Patch Notes Update Powerplay Update 1.3.04 Incoming

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I don't know if it is intended or not, bu to my knowledge, the best way to avoid a scan is to use the chaff launchers.
(Or is it the ECM? Can't remember... ^^')

That could work but silent running basically shuts off your heat signature so no radar/sensor icon so how are security locking onto me to scan me, has to be a bug
 
That could work but silent running basically shuts off your heat signature so no radar/sensor icon so how are security locking onto me to scan me, has to be a bug
:eek:


Oh, it is definitely a bug. There was a video on youtube that tested how to stop scans. It showed that in 1.1, 1.2 the only way you could stop(increase time needed for) a player from scanning you was to use CHAFFs. However, it also showed that CHAFFs do not work against NPCs, that is clear and easy to figure out by just trying to dock at any security station.

Silent running is the biggest scam in this game, and only tolerable because it isn`t something you buy or pay for.

What DOES NOT work:

CHAFFS *does not work against NPCs only players.
Heat Sinks *does not work at all
ECM *does not work
Turning ship into an oven(Silent running). *WTH is the point of this.

What has worked for me:

Use a BASIC DISCOVERY module.
1. Click and start charging the scanner
2. no not let the scanner complete and make the #DOOOOHHG# sound.
3. Keep charging it and letting go about 2/3 of the way and start charging it again(jsut don`t complete it) * this needs to be done very quickly
Result: As long as you charge it, it basically prolongs the time needed for the NPCs to scan your ship.
*Note: this is better if you start the scan before their scans start. It works if you start after their scan starts, but has a higher success rate if started before.

This sounds like a idea, but i have been doing it since January because all the other systems are BROKEN as Humpty Dumpty.
This Dscanner has done the trick for me 9/10 times. This is a bug, yes, because it isn`t meant for this, but since the other things are broken, I don`t care.

I had a massive dabate with a friend over this a few months ago. I argued(attempting to justify the use of Dscanner) that it is possible that it could interfere. Many signals today can and do sometimes disrupt other signals and create problems, so why not in the future?
The issue is that SILENT RUNNING is a scam.

If security scans are required before docking, then your ship hiding its signature while it is clearly visible to the security ships would instantly raise suspicion and warrant an immediate physical search of the ship.

Suggestion:
Silent running needs to be changed to something like the following.

Option 1: Allow a new module to be equiped for a ship(possibly disguised/mimiks another module). One that masks the cargo and/or changes the manafest of the cargo, making it appear you are running something else other than the slav... I mean passengers.

Option 2.1: Allow reinforced cargo racks. These racks are decreased in size, maybe like 128=>120, 64=>60, 32=>30. The bigger the rack, the bigger the drop off is to use the space to reinforce the racks.(this of it as a mini shield that shields the cargo from being detected. So the ships thinks your ship is empty while it is actually full.) So you could have like 128rack of normal storage, and another compartment of say 60, or 30 shielded compartments. *this should complete replace the silent running, as it`s a useless broken system*

Option 2.2: Same as Option 2.1, but Silent running is still needed. However, silent running now only activates the shield around the compartment and usues more power, but does not drop normal shields and does not change your ship into a sauna.

Option 2.3: Same as 2.1, but silent running has to be activated and it shields the cargo for a few mins and then the silent running has to cool down before a 2nd use. *using heatsinks should prolong or cool down the SR faster.


Honestly, 2.1 makes more sense to just do away with SR, because it doesn`t make sense in any way, but 2.2/3 might be a little more immersive and create the need to get skilled at hiding it.


==============

As for the current set of issues, if FD would just stop Ninja Nerfing things that aren`t broken, it`ll be nice. :eek:
 
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Chaff isn't reliable at all. All you have to do to get around chaff is to turn off targeting and aim manually.
For scans though, I can't say. I'll take your word on it.
 
Chaff isn't reliable at all. All you have to do to get around chaff is to turn off targeting and aim manually.
For scans though, I can't say. I'll take your word on it.
CHAFF only pauses scanning, but as for lazers, yes, you can just use fixed or turn off auto lock. However, that does waste time if fighting a good player.


As for the scanning, I have smuggled quite a lot in this game, so I have had quite a lot of time to practice and tests. The passengers are thankful.
:D

Best case scenario with any of these tricks(except Dscanner) is it gives you a 1second or less longer before their scan starts, and that is not enough.
 
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Make sure to post feedback and issues in the Xbox forum so the right people see it and can track it.

Michael

I'm sorry but I didn't clarify. I'm using an Xbox 360 controller on ED for the PC on a Windows OS.
I am not using an Xbone. Would it be more appropriate however to post in the Xbox one thread about a Windows ED problem in this case?

Cheers
 
:eek:


Oh, it is definitely a bug. There was a video on youtube that tested how to stop scans. It showed that in 1.1, 1.2 the only way you could stop(increase time needed for) a player from scanning you was to use CHAFFs. However, it also showed that CHAFFs do not work against NPCs, that is clear and easy to figure out by just trying to dock at any security station.

Silent running is the biggest scam in this game, and only tolerable because it isn`t something you buy or pay for.

What DOES NOT work:

CHAFFS *does not work against NPCs only players.
Heat Sinks *does not work at all
ECM *does not work
Turning ship into an oven(Silent running). *WTH is the point of this.

What has worked for me:

Use a BASIC DISCOVERY module.
1. Click and start charging the scanner
2. no not let the scanner complete and make the #DOOOOHHG# sound.
3. Keep charging it and letting go about 2/3 of the way and start charging it again(jsut don`t complete it) * this needs to be done very quickly
Result: As long as you charge it, it basically prolongs the time needed for the NPCs to scan your ship.
*Note: this is better if you start the scan before their scans start. It works if you start after their scan starts, but has a higher success rate if started before.

This sounds like a idea, but i have been doing it since January because all the other systems are BROKEN as Humpty Dumpty.
This Dscanner has done the trick for me 9/10 times. This is a bug, yes, because it isn`t meant for this, but since the other things are broken, I don`t care.

I had a massive dabate with a friend over this a few months ago. I argued(attempting to justify the use of Dscanner) that it is possible that it could interfere. Many signals today can and do sometimes disrupt other signals and create problems, so why not in the future?
The issue is that SILENT RUNNING is a scam.

If security scans are required before docking, then your ship hiding its signature while it is clearly visible to the security ships would instantly raise suspicion and warrant an immediate physical search of the ship.

Suggestion:
Silent running needs to be changed to something like the following.

Option 1: Allow a new module to be equiped for a ship(possibly disguised/mimiks another module). One that masks the cargo and/or changes the manafest of the cargo, making it appear you are running something else other than the slav... I mean passengers.

Option 2.1: Allow reinforced cargo racks. These racks are decreased in size, maybe like 128=>120, 64=>60, 32=>30. The bigger the rack, the bigger the drop off is to use the space to reinforce the racks.(this of it as a mini shield that shields the cargo from being detected. So the ships thinks your ship is empty while it is actually full.) So you could have like 128rack of normal storage, and another compartment of say 60, or 30 shielded compartments. *this should complete replace the silent running, as it`s a useless broken system*

Option 2.2: Same as Option 2.1, but Silent running is still needed. However, silent running now only activates the shield around the compartment and usues more power, but does not drop normal shields and does not change your ship into a sauna.

Option 2.3: Same as 2.1, but silent running has to be activated and it shields the cargo for a few mins and then the silent running has to cool down before a 2nd use. *using heatsinks should prolong or cool down the SR faster.


Honestly, 2.1 makes more sense to just do away with SR, because it doesn`t make sense in any way, but 2.2/3 might be a little more immersive and create the need to get skilled at hiding it.


==============

As for the current set of issues, if FD would just stop Ninja Nerfing things that aren`t broken, it`ll be nice. :eek:

what is going on lately with the complete misunderstanding of how silent running works? it was never designed to stop a scan. it only reduces the radius from which you can be scanned. it makes you show up as an anomaly on the radar and authority can still spot you visually and close in for a scan. it was never meant to make you completely invisible nor prevent scans.

If you start getting scanned boost away or haul ass into the station. if you are approaching the station at full speed you can get in before they are able to finish if they manage to start one

Heat sinks are for lowering heat built up while in silent running, near a star or firing weapons.

Chaff was designed to mess with gimbal and turret locking. the fact that it stopped player scans at all is an oddity.

I have done a ton of smuggling and 99% of the time a scan is never even started because of silent running and hauling ass. if one is started for whatever reason, hauling ass gets me in. frankly, its actually easy to make it in not scanned even without silent running.

sorry you spent way too much time typing up something when you don't understand these mechanics.
 
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Dbrn47 is right, silent running just reduces visibility and getting too close to a security vessel will probably (!) alert them to your presence.
 
I don't know if it is intended or not, bu to my knowledge, the best way to avoid a scan is to use the chaff launchers.
(Or is it the ECM? Can't remember... ^^')
The best solution I have found, for when approaching a station that you have to fly in to, is to balance the outputs to 1/4/1. The reason is, that you fly manualy, or you can use the docking computer, have your finger on the "w" or "tab" and get as far away as you can, about 2-3 boosts normally is adequate, and then take a little to re-align yourself again.
I have found that this works 9/10 times, unless you can't get away... for what ever reason, even in final approach, abort going in to the station and do a fly-around.
No more fines :D I hope that helps someone.
 
what is going on lately with the complete misunderstanding of how silent running works? it was never designed to stop a scan. it only reduces the radius from which you can be scanned. it makes you show up as an anomaly on the radar and authority can still spot you visually and close in for a scan. it was never meant to make you completely invisible nor prevent scans.

If you start getting scanned boost away or haul ass into the station. if you are approaching the station at full speed you can get in before they are able to finish if they manage to start one

Heat sinks are for lowering heat built up while in silent running, near a star or firing weapons.

Chaff was designed to mess with gimbal and turret locking. the fact that it stopped player scans at all is an oddity.

I have done a ton of smuggling and 99% of the time a scan is never even started because of silent running and hauling ass. if one is started for whatever reason, hauling ass gets me in. frankly, its actually easy to make it in not scanned even without silent running.

sorry you spent way too much time typing up something when you don't understand these mechanics.


Thankyou for posting this, +1 Rep :D
 
Does anyone actually drop 100 tons? That would push even a T9 trader into negative cash flow. I would presume a vast majority would give you the middle finger and hit self-destruct regardless of the cost.

However, i did see a post not long ago where an open player was asking if anyone had seen a T9 recently.... from what I understand, a lot of people who use trade ships for trading now do so in group or solo. I presume this is because trade ships are terrible at defense. If you are going to trade in open, you need a combat capable or a very fast ship unless you want to be a soft target.

I've made the point before, there needs to be more defensive options (although more well thought out than SCBs) that are valuable for traders but not pirates (maybe more powerful mines, but that would bring its own issues). If they can add something like that it would balance the scales a bit and provide less one sided encounters. Another (perhaps easier) option, just give traders a lot more slots for turrets. Let them tank. At which point, they could also do something about the whole submit/jump issue, and something with the high wake business (although i'm not too bothered with that, at the end of the day, a pirate should be carrying a wake scanner).


How about an in station too station option to hire an NPC escort for credits ? Options could be - high risk systems or unfriendly system escorts cost more etc or you could pay more for an dangerous/elite NPC than a novice escort ?
 
Servers kicked me off 5 mins ago at the 10 minute mark, luckily i was docked up ready for it, but yes would be nice to know what the update is, out of curiousity, could it not have been applied during maintenance earlier?
 
sits at Pc for a few hours of elite, now i guess it will be a few hours waiting for update.........................goes to pub.........
 
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Frontier is forcing the selling of XBOX copys a little bit ...
 
Cant find patch notes anywhere lol, they were starting to appear around the time of the update, but it looks like we're back to during or after the update to get the patch notes now.
 
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Does anyone actually drop 100 tons? That would push even a T9 trader into negative cash flow. I would presume a vast majority would give you the middle finger and hit self-destruct regardless of the cost.

However, i did see a post not long ago where an open player was asking if anyone had seen a T9 recently.... from what I understand, a lot of people who use trade ships for trading now do so in group or solo. I presume this is because trade ships are terrible at defense. If you are going to trade in open, you need a combat capable or a very fast ship unless you want to be a soft target.

I've made the point before, there needs to be more defensive options (although more well thought out than SCBs) that are valuable for traders but not pirates (maybe more powerful mines, but that would bring its own issues). If they can add something like that it would balance the scales a bit and provide less one sided encounters. Another (perhaps easier) option, just give traders a lot more slots for turrets. Let them tank. At which point, they could also do something about the whole submit/jump issue, and something with the high wake business (although i'm not too bothered with that, at the end of the day, a pirate should be carrying a wake scanner).

I think things should stay as they are. In reality too cargos are soft preys that can't defense themselves and need an escort. Look at nature too: predators are lonely, quick an deadly and all that preys can do to defense themselves is to group in a herd to lower the chance for a single one to be slaughtered.
 
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