Patch Notes Update Powerplay Update 1.3.04 Incoming

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As I wrote in another thread, the repair prices are totally crazy. For Python for example the "Unit costs" are as follows:

Power plant - 1 Cr
FSD - 1Cr
Thrusters - 62 Cr
Shield booster - 26695 Cr
Chaff - 808 Cr
Beam laser - 6327 Cr
Burst laser - 19836 Cr
Hull - 121559 Cr
Docking computer - 428 Cr
Shield generator - 29 Cr
Paintwork - 10 Cr

It must be a bug, not an overall repair price change.

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And you can sell it unrepaired for a full price and buy a new one I suppose.


This is just becoming laughable at this point..Sucks really enjoyed this game pre 1.3...
 
You mean we got a patch TODAY? So much for not caring.

Thanks for the patch, a couple good fixes I was waiting for here.
 
A patch which again broke some stuff then a Hotfix which did not fix some of the stuff it was supposed to that the patch had broken.
 
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This is so tragic it's getting hilarious.

Double-face-palm.jpg
 
This is just becoming laughable at this point..Sucks really enjoyed this game pre 1.3...

The most laughable thing is that the logical and reasonable repair price for something is really simple in game. Simple formula (with 95% insurance): 1% damage repair = 0.05% of module cost. 100% damage = 5% module cost. Nothing less, nothing more.

For 5.000.000 thrusters - 1% damage = 2.500 Cr repair, 10% damage 25.000 Cr repair, 100% damage - 250.000 Cr
 
Along with the ridiculous repairs costs that are now back in (300k for 3% hull damage?!) has anyone else noticed the HUGE spikes in heat when running 3 beams or more? I care barely run them for a couple of seconds before my modules begin to fry!
 

Ah, so not as described, which made it look like first discovered by had changed to last to vist as stated. I was worried FD had ninja sneaked in a very silly change.

How on earth someone could have changed that part of code I have no idea. I understood they made some changes to how such things are calculated in order to speed up exploration data selling, but nobody could have really messed up that badly.... oh... right, silly me.

Well, at least QA are now aware and devs can at least fix it.

My worry now is the fix. Either they leave things as they are, in which case famous discoverers like Zulu Romeo lose their tags, or they roll back the table to before the change. Which means the ton of data with first discoveries i just made will be lost.

Fingers crossed they can do a differential roll back, so only old data gets fixed and not new discoveries.
 
i love this game being old enough to play the first ever elite and then played the frontiers one only down side is how easy it is to get promoted in the fed navy did some shopping and passed a message hey presto now a ensign in the frontier daysto get this high up would have to have done loads of killing and nuking listing posts on out of the way places but still love this game
 
The most laughable thing is that the logical and reasonable repair price for something is really simple in game. Simple formula (with 95% insurance): 1% damage repair = 0.05% of module cost. 100% damage = 5% module cost. Nothing less, nothing more.

For 5.000.000 thrusters - 1% damage = 2.500 Cr repair, 10% damage 25.000 Cr repair, 100% damage - 250.000 Cr

I suspect you may be shadow banned, for outsmarting the smarties, we can have no logical, common sense, or otherwise simplicities here Mister.... :)
 
How on earth someone could have changed that part of code I have no idea. I understood they made some changes to how such things are calculated in order to speed up exploration data selling, but nobody could have really messed up that badly.... oh... right, silly me.

From the programmer's point of view, I can tell you. Someone looked from the window, thought for a moment how SQL databases works and got a "brilliant" idea that simple table write is much faster than read, compare, modify if necessary and write cycle. It does make a sense, especially if they hired some Oracle guru, which has in-depth knowledge how the SQL server works but does not have any idea how the application above the database works. Quite normal in production environment in industry.

BTW, I am no joking. I am in IT for more than 28 years and I saw exactly this several times. In bank bussiness, in computer games bussiness and even in automotive industry. Actually, this is quite common, especially if in-hous application programmers are sitting in sixth floor and hired external database contrators are sitting in third floor (or worse, they are working from their company office via VPN).
 
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We have summer. It was last Tuesday.

... and I was drunk and missed it :)


But all seriousness, give them a break guys. With the E3 +xbone stuff they have enough to work on, probably skeleton crew on fixes. They did fix a couple of serious things, broke some others - it's a work in progress.
 
Good job FD, you done messed up repair costs yet again.

Hull Integrity costs didn't change with the patch ( event though you stated you "fixed it"...again ) , but now component and hull costs have skyrocketed.

External components ( weapons , boosters , etc ) now cost as much or more than hull integrity ...PER UNIT.

Not only that, but if you add up the costs in the repair screen...it doesn't even come close to what the repair all is asking.

As I wrote in another thread, the repair prices are totally crazy. For Python for example the "Unit costs" are as follows:

Power plant - 1 Cr
FSD - 1Cr
Thrusters - 62 Cr
Shield booster - 26695 Cr
Chaff - 808 Cr
Beam laser - 6327 Cr
Burst laser - 19836 Cr
Hull - 121559 Cr
Docking computer - 428 Cr
Shield generator - 29 Cr
Paintwork - 10 Cr

It must be a bug, not an overall repair price change.

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And you can sell it unrepaired for a full price and buy a new one I suppose.

This is why I have stopped playing since pretty much PP went live. When they get a handle on these stupid enjoyment breaking repairs costs I will start playing again.
 
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Frontier Dev rocks! Thank you for another rapid response time for many of these issues. Bugs are bound to happen in this business and you guys take them seriously. Really shows you care about your gamers.
 
Still does not exist. Deliberately. If there was an option everyone would turn it off , so they might as well just remove the feature altogether. Which they do not want to do.


Of course they would turn it off. Half the time it's bassackwards.....Accelerate? head pitches forwards?....seriously?
 
Any chance we could fix the issues for a large number of GTX970/980 users who have to underclock their cards the play the game without a crash every 10minutes? Pleeeease?....
 
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