Patch Notes Update Powerplay Update 1.3.04 Incoming

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As a professional C++ programmer (not just OO, I do most parts of C++) it is not something entirely unexpected, especially in performance critical code. Even with the new idioms available as of C++11/14 regarding std::unique_ptr and friends, there are still times when things need to be moved around in non-trivial ways.

As a professional C programmer, me bang rock on face hard until bad memory go away.

Me not know what idiom is, but me kill it with NULL pointer. Me kill everything with NULL pointer.
 
Great hull integrity is twice as much as before this patch!!!!


My Python hull integrity repair cost:
99% = 527,761 1.3.04

99% = 263,880 1.3.03
 
Great hull integrity is twice as much as before this patch!!!!


My Python hull integrity repair cost:
99% = 527,761 1.3.04

99% = 263,880 1.3.03

Do you mean 99% damage or 1% damage?
Because I am only getting 20k repair bill for 30% damage on my Anaconda.
 
i have a python and the ship integerty 97% 1,623,879 cr . please fix this

Are these insane w&t prices still not fixed? I'd like to, you know, take my Python or FDL out of the garage now and then, preferrably without being required to min-max credits/hour ratios in order to pay for w&t.
 
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I'll second that - there are only so many mostly harmless Eagles you can scrape off your gunsight before you start wishing for a halfway competent 'Conda!
 
Just been into a High Intensity RE site post patch and I can confirm that dangerous, deadly & elite ships are there...

BUT - They all have shields now and don't stand still to be shot!! They also try to get behind me and even shoot back! - What the hell???

They nearly bent my poor Python (oo er...)!

FD - please nerf...



:)D:D p.s. this post is meant as a joke - Nice one FD :D:D )
 
Do you mean 99% damage or 1% damage?
Because I am only getting 20k repair bill for 30% damage on my Anaconda.


The cost to repair 1% damage to my Python hull integrity is 527,761 cr.


99ShipIntegrityAgain.png
 
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Mission "fixes"

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Mission fixes:
- Mining missions now request Platinum not Palladium.
- Variant massacre missions changed to use the same system generation as the main template.
- Alternate Assassination missions no longer have timelimits of 0h 0m.
- Various text fixes
- 'Standard' and Rank Massacre missions will no longer give war/military targets.
- Rank missions should no longer give other faction rank as reward.
- Altruism missions now check for total cargo space, not current free space. This allows players to take missions when carrying cargo in their bay as long as the mission requirement doesn't exceed their total cargo capacity.
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And this:
blocked.jpg
allows player no longer to change the ship meanwhile collecting missions if occasionally in a "large size" ship..
Maybe nice for missions with cargo for player they are not aware of the landing pad size, but a "nerf" for data/sample missions like in picture @my former playstyle (ship change often)

The only complain I realy have: incomplete change log
(Not to mention a working handbook or wiki after half a year exact at this date ... We have to wait for the usually console BradyGameGuide )
 
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