So this isn't related to our general topic of dealing with bugs and other gripes, but because this thread is really active and receiving attention from mods and devs along with the rest of us I have an open question.
The fact that support for the Xbox 360 controller exists is great and all, but I have a gripe.
The triggers are defined as the Z axis on the hardware/driver side of things in Control Panel on my computer. I used to be able to use the triggers for rudder control by defining them as the yaw input. This no longer works, as now when I define the yaw axis and use a trigger, it recognizes *only* that trigger. Eg I'm either yawing to the right incrementally as it should be or not at all. Which isn't how it should work.
My only other alternative is to bind both triggers to "yaw left" and "yaw right" Which counts as a digital input, meaning I'm either using full control deflection or no control deflection, and that kills precision.
Am I a dummy? Is there a way to have yaw as an analogue input with the triggers and I've forgotten how? Is there a way around this?
Cheers
Edit: Better yet, devs, is there a chance you could have it back to the way it was before if only *just* in the case of defining the triggers as the Z axis? Because this is a major bummer when it comes to combat. Makes fixed weapons sort of out of the question.
The fact that support for the Xbox 360 controller exists is great and all, but I have a gripe.
The triggers are defined as the Z axis on the hardware/driver side of things in Control Panel on my computer. I used to be able to use the triggers for rudder control by defining them as the yaw input. This no longer works, as now when I define the yaw axis and use a trigger, it recognizes *only* that trigger. Eg I'm either yawing to the right incrementally as it should be or not at all. Which isn't how it should work.
My only other alternative is to bind both triggers to "yaw left" and "yaw right" Which counts as a digital input, meaning I'm either using full control deflection or no control deflection, and that kills precision.
Am I a dummy? Is there a way to have yaw as an analogue input with the triggers and I've forgotten how? Is there a way around this?
Cheers
Edit: Better yet, devs, is there a chance you could have it back to the way it was before if only *just* in the case of defining the triggers as the Z axis? Because this is a major bummer when it comes to combat. Makes fixed weapons sort of out of the question.
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