Yup. Forum polls are for the trash can.
Not entirely true.
This one has a pony. And I tip my hat to OP for that.
Yup. Forum polls are for the trash can.
I like the idea of no dropping cargo around stations and outposts just simply can't do it period. If your killed while hauling illegal goods near a station the cargo vaporizes along with your ship. If trader can haul x amount of tons then a pirate can try to steal x amount of tons.
Like I said earlier, it really seems like they are still working on framework while trying to add new things here and there. Power Play in it's current form seems like a base for something more. The patch itself allows them to do more things with missions and such. This could all just be hope. It's really hard to say when they won't state for or against a theory like this. After all, they used the framework argument at release. It does feel to me that more things are coming though, it's just not coming fast enough for anyone, perhaps that is why they seemingly rush these patches out.
And ultimately has the player experience really improve from PP?
The only thing that might save it IMHO is if deep meaningful and interesting missions become part of PP.
It does boggle the mind how they thought this would be entertaining. I played a bit earlier. Got 25 merits then turned off elite as I was bored. I play off and on nowadays, and usually no longer than an hour at a time.
Why are we getting hung-up on Minecraft? One can define sand-box so vaguely that almost any game could be argued as one. That doesn't take us to a useful or productive place, imo. The fact is, those were examples (mostly) of emergent gameplay, rather than what is conventionally thought of as sandbox gameplay. They weren't "experimenting with ruleset to produce different outcomes" gameplay (beyond the fact that you can argue almost ANY gameplay can be described in these terms), they were "me and my buddies are going to hunt down this guy with a bounty" gameplay - i.e. gameplay which emerges from people interacting with one another within the game-world.
I would characterise an example of sandbox gameplay as, say, trying to pile ships up on a planets surface, or trying to use momentum exchange from weapons fire to manoeuvre - something like that.
That said, this is all academic! What does it matter what a sandbox is? You can define it to be one thing, and elite fits that description, and perhaps a whole load of people don't want to play it. Better we talk about what elite IS itself, rather than argue about what the words some people use to describe it mean.
The 20 ton limit should be removed as soon as possible, as it makes piracy completely pointless.
Collector limpets are supposed to improve the earning potential of piracy, and in fact they are perfectly fine to achieve this. But with the 20 ton limit in place, they are useless and the situation is even worse then before their invention.
A solution might be to have canisters bundle together when dropped. Making it like 10 canisters per stack or something. Reduces the time to pick everything up, reduces the numbers of items in the instance, and increases profits for pirates by decreasing pick up time.
This^^^^ Have some rep.
This is brilliant. Wish I could give more than 1 rep.
Ask pilot to drop 20 tonnes, pick up 20 tonnes, ask them to drop 20 more. Is this so hard? Nothing is really "broken".
It was arguably a quick fix to a problem that could've been looked at further, but we wouldn't be in this situation if people didn't abuse it and lag the hell out of station undocks by spewing containers at them....
Just saying, you reap what you sew. I'm sure you will get a different solution to the problem in the near future but I feel there's a lot of crocodile tears here I can't have sympathy for.
I think this is what's most stupid about this whole situation. We've a totally simple fix for this, which should have been the way it was done in the first place. Stop the dumping of major amounts of cargo around stations and in CZs. That was all they had to do. There was absolutely no need whatsoever for this blanket ban on the whole smegging universe. We don't need different iterations of this utterly simple fix suggested over and over again in this thread. We don't need to give FD ideas on how to fix this, because it's bloody simple. I fly an armoured trader. I sacrifice cargo space for defense, because I've always been of the opinion that this shouldn't be space truck simulator with absolutely no risk. I'm not averse to pvp, I've flown the CZs many times, but I don't want to play the pirate. I want to be the piratee. That was supposed to be the whole bloody point of this game I thought. Trading your way through the big dangerous black. But what pirate is gonna want to interdict a 'conda trader, risk getting themselves blown up for 20 tonnes? Or a python? There's no point whatsoever in pulling over such large ships anymore. Not unless you wanna just troll them, blowing them up for no reason. C'mon FD, fix this stupid situation, it was a hamfisted attempt to fix something with no thought given to consequences at all.
there must be something wrong with me also for enjoying PP and getting on with the game in my own little way...
If you can't find something to do, then you have no motivation. That is not a gameplay problem. People want things to be easier for them. It doesn't work that way. You think the game sucks now, imagine the game where everyone owns an anaconda, no one does any trading cause its boring and the only missions given out are easy ones where you run 1 item to another dock and get paid millions.... You want to play that game?
PP should have been the last piece of the jigsaw, not arbitrarily inserted mid development (I hope this is mid development!!!!)...a metaphorical dark matter if you will, binding the game together..what worries me is the obvious effort that went into it was prioritised so poorly, when the content of the basic gameplay needed addressing first.
Not entirely true.
This one has a pony. And I tip my hat to OP for that.
Quite. I have just got back from 57 days exploring, and I am enjoying PP. Power Play is just one more thing to do. Trade a bit, BH a bit and then PP a bit.
I like it. It adds a face to the power and control. A person who lives and talks and dies. Yeah some of this crap is boring and doesn't make alot of money. But if you are doing it for money you are doing it wrong. You don't have to pledge to anyone. But if you do You can help THEM, not yourself... THEM become more powerful and maintain there power.