Really? As I keep reading the blog and seeing "on Wednesday our Close Quarter Combat design team will explain how CQC works, " So unless you have a time machine and went to Wednesday and back....
I would not be so sure you understand how it works yet.
You might be right, but then again, you may be reading too much into that blog - only Wednesday will tell, so I'll wait until then
And this morning we’re also announcing Close Quarter Combat – instant-action PVP combat in the Elite: Dangerous galaxy for PC, Mac and Xbox One.
Unless they are providing instant teleportation for our ships in the live galaxy, which would be beyond a stupid decision by Frontier and go completely against every other design decision in the game, the only way they can provide such instant action if this mode is completely separate from the main game and similar to how the current training missions are implemented.
What they will be showing off on wednesday is all the fancy power ups, which is another thing that goes against the game design, we saw two in the trailer, instant shield regen and a weapon pick up which is capable of disabling multiple vessels at once. They will probably introduce a couple of game modes like capture the flag and deathmatch.
This is a far cry from how such a arena could have been implemented in the live galaxy. Where the powers could use them like Rome use colosseum games to distract the population, where a small colony on the fringes of space set up a big prize competition to attract tourists and traders and fighters to that region of space. This could also have different out comes, a colony try this but it cause civil war and rebellion, even leave behind half completed arenas.
Where winning a tournament could allow you retrieve secret missions from the tournament sponsors or imagine players get contracts to kill fighters before they can reach the tournament. Anarchy systems where the normal arena rules don't apply and it more free for all than the arena games that take place in the Federation and Empire.
Arenas could have added so much depth to this game, instead they have been shunted off to a separate mode which is a shame. I would love to be proven wrong but what frontier current marketing tells me this is essentially separate game with zero feed back into the main game, apart from all the xbox players who will rightly think the entire game is one be combat arena.