this time i was busy eating my spotted (hot sponge pudding containing sultanas for the non brits) and custard
rep for that!!
this time i was busy eating my spotted (hot sponge pudding containing sultanas for the non brits) and custard
As Robert Maynard says, that's pretty much what we have now.
The reason it doesn't work and some people complain, is that some people don't want an equal group, they want a group where they can be the alpha predators, and they would only admit players they considered as prey to join their group. I don't think there are that many players who consider themselves only as prey.
Solo/Private group should not effect Open. Why even add community goals and powerplay when people just switch to solo to avoid the player interaction CGs and PP provide.
Maybe some people don't want player interaction but like collecting whatever is needed for the goals. Not everyone plays the game for combat, this series has traditionally been single player and a large portion of players don't care for multiplayer games or only consider it in coop PvE. This is especially common with older traditional Elite gamers without whom this game probably wouldn't exist..
Those people probably play on their own outside of open since they don't want to be attacked by a cluster of bullys they don't have the slightest chance of beating if they don't bring friends.
i agree that there are SOME people like that....
i'm not one of them. i wont fire on anyone unless they fire on me.
truth is, i really DO want a dedicated PVP element to the game though.
i also wonder how many players have gone off into solo or groups,
because they were blown up by players who wanted combat?
it just seems to me, to be a natural progression....
when you've gone as far as you can go with the game....
and you're at the stage where there's little left to learn,
you take everything you've learned and engage in PVP.
why is that absent from the game?....
and is that absence the main reason why players attack others,
and those that are attacked go into solo or groups?
that said, i do realise that there are some rotten apples who will attack others for the lulz.
Half of human players are of median combat skill or below.
Don't you know? 99.285% of all forum statistics are made up on the spotHow do you even come to that number? I hope we aren't talking about in-game rank here.
That only matters if elite was 100% skill based, theres a lot of other variables that need to be taken into account too.Half of human players are of median combat skill or below.
That only matters if elite was 100% skill based, theres a lot of other variables that need to be taken into account too.
Sorry Jordan, but although I agree with what I think you are trying to say - 50% of everyone attempting to do anything involving any of those variables are also of median skill or below.
That means 50% of traders are below average. 50% of Pew-Pews are below average. 50% of combat loggers are below average. 50% of Pirates are below average. 100% of Asp Explorers are below average![]()
Yes you're correct but, that's not the only thing that decides a fight. Loadout, ship, module rating, and even random luck, play just as much a part in a fight as skill. It's entirely possible to beat someone of higher skill just by having a better ship, not even in a "harrr, i have a conda lets see you beat me in your sidewinder" way. Subtle differences like a cobra with C rated shields vs one with A rated shields, will still play a huge part in a fight.Sorry Jordan, but although I agree with what I think you are trying to say - 50% of everyone attempting to do anything involving any of those variables are also of median skill or below.
That means 50% of traders are below average. 50% of Pew-Pews are below average. 50% of combat loggers are below average. 50% of Pirates are below average. 100% of Asp Explorers are below average![]()
I wouldn't say below average but inexperienced...
Because of my RES farming my rating is dangerous and I am sure that is why I was killed by that clipper driver I posted about earlier, he assumed I was going to be up for a challenge lawl. Problem is I may be pretty good at killing NPC's but have no real experience in PVP so when it was thrust upon me I had no real clue..
I know it won't stop those who are looking for easy kills (it may make them worse) but maybe have a PVP rating separate from a PVE rating.. This was those who are actually looking for a challenge least know who to challenge..
Yes you're correct but, that's not the only thing that decides a fight. Loadout, ship, module rating, and even random luck, play just as much a part in a fight as skill. It's entirely possible to beat someone of higher skill just by having a better ship, not even in a "harrr, i have a conda lets see you beat me in your sidewinder" way. Subtle differences like a cobra with C rated shields vs one with A rated shields, will still play a huge part in a fight.
You are probably right there - consider the possibility that destroying NPC's shouldn't add to anyones Elite combat rating, but rather to their faction rating. Give the player-killers their own special Elite Status. Now, that will sound like I'm a PvP Pro-Bro wannabe - but it's not. Destroying other players should carry with it extreme and permanent consequences that can never be bought off nor forgotten. Rising to the rank of Player-Killer Elite should be a sign for someone to utterly fear them.
In reality it will never work that way - as it'd be so easy for scrubs to farm themselves to Elite in no time at all. That is the bad part of games with ratings of any kind.
Indeed Jordan, I completely agree with you there, on all points. The problem, as I see it, is that as people play more in the game, they get more obsessed with the "perfect loadout" of Ship X, so you'll ultimately end up with heaps of people in Ship X because it is fundamentally better. I'd like to see more variety, and opportunities for real skill to beat superior ships, and for players to find ways to play their own way - instead of following the mantra of "Oh if you have a Cobra you need loadout Y otherwise you are a liability".
I think the fact most players who are going to be competitive in a game will firstly check out the various forums around and get others experiences - opinions and that is why you get a cookie cutter set up..
Yes you're correct but, that's not the only thing that decides a fight. Loadout, ship, module rating, and even random luck, play just as much a part in a fight as skill. It's entirely possible to beat someone of higher skill just by having a better ship, not even in a "harrr, i have a conda lets see you beat me in your sidewinder" way. Subtle differences like a cobra with C rated shields vs one with A rated shields, will still play a huge part in a fight.
I think the fact most players who are going to be competitive in a game will firstly check out the various forums around and get others experiences - opinions and that is why you get a cookie cutter set up..
How do you even come to that number? I hope we aren't talking about in-game rank here.
OT but..
Fi yuh evil NPC double, wid name and all, just interdicted me, in Phraces. You better be having words with him! :O
How do you even come to that number? I hope we aren't talking about in-game rank here.
That only matters if elite was 100% skill based, theres a lot of other variables that need to be taken into account too.
Its a mathmatical joke. Think about it.
You never heard the oldest variant of it? Half of the people in the world are of below average intelligence.
When you say: It introduces far more problems than it solves, can you name one?
Because as far as I can see, it looked good on paper when I read about it before I bought the game, and it has proved to work for me for 6 months while playing the game. Keep in mind that people have continuously claimed there were problems with the concept, but consistently failed to support those claims with anything substantial.