Patch Notes Update Powerplay Update 1.3.04 Incoming

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We stopped doing this in Perth, Australia. It faded the curtains, and confused the cows.

What's worse is that we stopped doing this not because of yet another dictatorial whim of King Colin, but due to a 'no to daylight saving' result in a state referendum, which effectively confirmed to the rest of Australia what a bunch of country-bumpkin simpletons we are (present company excepted, of course).
 
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And this:
allows player no longer to change the ship meanwhile collecting missions if occasionally in a "large size" ship..
Maybe nice for missions with cargo for player they are not aware of the landing pad size, but a "nerf" for data/sample missions like in picture @my former playstyle (ship change often)

The only complain I realy have: incomplete change log
(Not to mention a working handbook or wiki after half a year exact at this date ... We have to wait for the usually console BradyGameGuide )

Thanks for the hint, this is awesome (for me). No need to check if I can land at the destination anymore... =D
 
As a professional C++ programmer (not just OO, I do most parts of C++) it is not something entirely unexpected, especially in performance critical code. Even with the new idioms available as of C++11/14 regarding std::unique_ptr and friends, there are still times when things need to be moved around in non-trivial ways.
Sounds like an excuse for our profession.
So, memory leaks are expected? Therefore, is it not sensible to plan and act to eradicate them, what is expected?
How come the memory leak was found in the production code so quickly? Yes, it could have been found before the code was released. It's not that uncommon to do this.
If you use C++ and you employ a std::string your using OO.
I can write C code that is OO too. Many others have done so.
But let us not bore our fellow forum posters to death with our programming nonsense!:)
Let's finish this here.
 
Since the release of Powerplay, we have ran threw 6 wars, for some reason a war has two refreshes a day the %, and can finish in half the amount of time it use to take. We have also had a system in Lockdown state, since release of Powerplay, and that systems factions have not been split locally like the rest, Nor has the system had the shipyards fixed.
 
-- Fixed memory leak in drone component after an authority transfer --
Still using malloc? :)
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As a professional C++ OO programmer I find it hard to understand how memory leaks still seem to get past into production code.
No, that's not what I meant. I do understand. A more appropriate statement:
As a professional C++ OO programmer I find it hard to accept, with today's software tools, that memory leaks are still allowed to get into production code.
That's better.

And yet it happens in every single program on my computer, memory leaks left right and center. I think it the fact we have so much memory nowadays developers are too lazy to use such tools. I'm not criticising Frontier directly the whole programming industry is the same from the small to the big guys.
 
as i said before, tuesday is the best day for update. least amount of players, still 3 days in a week to fix what the fix broke. no one get's upset.

excellent!
 
Hi,

Does this patch fix the bug to NPC wings - whereby you could kill a wanted NPC in a wing but his buddies would then attack you, but remain clean?

Thanks!
 
Awesome news on RES and CZ mostly harmless guys - now a combat CG please :)

oh and notice how the PP players were moaning about something or another, yet didn't see much noise about this, urm expoint I mean feature :)

"Fixed no fines or bounties being imposed for crimes committed in Pranav Antal’s control systems"
 
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