The Powerplay discussion thread.

737 ppl vote for this ...results isnt even near the true results ;)

Could I suggest you read the thread first, and all the explanations as to why it is accurate, mathematically and scientifically, then come back with an actual argument against that if you have one.
 
Lol, did you even read the posts in this topic :D ?

but 737 out of 600k isnt accurate erv... ;) and PP has hes problems and hes goodies anyway ;)

- - - Updated - - -

Could I suggest you read the thread first, and all the explanations as to why it is accurate, mathematically and scientifically, then come back with an actual argument against that if you have one.

when u take poll from all the ppl that play yeah we can talk ;)
 
Those fluffy thoughts are here again, the space above is clear again.

It seems there is a general consensus amongst players the 20 ton general limit is a bad idea. The solution opted is indeed a simple and effective one. Only enforce the limit around CZ and stations.

It's quite rare to have this kind of agreement and problem-solving all neatly packaged in a thread for Frontier to rummage around in. The thing is, what may sound good to us, could perhaps not work for FD. We're not aware of all the consequences, they are. The only way to make progress here is for FD to chip in with their thoughts on the matter.

I agree, we cannot predict the possible technical difficulties FD may run into. I am still waiting for FD to actually provide a statement on the matter for that breaking a profession is quite urgent of an event.
 
Someone suggested this in the last thread, but how about bulk containers (say, containing 10 or 20 or even 50 tonnes in a single container - perhaps mix it up a bit). This would allow FD a lot of control over the pirates potential earnings and bring them in line with other character roles, and keep the limit at 20 - more credits for less fiddlyness...
Being a 'fugitive' was a big part of the original and it still should be :)
 
Last edited:
No, when you go on learn what statistically relevant means we 'can talk'.

i dont need to do that ..all the polls have the same problem take some things for standard...
let me tell an example...this year in my country we had elections most of the polls suggesting that the old gov would lose wih 3-5%margin ..when the elections ended the margin was near 20%.....
 
I'd say it is a good representation of the forum users. Not convinced it is a good representation of the whole player base though.
 
This wouldn't be so bad if your merits did not decay, or at least not decay at such a high rate. This would help the casual gamer feel like they are accomplishing something. But I guess the issue is the NON casual gamer would max out in a couple weeks at most and then be bored.

I wouldn't be a MMO game designer for all the tea in China... this is the bane of their existence.

They don't decay at a high rate. If you look around you can find the math. It's not that bad. It seems designed so that everyone can eventually get to rank 5. Obviously people that play more will get there faster, but there's enough time before your first weeks merits are completely gone that you can get there if you play less.
 
You have been up all night playing elite, and you are going to get some sleep to play elite more? This explains the ‘figures in your ears’ response.
You need something in your life besides Elite.

If you knew anything at all about me you wouldn't say something like that..... As I write this, I've been up for around 18 hours. In that time, I wrote, posted my work to around 600,000 people, opened a new storefront, and spent a good deal of time playing Elite, then I finished up my day by spending around three hours talking to a friend....Now I'll sleep for twelve hours and then get up and do the same sort of things all over again. They say when you are doing something you have a great deal of passion for, (as I do for the sort of work I do) it's amazing what you can fit into a day, and I've found that to be true .




There is the "Internet 1%" rule, or 89/10/1 ratio. This ratio is confirmed across all sorts of different Internet/web forums or places where people can register and interact. 89% won't even register. 10% read them. 1% actively post.

So, 10% to 11% of the game users will register on the forums. Given that some users will only be on the Steam forums, or Reddit, and a forum user base of almost 47,000 that seems reasonably close, if you assume a game user base of 500,000.

1% actually create content on that forum, say 4,500 (for simple maths). Roughly 750 respondents to the poll.....giving approx 1/6 of 1% of the games user base have responded.

Thank you much for the info...that sheds a bit of light on what I've been talking about
 
PowerPlay is broken in it's current form for me - and consequently is spoiling my enjoyment of ED. I am an independent pilot and want to remain so. The huge draw for ED is that I can do what I want to whom I want when I want - or not....MY choice. Now with PP I cannot as my experience shows....,

Denton Patreus is expanding into a system close to my home and I want to stop him. As an independent pilot I jump to the system and try to help the local factions fight him off thus...

- I join a Strike Zone and choose the local faction. I kill lots of Patreus's ships... But none of this counts to the expansion opposition, and neither do I get any form of reward or recognition for the kills.

- I interdict a Petreus supply ships and destroy them.... .But this does not count to the expansion opposition and I get a huge bounty on ME in the system even though HE is the invader and I'm supposed to be the good guy.

Therefore I cannot affect PP without pledging to a power which I don't want to do as I'm independent and a pilot of fortune as the ED advertisements say - why can't I affect PP outcomes as I am, I can impact everything else? So there are now lots of activities going on in the ED galaxy which I can no longer impact the way I want to, which just isn't right.

I loved the Wings update and had a ball teaming up with loads of new friends in CZ, Trading, BH etc. yet PP is leaving me cold. Yes before you all say it.. .I can carry on doing everything I used to in 1.2 and ignore PP, you are correct... but it does not feel right playing a game where there is a large section essentially walled off from me just because I want to play a certain way.... it has frustrated me and I now find myself going from a 6 hours a day player to maybe an hour and possibly even stopping until the fix it.... sad very very sad.

(Also why is PP one week turn based? Why not just set the triggers to an appropriate level and let the expansion, turmoil etc happen in real time - like real life... just imagine the battles between PvP as the for and against triggers are getting close. The CC could be a daily thing or still weekly it shouldn't matter to the mechanics.)


-
 
Last edited:
PowerPlay could have been...

The bomb if it didn’t focus on politics/politicians let’s face it it’s too close to real life. I personally can’t stand any of the politicians we have in power today so why on earth or space would I want to back one?
The last thing on my mind when entering into space is..... politics...

Some food for thought
When players think of flying out in space, they think of, adventure, mystery, danger, exploration, combat (insert your flavor here)… anything but politics!

Had Powerplay not focused on politics/politicians but more on major faction war, and minor faction struggles then it would have been more successful in my opinion, we can have them for story, vibe and all that stuff but more in the background. Something like this..

Major Faction:
Scenario
The Empire has gone bonkers ( this could have many aspects of why) declares war on the Feds, and the Alliance, (Can still have political head figures for story, lore etc,,) This introduces War Zones, pledging to a power, military incursions, supply line dynamics, troop deployments and reinforcements, hot zone smuggling along with the usual ranks/perks etc. Gamers usually enjoy aspects of war or meaningful aspects of combat, or the ability to affect the outcome in a clear manner without all the blah.

1.War Zones: This comprises the bulk of the action. A system that is marked as a WarZone is either Contested or Under Invasion players would be able to engage in both PvP and PvE in the combat zones and fight for control of the system or engage in many mission types to help a faction ....or hurt one.

Contested System: means the battle has been ongoing and neither side has the advantage. Missions related to this system will be supply, troop reinforcement (Fed Dropship anyone?), combat, smuggling, recon and subterfuge and salvaging. Players will be able to directly affect the outcome by pledging to their faction of choice and engaging in activities or missions. A player who wishes to remain neutral can also assist either side by means of subterfuge, or smuggling.

Under Invasion: means a system has just been attacked and the defending faction will need to supply, fortify and engage the enemy. Missions related to this system would include, supply, fortify, combat, smuggling, subterfuge, recon and rally. Players will be able to directly affect the outcome by pledging to their faction of choice and engaging in activities or missions. A player who wishes to remain neutral can also assist either side by means of subterfuge, or smuggling. The predominate station or outpost will be the one under attack, it is up to players to rally the other stations/outposts to convert.
Once a War Zone is established each major faction will start the cycle with 20,000 System Control Points, each pledged player, and NPC death results in 1 point lost for a faction a kill equals 1 point gained. Missions completed will contribute to, or take away points from the factions depending on difficulty and mission type.

A total of 15 Warzones can be active during a cycle which last 2 weeks (can be longer if needed). At the end of the cycle the SCP's are tallied and if a faction reaches 75% more than the other faction they are declared the victor and now own that system. If the total does not equal 75% the system becomes contested and the battle rages on for another cycle.

2. Pledging to a power: Will make you immediately hostile to the opposing faction. You can still enter an enemy system on a mission, or otherwise but be careful it's dangerous. Pledging will give you various perks and rewards all the typical fluff.

3. Military Incursions: Consists of missions from your faction to test the military strength of the enemy in a potential system. These will be primarily wing based missions, but will offer some challenging single player sorties as well.

4. Troop deployments and reinforcements: Will make use of various ships namely the Dropship and the Imperial version (whatever that is) and if there is ever an Alliance counterpart. These will be mission based where you need to take troops to stations or outposts that orbit a livable world.

In order to avoid the wall of text that has been created thus far, I will hold off on more details for now, if anyone wants more details on missions structure layout, or design I will keep going.

This of course is all my opinion but based on the response to Powerplay thus far, I can conclude I am not alone.
 
Last edited:
I like the concept of bulk containers, however the problem there is it encourages pirates even more to demand the full load you're carrying as it will be easy to collect a handful of items. Seeing more of the fugitive on the run though is another good point that we need a lot more implementation on.
 
Last edited:
A lot of people are unhappy with it and the bugs 1.3 caused. But at least we know now why it's not everything it could've been, because there's a new content release for ED, and it's Xbox exclusive.
 
Those fluffy thoughts are here again, the space above is clear again.

It seems there is a general consensus amongst players the 20 ton general limit is a bad idea. The solution opted is indeed a simple and effective one. Only enforce the limit around CZ and stations.

It's quite rare to have this kind of agreement and problem-solving all neatly packaged in a thread for Frontier to rummage around in. The thing is, what may sound good to us, could perhaps not work for FD. We're not aware of all the consequences, they are. The only way to make progress here is for FD to chip in with their thoughts on the matter.

One thing we know can happen is that NPC ship AI can be told to attack targets.

How hard would it be to code the security vessels surrounding stations to instantly attack and destroy any containers around the station? And for that matter how hard would it be for the stations own defenses to destroy the cargo?
 

To each his own i guess. Politics is the main reason i play it. Nothing wrong with your idea, but to me... too much combat here, combat there to make it the basement of powerplay. Still, makes up for some nice ideas in case there might be a war in the future. If i were FD, i would definetly think about some of your points for such events.
 
Last edited:
- I join a Strike Zone and choose the local faction. I kill lots of Patreus's ships... But none of this counts to the expansion opposition, and neither do I get any form of reward or recognition for the kills.

- I interdict a Petreus supply ships and destroy them.... .But this does not count to the expansion opposition and I get a huge bounty on ME in the system even though HE is the invader and I'm supposed to be the good guy.

Therefore I cannot affect PP without pledging to a power which I don't want to do as I'm independent and a pilot of fortune as the ED advertisements say - why can't I affect PP outcomes as I am, I can impact everything else? So there are now lots of activities going on in the ED galaxy which I can no longer impact the way I want to, which just isn't right.

Join the club - https://forums.frontier.co.uk/showthread.php?t=156595

You blow up a 100 of Patreu's ships, and strangely it makes not one bit of difference? Hmmm... Doesn't sound very fair or dynamic to me... Almost just feels a bit like a bunch of mini-games don't you think?

And in the case of PP, all these mini-games just mean loads of points being added up, with the team with most points "winning". I believe here's a video of a Powerplay proto-type from many years ago (shame some of the depth, team work and fun didn't make it to ED) - https://www.youtube.com/watch?v=JEVaI_6yPug&t=55m48s :)
 
Last edited:
Back
Top Bottom