come off it!. Yes I was as dissapointed as the next gamer when I saw the "weak sauce" specs of the "next gen" consoles but they are more than capable of producing ANY game you can do on even the highest end pc, albeit with reduced graphical fidelity....... and the proof, if you have not seen it already in games already out on the consoles is below.
https://www.youtube.com/watch?v=Fkg5UVTsKCE
http://www.hourences.com/thesolusproject/
https://www.youtube.com/watch?v=aQM8yWoiy5s
dont need proof mate,i have been gaming for 30 years.
i have owned both the xbox one-had a day one edition...and then traded it for a ps4..
then sold both to buy a gaming rig that blows both of them out of the park...
i see it the other way...my pc can run all the games that console has(bar a few exclusives)but better,smoother,better res,better fps.....better controller support.
got so sick of churning over 60 quid for a game when most of the time games are not worth that much.....
my motto is pay a good chunk for the pc....the games come free.
unless you really have to have a online game like elite that is......but im from the old school era so online multiplayer dont bother me.
the consoles dont even hit 60 fps and the ps4 can go up to 1080p.....cmon guys.....its a deliberate lets hold back the tech and make money off the drones...
and after 30 years of giving moneys to the games industry,now i dont....unless i think its worth the money....like elite
Planetary landings would/will kill this game.
Setting up a mining machine on certain Planets that you can come back to later to reap the rewards will be good. Just like in Frontier Elite II.
Planetary landings would/will kill this game.
We need this feature so badly - and with Elite's more realistic and 'scientific' visual aesthetic.
I would have to disagree with you (no disrespect intended) ... Seamless Planetary Landings is a core feature of the game. It was the #1 requested thing during the kickstarter.I would have to disagree. There are a load of core features that need to be implemented or fixed long before we get to land on planets.
I would have to disagree with you (no disrespect intended) ... Seamless Planetary Landings is a core feature of the game. It was the #1 requested thing during the kickstarter.
There's nothing 'un-calm' about it. My opinion is the Elite: Dangerous community isn't exactly the brightest lamp in the street, in general.
Deal with that opinion. It's also a fallacy that insulting people somehow lessens one's arguments.
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I never alluded to the fact that it is easy; but you may have noticed we're dealing with expert programmers and game designers here.
If No Man's Sky can do it like it has, then I'm pretty damn sure Frontier can better it.
And it was boring as hell.
FD can take their time with this and get it right ...
Well ... they kind of were boring ... and kind of weren't. They had worse graphics (than now) and less features. '84 Elite and FE2/FFE were very repetitive ... but ... we used our imagination back then. Yes landing on a planet meant a plain of coloured pixels ... but we imagined it was a forest or a desert or a mountain (depending what colour it was). Today we get spoiled, all the imagination is done for us. Do today's 13 to 15 year-olds use their imagination? I don't know, I'm 42 and single (and happy).Anyone that played the game properly knows that this is false. Wasn't boring and for its time was far ahead. I remember landing on planets and placing a mining machine. The idea of planetary landing on a planet surface in games was born out of the Frontier an First Encounters. Obviously with today's media Planetary Landing will be far superior.
They have alot that needs to be fixed in the base game before they can add more bugs that will come with planetary landings. Right now we have more bugs than a Billy the Exterminator episode with very little relief in site. The last thing we need is more bugs added to a broken game