follow this up with what seems to be a snide insult to people who choose not to play the game your way. If that's not the case, then apologies, but it could very well be taken that way.

Well, it's more that solo has way more incentives to grind than open. You are literally shooting yourself in the foot if you want to do powerplay/cg in open, because its a competition against other players and Open is 2-3x slower (npc spawns, instance resets, other players)

It's fine that they play solo

But for open players to compete, they have to play solo as well. I mean, you don't HAVE to - but like i said, you are at a severe disadvantage.
 
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why conda is the undestructable ship? u only need tactics to do it...

What?

I can only presume you are saying that it's possible to 1v1 an Anaconda using a viper?

The viper will NEVER win against an anaconda by itself. If you think it's possible... woweeeee
 
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thats other issue

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u said 4 vipers

Yes, and your reply said some jibberish that i only assumed meant 1v1 and "tactics" is all that is required.

My original comment you quoted was 4 Vipers vs 1 Anaconda, in reply to AspExplorer as he said that 4v1 is unfair.
 
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then dont need any changes :)

It does. Once you find them and kill them or take their cargo, they will go into solo/private or change the route. Finding prey becomes harder.
And you know people are actually seeking for me. Traders in a convoy (NPC do that, player fly solo or in wings with other traders and the beacon, usually something under 1mio credits scooping up some cargo).
Traders with friends who actually want to protect their route.
Pirates also look out for bounty hunters, same goes the other way around. Bounty hunting, pirating and assasination/mercenary/hired gun should be just as popular as trading. But nope, you see what people do, they find what brings the most money per hour and stick to it until something changes. Action? Nope.
 
It does. Once you find them and kill them or take their cargo, they will go into solo/private or change the route. Finding prey becomes harder.
And you know people are actually seeking for me. Traders in a convoy (NPC do that, player fly solo or in wings with other traders and the beacon, usually something under 1mio credits scooping up some cargo).
Traders with friends who actually want to protect their route.
Pirates also look out for bounty hunters, same goes the other way around. Bounty hunting, pirating and assasination/mercenary/hired gun should be just as popular as trading. But nope, you see what people do, they find what brings the most money per hour and stick to it until something changes. Action? Nope.

is their choice if u cant respect that and want to make them play ur way things will be worse for the game in general...
 
is their choice if u cant respect that and want to make them play ur way things will be worse for the game in general...

Sure. But this is killing the open play, the multiplayer part of it. Without fresh blood the open mode will bleed out and become empty. Do you like multiplayer games with empty worlds?
 
Sure. But this is killing the open play, the multiplayer part of it. Without fresh blood the open mode will bleed out and become empty. Do you like multiplayer games with empty worlds?

if it was pure mmo would be bad but isnt pure mmo thats the difference good or bad is other matter
 
Interesting thread going on about group comms to help out the people with PowerPlay. Let's try to help the discussion over there by offering this topic within our own hell hole here.

People are coming to finally realize the biggest issue with Powerplay....helping each other out by in game voice comms, in game chat, and/or forum threads dedicated to the dispersion of information to move PP in a certain way.

My question to post here:

Should large group text chat be added to the game for each member of the Powers? How should it be enacted so that all players have their modes respected?
 

Robert Maynard

Volunteer Moderator
Sure. But this is killing the open play, the multiplayer part of it. Without fresh blood the open mode will bleed out and become empty. Do you like multiplayer games with empty worlds?

If Open continually needs a transfusion of fresh blood to replace it's arterial losses then does that not infer that something should be done to stem the blood loss (not a tourniquet, that's at best a temporary solution, not a permanent one)?
 
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Yes, and your reply said some jibberish that i only assumed meant 1v1 and "tactics" is all that is required.

My original comment you quoted was 4 Vipers vs 1 Anaconda, in reply to AspExplorer as he said that 4v1 is unfair.

I said absolutely no such thing. 4 Vipers vs 1 Anaconda could be very interesting. 4 Vipers against one Hauler is seal-clubbing.
 
Interesting thread going on about group comms to help out the people with PowerPlay. Let's try to help the discussion over there by offering this topic within our own hell hole here.

People are coming to finally realize the biggest issue with Powerplay....helping each other out by in game voice comms, in game chat, and/or forum threads dedicated to the dispersion of information to move PP in a certain way.

My question to post here:

Should large group text chat be added to the game for each member of the Powers? How should it be enacted so that all players have their modes respected?

i already posted there that we need forums for the powers ;p
 
Sure. But this is killing the open play, the multiplayer part of it. Without fresh blood the open mode will bleed out and become empty. Do you like multiplayer games with empty worlds?
You really just described open as something pretty pretty bad. Maybe drive the people who cause the blood loss out of it and not putting more sheep in to get horrible slaugthered? ^^

you know, making it a nice play to be in instead of horrible place that can't hold players and has to keep on getting new Victims.
 
I said absolutely no such thing. 4 Vipers vs 1 Anaconda could be very interesting. 4 Vipers against one Hauler is seal-clubbing.

Well you said

So instead of trying to beat a gang of four, and show off some mighty PvP-sklliz - some people combat log and hide in solo? Why should a gang of four need to bother with one single (presumably smaller )ship if it doesn't attack them first? Engaging it with overwhelmingly superior firepower would simply be seal-clubbing. There is no PvP here.

I KNOW you were blanket stating seal clubbing, just automatically assumed it was 4v1 a trader.

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Now, if Elite had balanced PVP properly with a crime system - Traders/Miners wouldn't be forced out of Open and maybe they incentive fighting other players in Power Play instead of NPC's, their would be good open meaningful battles.

(Why does an NPC give the same merits as a player - 15 ? )
 
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(Why does an NPC give the same merits as a player - 15 ? )
While we're on the subject of player powerplay balance, why do npcs carry less powerplay cargo then players are allowed to carry? Iirc players are alloted 10, 20, 25, 30, tons at a time. Npcs only carry 5-15 at a time.
 
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