Elite Dangerous..........

Heh, M3ntal, read my above post to Mad Mike for my reasons ;)

Hey buddy already read it, trying to keep up and reply best I can :)

I love the gaming industry, as do we all on here or we wouldn't be here right :) Lets give those software companies grief so they improve games for us to our liking and what we want ;) when credit is due they know already, it's unspoken words, we just simply buy into the game and continue to do so.

Like I said before buddy, Elite blew my socks off when I fist caught glimpses and heard the rumours, now not so much, but they have all the time in the world to better things for their company and us, if they do excellent :) if they don't then let's buy into something new :) I'm certainly getting excited and SC and that's why I'm buying into it right now, I'm also going to buy into the two other new games in this genre mentioned brought to my attention, checked them on you tube and read about them, they look awesome :)
 

ffr

Banned
We don't need to guess or infer here. Actual sales are trackable. KS-era players can continue to use their backer access levels to do so. For example, Tinman's fine work:

http://i.imgur.com/dtiUrnzl.png

Glancing at the backer-sourced graph above, it's possible to run some dirty back-of-beermat sums.

Revenue to FD = GBP 2.950m

We don't need to run dirty beermat sums either. That same source explicitly states the revenue.

And the revenue for this period (April 1 to May 11) is approx. £0.2m. Less than a tenth of your beermat figure.

I can't see anything in these scenarios that remotely resembles

  • Sales not going well
  • Frontier experiencing a "serious loss of revenue"
  • Problems warranting disclosure to investors

From the backers app, sales yesterday were about 500 copies. Compare that with Tinman's https://forums.frontier.co.uk/showthread.php?t=133500&page=201&p=2074537&viewfull=1#post2074537

Before Steam they sold about a 1000 copies per day. Due to Steam taking 30% then need to sell 1430 copies to match that in terms of revenue.

Whist I am not saying the figures are necessarily accurate, I am saying the best available figures show Elite Dangerous sales by both revenue and units are extremely poor.

Also note that my main comment was about losses. LOSSES equals SALES minus COSTS. And you seem to have totally forgotten about costs. From Frontier's last accounts, allowing for the staff layoffs that they recently made, their costs are about £1m a month. Even assuming all yesterday's sales were through the Frontier store, not Steam, so earning about £33 per unit, that's revenue of about £0.5m a month.

This means Elite Dangerous sales are earning only about half what is needed to keep the company alive. So unless Frontier has got some hit game that is selling tons, which we have never heard of, or some other source of income that it has not declared, the company is currently making massive losses.
 
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On the subject of numbers. Game sales tend to spike at point of delivery and then drop off, so six months after release we would expect sales to dwindle. Given this is a game in development clearly that means running at a loss for most calendar months. At this point all we can say is that the price is constant at 40 pounds sterling and that sales are in excess of 500K units. So FD have made in excess of 20 Million pounds. We know that development was around 4 million a year so we can at this point assume that development costs are around 12 million all told (team increased this year). That leaves around 8 million currently in hand. This is why it needed to be released when it was and tells you that they need new platforms (xbox) to stimulate sales and that the first expansion will likely launch at Christmas, followed by Playstation 4 summer 2016. Each launch hopefully giving a further spike to revenue and building reserves for later on.
 
It's our hobbies right, some people collect this and that as their hobbies, we collect and play games
Sometimes I wish this was so, family and work take precedence and then there's Karate and Saxophone! I'll only ever be a light gamer really (hence the reason why I have so many issues with PowerPlay).

Sabalias
 

ffr

Banned
Given this is a game in development

The problem is that it is not being sold as a game in development. It is being sold as a full finished game. If this game were on Steam Early Access, and clearly marked as a beta, then I think new buyers would be a lot less displeased at all the game's current problems, and updates interfering with play by breaking saved games etc.

We know that development was around 4 million a year

Source please?

they need new platforms (xbox) to stimulate sales

I agree. Elite Dangerous PC and Mac sales are surely only going to go down from here. The game's only hope of a future is that it is a massive success on consoles

and that the first expansion will likely launch at Christmas

Source, please?
 
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Sometimes I wish this was so, family and work take precedence and then there's Karate and Saxophone! I'll only ever be a light gamer really (hence the reason why I have so many issues with PowerPlay).

Sabalias

Wow, you have a busy busy busy life style, thought my life was a little hectic sometimes, all good though, as long as you love everything you do buddy :) then bloody Power Play comes along to spoil everything. Get some pirates found buddy and kick their ass and have some quality me time :)

Feel honoured speaking with you now with a hectic life like that, that's why I always take my iPad everywhere with me to do stuff like this.

Speak again buddy and be cool :)

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And yet you felt the need to post yourself?

:) :) :)

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Your obnoxious font tells me I don't need to read this post.

you really don't need to do anything you don't want to buddy, however I feel you must anyway haha :)

thank you you for commenting anyway :)
 
sandbox games are not your thing, try a content driven game.

Hey :)

Totally disagree there buddy, sandbox games are fantastic, absolutely brilliant, with some games I spend the majority of the time just exploring as opposed to doing any storyline at all. However that only lasts until I feel like nothing is there to excite me anymore and I move on to the next best thing, it's all about choices choices that's the beauty of it all :)
 

Ok, Elite Dangerous, compelling single player content, there isn’t even compelling multiplayer content. ED is a good stepping stone of a genre.


I’ve pretty much given up on Elite :( bought it in Beta and now it’s been half a year since the release and there’s still almost nothing interesting to do. And these MMO elements… It’s hard to be excited about being able to influence things a fraction of a percent every week.

I'm so much with you here. It's exactly what I keep thinking. A few months ago I stopped playing. Then just before Powerplay I began to think I missed it. Have been playing for about a week now and already I'm hitting the wall again. I want so much to love this game but... there is simply to little content and a number of bad design decisions IMO. Powerplay is really not my cup of tea. Grind merits for weeks to accomplish what exactly? Some petty credit awards and a 'special' module (from the descriptions of them they doesn't really seem that special), and some boosts. Though the boosts that really matter are in the top tier, the rank 5, which requires enormous amounts of grinding, or 100M Cr and a bit of grinding...
 
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We don't need to run dirty beermat sums either. That same source explicitly states the revenue.

And the revenue for this period (April 1 to May 11) is approx. £0.2m. Less than a tenth of your beermat figure.



From the backers app, sales yesterday were about 500 copies. Compare that with Tinman's https://forums.frontier.co.uk/showthread.php?t=133500&page=201&p=2074537&viewfull=1#post2074537



Whist I am not saying the figures are necessarily accurate, I am saying the best available figures show Elite Dangerous sales by both revenue and units are extremely poor.

Also note that my main comment was about losses. LOSSES equals SALES minus COSTS. And you seem to have totally forgotten about costs. From Frontier's last accounts, allowing for the staff layoffs that they recently made, their costs are about £1m a month. Even assuming all yesterday's sales were through the Frontier store, not Steam, so earning about £33 per unit, that's revenue of about £0.5m a month.

This means Elite Dangerous sales are earning only about half what is needed to keep the company alive. So unless Frontier has got some hit game that is selling tons, which we have never heard of, or some other source of income that it has not declared, the company is currently making massive losses.

Its all very sad for the gamers who really do genuinely love this game, but I'm sure those fanboys of Elite realise this as well, they tend to play their cards pretty close to their chest through and move onto something a little better secretly :)

Either way though FD have made a lot of pennies just like any good business should do, and you never know, they too might play their cards close to their chest, and instead of telling everyone far to early and the game just surprise us all and bring out something fantastic within the game to keep even more people happy. I'm sure if they did this as well as providing a whole new market in console ports etc then you'd think more money would be even better gameplay and better for us. unfortunately though personally I don't think this is going to happen :( I mean if we are serious the majority of people don't really give a damn if the game comes under the title of Elite at all really, they just want something awesome to pass their time. Personally I think Elite is really quite boring now I really do, even for real simulator fans, doesn't really give them enough and doesn't really give enough to the average space sim fan who wants to shoot other people, maybe join clans corps whatever you want to call them, pass money around to help your friends buy bits and bobs here and their, own a little part of your own space not just a part of a NPC faction space, which to me just adds to the bordem.

I wrote a post here before regarding the endgame so to speak, something you want to achieve for putting in lots of grinding hours which the majority of people do regardless of whether they choose to admit this or not. A lot of the feedback I revived before was that there was no end game, well I understand what they say there, but I don't mean a end game that kind of completes the game per say and that's it, I mean a end game in something we want to personally achieve within the game. I don't think working for a NPC faction is going to stimulate the majority for very long, maybe some just don't want to admit it, but personally I would find that just so so boring. Now this is only speaking for myself and a few others I've spoken with, their end game so to speak was buying a super dooper ship maybe more depending on the role within a team or whatever task they wished to perform during the game ,and kit the thing out to the max, maybe even purchase a skin or two from FD's website (I even did that by the in the hope of better things to come) then go out there and just kick some ass. I wanted to work towards a benefit of my own little group of friends, working with them similar to how we do in EVE, proving people with better ships better weapons. Do you see where I'm coming from guys ? Now my end game so to speak is to get as many pennies it takes to be comfortable within the game so I don't care about insurance, maybe losing the odd cargo here and there, testing some new ships, hunting down NPC's, but now FD have given me the benefit of another goal/endgame, to help a NPC take over space, that's not my idea of fun anymore, I wanted a little more than that, sounds like a few other guys on here did too. Now I know many of you say it's a time thing, but I would of thought they would of had everything planned out a little better, maybe realease the game a little later and have people working on add-ons at the same time. It's not a case of time guys, they have to give more than what they are, otherwise no one new will buy into the game when other similar games are just around the corner, they simply have to, no choice or they will fail to make the game any better for everyone not just a few fanboys.

I think they are going to end up being a sinking ship in the next 6 months to a year, but that's what I think guys, what do you all think about what I'm saying in here. Try not to just say or comment on my grammar, for heavens sake I bloody Russian and I'm trying my best :) :)
 
I'm so much with you here. It's exactly what I keep thinking. A few months ago I stopped playing. Then just before Powerplay I began to think I missed it. Have been playing for about a week now and already I'm hitting the wall again. I want so much to love this game but... there is simply to little content and a number of bad design decisions IMO. Powerplay is really not my cup of tea. Grind merits for weeks to accomplish what exactly? Some petty credit awards and a 'special' module (from the descriptions of them they doesn't really seem that special), and some boosts. Though the boosts that really matter are in the top tier, the rank 5, which requires enormous amounts of grinding, or 100M Cr and a bit of grinding...

Understand totally buddy, so wanted this version of Elite to be amazing, but instead they've just created as I say a stepping stone, but again as I say that's a good thing, FD have made their pennies and they will be happy with that especially starting from nothing, and we as gamers have some amazing games to come by software companies who will no doubt of learned from FD's mistakes.

My my end game so to speak was hitting 150,000,000 just so I was comfortable enough to by a Python and kick some booty whilst keeping my Type 7 for earning for cash. I stuck with my goals for as long as I could, then I realised Elite wasn't going to go down the same route I would of enjoyed and perceived from the beginning, Power Play for me was the end, Im not wanting to benefit a NPC, no way, I want to kick some ass, become bigger and better within the game, defend my bit of space with my friends against other people. Sadly it's not what I've expected so I've moved on now, I haven't uninstalled the game yet though, payed too much bloody money from the beginning ha, no seriously though haven't unistalled not because of the money I've spent just because I want to be wrong about everything and for Elite to be the game I would of liked it to be, I'm still hoping that FD do something to drag me back, I can't see it though can you guys ?

Let me know what you all think :)

Thank for replying by the way buddy :)
 
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I don't understand how you can call the graphics of Elite Dangerous "just good enough". They are the second best graphics in a video game that I know of, both in looks and performance. (Only beaten by mirrors edge.) I would consider star citizen to have bad graphics because of the ridiculous amount of time and resources they take up, plus way too many ugly reflective surfaces absolutely everywhere. Most console games nowadays that are being praised for good graphics have no distinct or creative art style, and just use shaders to give you a impression of good graphics.
 
We had an interim manager where I work. Guy was out more often than not, a real winner, and in 3 months was fired. Never bothered to learn anyone's name, just walked around and called everybody "buddy". I wanted to punch him in the face. Every day.
 
Elite Dangerous is the one-eyed man in the land of the blind trying his best to poke out his remaining eye. I hope they realize this and start trying to cement their advantage instead. The game is a beautiful framework but needs more time in the oven.
 
Maybe be that will be another factor in its crash and burn buddy, it has to satisfy, every game that we pay for has to satisfy, or we move on to the next best thing right ? that's the whole point of a business isn't it ? If it doesn't attract and keep attracting then it's obvious it's going to crash and burn. Which leads on to the other point you made by satisfying a high level of requirements in a very short time, I wouldn't really same that it's complex though buddy, in fact it's not complex at all really is it ? You have your usual storyline as other games do, then you either work towards your own goal or choose to help NPC factions or ships, if your talking about the flight mechanics then that's certainly not complex, could you let me know what is complex about the game ??

Anyway, I went off on a tangent there for a second, getting back to the point you made about satisfying requirements in such a short time, that simply leads to points others have made on here when they say the game was released far to early, it's barely out of beta if at all. However as I've mentioned I can see why they've done that, simply for the money aspect, it's a business as I've said, just like other companies, release games with a huge amount of problems when they shouldn't ie Ubisoft, but that's a different debate altogether there.

Let me known your views buddy and what you believe to be complex about the game.

Thank you for replying :)

Well I would not be able to explain to you in detail why the game is complex to create. I will formulate differently, to give you an answer. Why there are only a few companies in the world which are capable of create games as ED, EVE, SC ? Well probably because it is not also simple ....

;)
 
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