The Powerplay discussion thread.

Many of you people are turning a sandbox game into a grind for fake money and fake status. If you want to spend your time obsessively doing boring things then maybe get another job. You don't need a reward for playing a game. The reward is playing the game in and of itself. If you played the game in a ridiculous way for so and so period of time then leave. There are plenty of other games that will let you play them in the most boring way possible and maybe throw you a treat after your session. You'll be like a cute little puppy waiting for their little treats. Is this what grown men have come to? Gross.

You know you're reaching when you're blaming large numbers of gamers for their finding a game boring, rather than the game itself. The problem with Elite is that there isn't much to do but grind for progression. At least, that is true for most people. I'm sure there are a few people out there like yourself who are happy to simply revel in the feeling of being logged in and sat in your cockpit. For the rest of us, there needs to be something to do once we've settled in. I can't believe anyone who has actually spent any length of time out exploring, for example, would defend its gameplay. I mean, seriously. Point your ship at stuff, wait, move on.
 
Hello, fellow pilots.

I understand that this issue was brought up in a previous thread and I want to put that behind us. We are here to seriously discuss the effect of the the 1.3 Update on Piracy as a profession.

In the 1.3 update, FD decided to limit the possible cargo that a player may jettison/abandon to 20 tons each. This was to stop the "station bombing" tactics which generates severe lag. However, through this change, Piracy is severely damaged.

For that if a pirate is to ask for more than 20 tons of cargo, the release of cargo can only be done 20 tons at a time. Thus, the duration of piracy increases. This is lethal to a pirate for that police will arrive much sooner than a pirate can finish scooping dropped cargo even with Collector Drones.

Also, traders are hindered by this, as well. For that time is precious to traders, as well. The longer a pirate drags out the interaction, the more time a trader loses in gaining Credit/Ton/Hour.

There are several proposed solution to the issue:

1. Limit cargo limit to only stations and conflict zones.

2. Double commodity prices so that even 20 tons of cargo is worthy for piracy (but traders still get the same profit).

Ex.

Before change buy: 14k/ton sell: 16k/ton

After change buy: 29k/ton sell: 31k/ton

This thread is created to foster a productive discussion environment, please refrain from unfruitful conversations and keep the discuss close to topic.

Keep emotions to minimum and express your opinions logically with consideration of others and the validity of others' perspectives.

Piracy is a topic that easily generates heat, let us keep that heat to minimum and not damage our modules.

I will provide a format that will make matter easier:



The effect of 1.3's cargo limit in instance:

Severe Noticeable Indifferent Optimal Necessary

Reasoning for the effect level choice:

... ... ...

Suggestion to fix the issue (if applicable):

... ... ..

Additional Commentary:

... ... ...




Ex. (my input)

The effect of 1.3's cargo limit in instance:

[Severe] Noticeable Indifferent Optimal Necessary

Reasoning for the effect level choice:

Only 20 cargo can be present in a given instance, this makes piracy nearly impossible. Breaking an entire profession is a severe issue, equivalent to globally reducing commodities market supplies to 100 for each commodity, only providing 50k bounty for any bounty hunting target, or having exploration data price reduced to one-third of its original price. I sincerely hope this isn't FD's way of implying its abandonment on piracy as a part of the game's essential, marketed mechanic.

No trader will stand for having only 5 commodities to trade with only 100 supplies, and cannot carry shields or high grade thrusters/power distributor. No miner will stand having only 20 asteroids in a RES site that only provide 5 fragments each. No explorer will stand having exploration data capped at, say 20 pages. No bounty hunter will stand having 50k Cr targets flat across the board. I sincerely wish this isn't to single piracy out and killing it off.

Suggestion to fix the issue (if applicable):

Limit cargo limit to only stations and conflict zones.

Additional Commentary:

This issue was reflected ever since 1.3's beta by players, it was never properly responded to other than thread closing or blatant ignorance. A weak signal source can have more than 20 tons of cargo even in 1.3.

I hope Piracy as a profession receives the equality of treatment it deserves just as any other profession in game. Just because a profession is amoral, it does not mean it should lose its equivalency in value.



If you wish to reply to a post you disagree with, please keep in mind that the player you are disagreeing merely has a different perspective, solemnly consider the reasoning of your opposition and keep logical fallacies to minimum.

<snip>

Very justified and well stated post! I can't add anything else apart from +1

Yarrrrrr
 
What I really dislike about PP in its current format are two things, in the main.

1. Faction leaders are now totally inflexible. They do things one way and one way only. To collect merits for them in Prep, Expansion, and Control you now have to do the exact same task, cycle after cycle after cycle. Heck, the Powers were more flexible than this BEFORE PP, with different community goals showing that they expanded their influence through varying methods as the situated demanded.

2. Time-determined drip feed of Power allocation units. This sucks. It is not fun to sit in dock all day waiting to fill up my cargo hold. They should remove the bar on allocated units, or at least make it much higher plus totally scrap the time requirement. It makes sense that a Power would want you to carry as many goods as possible, do as much as you can manage for the cause - not drip feed you like this. And removing those unnatural restrictions would still be fair as those who put in the hours would still be leading the way ahead of others who hadn't. Please FD, let us pick up as many goods as we can from a Power and let the hours put in decide rating and merits gained.
 
I agree with the OP.

For me PP has all the excitement and attraction of (Paint Drying, Cricket, Golf, Bowls & Curling) all rolled into one = deadly dull and boring.
Stopped after a few days in Beta because it was clear to me that it was a terrible time-sink and under exciting/rewarding.

But that's just me, there are bound to be those that absolutely love it. Good luck to them.
Don't forget Game of Thrones ;)
 
Powerplay Poll results

EDIT: Changed colors because they were difficult to differentiate + added a free pony for those don't like the results. Why the pony? I like that pony.

After 735 votes the preliminary results of the Powerplay poll are here.

Powerplay.jpg

With the current number of votes, and the poll closing in a day it is VERY probable that the results won't change significantly. Discuss :D
 
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99% of all statistics are wrong and used for large amounts of population, plus some of these questions weren't on the poll in the first place.
 
Now you see, would have helped if the two red colours were not so similar to each other so as to make it too difficult to ascertain which small block of red is referring to which piece of the pie, ergo I cannot be asked to decipher the cryptic colouring, ergo no discussions here.
 
It seems to me, from my occasional visits to the original thread, that the results are getting 'worse' for powerplay. For much of the time, those that played it and liked it were ahead, though not by much, of those that played it and didn't like it. In the last few days, those that did not like it have caught and overtaken those that do. It sounds like FD have some work to do.

... which is the worst of all worlds for me. I have no interest in powerplay. I was less than enthusiastic to find that FD had spent so much effort on something I had no interest in, with so much still to do for the basic game. To find that they may have to pour a pile more resources into this to make it palateable, and thus, presumably, delay even further any hope that we may get, say, a real exploration system rather than a rudimentary placeholder, is extremely disappointing.
 
It seems to me, from my occasional visits to the original thread, that the results are getting 'worse' for powerplay.

Makes me wonder what sort of "legs" it will have. I'm enjoying it at the moment, but after several weeks of toiling for the Power ... ?

Maybe FD will pull something out of the hat at E3 by way of enhancements.
 
sooo and what exactly does this poll prove?

exactly...nothing.

those who dont like it have spend their time voting and raging about it, while those who like powerplay...well...play it (or just dont want to vote on another flame poll)
 
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~800 people isn't statistically significant but the trend seems clear, those who bothered voting aren't exactly happy with PP.
 
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Also...wasnt it the same with the Wings update?

"We dont like the magically generated money through trading wings"
and what else there was...
there were enough players who disliked it, and still play it. why should it be different now?
 
This was akin to asking people in a pub "Who likes drinking?".

The only proper data really pertaining to any of this is held by FD. They have made a pretty good game so far.
Faith and patience required.
 
Actually think all FD needed to do was extend the beta by a week or two... or open it up to more people then a lot of the so called errors and bugs might have been picked up and fixed before release. Those moaning about it seems to be the ones having problems!
 
Where is the original thread? I want to throw in my 2 merits.

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Actually think all FD needed to do was extend the beta by a week or two... or open it up to more people then a lot of the so called errors and bugs might have been picked up and fixed before release. Those moaning about it seems to be the ones having problems!
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[FONT=Verdana, Arial, Tahoma, Calibri, Geneva, sans-serif]Sometimes errors and bug won't be found until after its released to everyone.[/FONT]
 
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