Hello, fellow pilots.
I understand that this issue was brought up in a previous thread and I want to put that behind us. We are here to seriously discuss the effect of the the 1.3 Update on Piracy as a profession.
In the 1.3 update, FD decided to limit the possible cargo that a player may jettison/abandon to 20 tons each. This was to stop the "station bombing" tactics which generates severe lag. However, through this change, Piracy is severely damaged.
For that if a pirate is to ask for more than 20 tons of cargo, the release of cargo can only be done 20 tons at a time. Thus, the duration of piracy increases. This is lethal to a pirate for that police will arrive much sooner than a pirate can finish scooping dropped cargo even with Collector Drones.
Also, traders are hindered by this, as well. For that time is precious to traders, as well. The longer a pirate drags out the interaction, the more time a trader loses in gaining Credit/Ton/Hour.
There are several proposed solution to the issue:
1. Limit cargo limit to only stations and conflict zones.
2. Double commodity prices so that even 20 tons of cargo is worthy for piracy (but traders still get the same profit).
Ex.
Before change buy: 14k/ton sell: 16k/ton
After change buy: 29k/ton sell: 31k/ton
This thread is created to foster a productive discussion environment, please refrain from unfruitful conversations and keep the discuss close to topic.
Keep emotions to minimum and express your opinions logically with consideration of others and the validity of others' perspectives.
Piracy is a topic that easily generates heat, let us keep that heat to minimum and not damage our modules.
I will provide a format that will make matter easier:
The effect of 1.3's cargo limit in instance:
Severe Noticeable Indifferent Optimal Necessary
Reasoning for the effect level choice:
... ... ...
Suggestion to fix the issue (if applicable):
... ... ..
Additional Commentary:
... ... ...
Ex. (my input)
The effect of 1.3's cargo limit in instance:
[Severe] Noticeable Indifferent Optimal Necessary
Reasoning for the effect level choice:
Only 20 cargo can be present in a given instance, this makes piracy nearly impossible. Breaking an entire profession is a severe issue, equivalent to globally reducing commodities market supplies to 100 for each commodity, only providing 50k bounty for any bounty hunting target, or having exploration data price reduced to one-third of its original price. I sincerely hope this isn't FD's way of implying its abandonment on piracy as a part of the game's essential, marketed mechanic.
No trader will stand for having only 5 commodities to trade with only 100 supplies, and cannot carry shields or high grade thrusters/power distributor. No miner will stand having only 20 asteroids in a RES site that only provide 5 fragments each. No explorer will stand having exploration data capped at, say 20 pages. No bounty hunter will stand having 50k Cr targets flat across the board. I sincerely wish this isn't to single piracy out and killing it off.
Suggestion to fix the issue (if applicable):
Limit cargo limit to only stations and conflict zones.
Additional Commentary:
This issue was reflected ever since 1.3's beta by players, it was never properly responded to other than thread closing or blatant ignorance. A weak signal source can have more than 20 tons of cargo even in 1.3.
I hope Piracy as a profession receives the equality of treatment it deserves just as any other profession in game. Just because a profession is amoral, it does not mean it should lose its equivalency in value.
If you wish to reply to a post you disagree with, please keep in mind that the player you are disagreeing merely has a different perspective, solemnly consider the reasoning of your opposition and keep logical fallacies to minimum.
<snip>