300k bill for 3% hull damage. I may as well just rebuy the modules individually
Hull is not equal to modules. Were the module repairs also high?
300k bill for 3% hull damage. I may as well just rebuy the modules individually
To which Michael replied to 2 posts down as 'that sounds about right'
That sounds about right.
Michael
Hull is not equal to modules. Were the module repairs also high?
So this isn't related to our general topic of dealing with bugs and other gripes, but because this thread is really active and receiving attention from mods and devs along with the rest of us I have an open question.
The fact that support for the Xbox 360 controller exists is great and all, but I have a gripe.
The triggers are defined as the Z axis on the hardware/driver side of things in Control Panel on my computer. I used to be able to use the triggers for rudder control by defining them as the yaw input. This no longer works, as now when I define the yaw axis and use a trigger, it recognizes *only* that trigger. Eg I'm either yawing to the right incrementally as it should be or not at all. Which isn't how it should work.
My only other alternative is to bind both triggers to "yaw left" and "yaw right" Which counts as a digital input, meaning I'm either using full control deflection or no control deflection, and that kills precision.
Am I a dummy? Is there a way to have yaw as an analogue input with the triggers and I've forgotten how? Is there a way around this?
Cheers
Edit: Better yet, devs, is there a chance you could have it back to the way it was before if only *just* in the case of defining the triggers as the Z axis? Because this is a major bummer when it comes to combat. Makes fixed weapons sort of out of the question.
Michael,
I've been playing since beta. I've never taken the hassle of registering here because I've never felt the need. Now I do.
This is most certainly not right.
I had an hour to spare just now. I got in a fight at a, lets call it a high risk mining site. It was a challenge. for the first time a RES was a challenge. I had fun. I got out of there when my hull was @48% and some module damage. I'm flying a FDL. I was greeted with a 650K repair bill. that is just plain stupid. I got 500K in bounty claims (never said I'm a good pilot) it's cheaper to get a little bit more damage, strip the FDL at founders world, self-destruct and rebuy. that can not be your intended gameplay mechanic. if it is I urge you to very much reconsider. because... just look at it. its dumb. this is the same as the exorbitant fuel costs in the beginning.
THIS IS NO FUN. A GAME SHOULD BE FUN OTHERWISE PEOPLE WILL NOT PLAY IT. (not shouting just...making it more clear ;-)
I just can't understand this reasoning. I really can't. how can you make the same mistakes over and over and over and over again? I'm not talking about bugs. bugs are to be expected. this is the umpteenth time that this ugly choice(it must be a choice: it has happened too many times in the past to be a bug again) has raised it's head. WHY?
thanks for your time.
And now moderators are closing bug threads related to damage costs.
Really productive.
Yes, but all gained through a couple of interdictions which makes it pointless to run such a big ship.
Yes module repair costs are being investigated.
Michael
With this latest patch, did anyone manage to increase their %age towards their next combat rank? I ask as I did a whole night of bounty hunting, killed loads, and my bar didn't go up by a single percent.
I also generated lots of positive rep with the local Imp stations - I became allied to all of them - but not a single naval ascension opportunity.
We are looking into the issue of repair costs. It was shifted to server moderated prices in 1.3 and is having some knock on effects which we thought we'd fixed but clearly not.
Michael
Yes module repair costs are being investigated.
Michael
Sorry MB, but your 20 cannister limit is really bad !! Punish these guys, not pirates ! How can we expect gain some money, or exploit your wonderfull drones, if i can't ask 100Tons to a T9 ?????????????????? This limit is a shame !
There's always been a cap to prevent griefing by dumping canisters to kill everyone's frame rate - it's been there since beta.
Michael
What about minor faction reputation decay? It's not meant to happen, yet has been observed but many people, and we still don't even know whether you devs are aware of this being an actual issue, and how severe and pressing this matter is: https://forums.frontier.co.uk/showthread.php?t=152296