Oh, it is definitely a bug. There was a video on youtube that tested how to stop scans. It showed that in 1.1, 1.2 the only way you could stop(increase time needed for) a player from scanning you was to use
CHAFFs. However, it also showed that CHAFFs do not work against NPCs, that is clear and easy to figure out by just trying to dock at any security station.
Silent running is the biggest scam in this game, and only tolerable because it isn`t something you buy or pay for.
What DOES NOT work:
CHAFFS *does not work against NPCs only players.
Heat Sinks *does not work at all
ECM *does not work
Turning ship into an oven(Silent running). *WTH is the point of this.
What has worked for me:
Use a
BASIC DISCOVERY module.
1. Click and start charging the scanner
2. no not let the scanner complete and make the #DOOOOHHG# sound.
3. Keep charging it and letting go about 2/3 of the way and start charging it again(jsut don`t complete it) * this needs to be done very quickly
Result: As long as you charge it, it basically prolongs the time needed for the NPCs to scan your ship.
*Note: this is better if you start the scan before their scans start. It works if you start after their scan starts, but has a higher success rate if started before.
This sounds like a idea, but i have been doing it since January because all the other systems are BROKEN as Humpty Dumpty.
This Dscanner has done the trick for me 9/10 times. This is a bug, yes, because it isn`t meant for this, but since the other things are broken, I don`t care.
I had a massive dabate with a friend over this a few months ago. I argued(attempting to justify the use of Dscanner) that it is possible that it could interfere. Many signals today can and do sometimes disrupt other signals and create problems, so why not in the future?
The issue is that SILENT RUNNING is a scam.
If security scans are required before docking, then your ship hiding its signature while it is clearly visible to the security ships would instantly raise suspicion and warrant an immediate physical search of the ship.
Suggestion:
Silent running needs to be changed to something like the following.
Option 1: Allow a new module to be equiped for a ship(possibly disguised/mimiks another module). One that masks the cargo and/or changes the manafest of the cargo, making it appear you are running something else other than the slav... I mean passengers.
Option 2.1: Allow reinforced cargo racks. These racks are decreased in size, maybe like 128=>120, 64=>60, 32=>30. The bigger the rack, the bigger the drop off is to use the space to reinforce the racks.(this of it as a mini shield that shields the cargo from being detected. So the ships thinks your ship is empty while it is actually full.) So you could have like 128rack of normal storage, and another compartment of say 60, or 30 shielded compartments. *this should complete replace the silent running, as it`s a useless broken system*
Option 2.2: Same as Option 2.1, but Silent running is still needed. However, silent running now only activates the shield around the compartment and usues more power, but does not drop normal shields and does not change your ship into a sauna.
Option 2.3: Same as 2.1, but silent running has to be activated and it shields the cargo for a few mins and then the silent running has to cool down before a 2nd use. *using heatsinks should prolong or cool down the SR faster.
Honestly, 2.1 makes more sense to just do away with SR, because it doesn`t make sense in any way, but 2.2/3 might be a little more immersive and create the need to get skilled at hiding it.
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As for the current set of issues, if FD would just stop Ninja Nerfing things that aren`t broken, it`ll be nice.