The Elite Dangerous ingame reputation system thread

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- If you're offline, nothing changes whatsoever. real life > game ...is that really so hard to understand and facilitate?

- If you're online but exploring outside of inhabited space, nothing changes. Exploration should not carry a penalty. When Columbus came back from America, did they give him a title, or did they say "we don't know you anymore"...?

Both of them, especially the second one, would be very "expensive" (lots of CPU cycles) to implement on the servers. Otherwise you would have to involve the client in updates, and people would use cheats to improve their standings (and there would be an even bigger outcry).
Decreasing the rating for everyone a little bit every day is much cheaper to do on a database.
Since FD is not charging monthly for the game (never forget that), they probably try to cut CPU cycles wherever they can.
 
Just like Bugzilla: I Have This Problem, Too.

What is it with Frontier that they implement game "features" that simply annoy players? Of course there are the Frontier rah-rahs who will tout the great benefits of whatever stupid-ass decisions Frontier make regardless of their actual consequences, but those of us who would like to play the game occasionally don't need phunky, artificial stupidity thrown at us to make us play all the time. Grinding away at keeping one's reputation from disintegrating IS NOT FUN, Frontier. This is supposed to be a game for crying out loud. This is supposed to be fun. This isn't supposed to be a pure drag, like having a second job that doesn't pay anything and annoys the wee-wee out of us.

This game had so much promise. The engine is terrific, the graphics and flight mechanics are great, even the combat functionality is okay. But it's everydamnthing else about this game that sucks out loud. Why, Frontier? Why do you folk insist on screwing up what could be a really good game into a complete pain in the ass?
 
I was expecting PP to be the fleshing out of what, I had thought, was a placeholder system. It isn't and instead we have a new and apparently unconnected system that complicates the existing one. FDs answer to the existing rep/faction systems failings is to add a daily 'rep repair' grind where the rep lost has no relation to in game actions.

What I was expecting, given that a revamp of the mission system was to be part of the update, was an addition of rep/faction missions to gain/repair rep and rep to change based on who we are working for as it does in systems currently. What we have instead seems to be a wasted opportunity combined with an I'll conceived solution to the existing rep failings.

I used to play Fallen Earth which had a multi faction system that had meaning and depth that required thought and planning to work it to your advantage. It wasn't perfect but it was logical and added depth. It enhanced the game and at no time felt like a punishment

It does not matter how small the effect, any game that tries negative reinforcement like this goes back on my shelf sadly.
 
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Assassination missions and reputation

Hi, got a question.

If a minor faction offers me an assassination mission to kill a member of their own (minor)faction... do I gain reputation?
I lose rep when I kill that guy but I gain rep when I complete the mission... so what´s the final result?

Thanks!
 
Thats what i am wondering too ... when i do pirate or other missions i always seem to loose rep with some imperial factions and also the empire as well ... until i hand in the missions
 
when i do pirate or other missions i always seem to loose rep
That is when you kill wanted targets of that faction... that´s stupid because you are actually doing the same as the system authority vessels do but you lose rep. I think you lose the same rep as when you kill other ships of that faction which are not wanted but I am not sure about this...
 
Red and Blue reputation arrows... What to do...

OK, here's an odd situation.

Two (well, three, but who's counting) Empire minor factions in a system.

I do a mission for Empire Faction A:


  • Empire Faction A receives a blue up arrow.
  • Empire Faction B receives a red down arrow.

I do a mission for Empire Faction B:


  • Empire Faction B receives a blue up arrow.
  • Empire Faction A receives a red down arrow.

What's the overall outcome in terms of rank progression?

You have 30 minutes to figure it out, and whoever submits the best answer receives a gold star (maybe).
 
You are loosing reputation with both factions.

It was stated you need many blue up arrows to compensate for a single red down arrow. Advice is to avoid areas with competing minor factions.
 
You are loosing reputation with both factions.

It was stated you need many blue up arrows to compensate for a single red down arrow. Advice is to avoid areas with competing minor factions.

Well, that's awkward. I was worried that'd be the case. I've completed rather a huge number of missions for both factions - if only there were a way to see my overall progress!
 
You are loosing reputation with both factions.
It was stated you need many blue up arrows to compensate for a single red down arrow. Advice is to avoid areas with competing minor factions.
Damn, really? For any kind of missions? And I was hoping to turn Allied for all minor faction of my beloved system by donating... :(
 
Damn, really? For any kind of missions? And I was hoping to turn Allied for all minor faction of my beloved system by donating... :(

It depends on the mission and the faction. I've been exploring since 1.3 so can't really say if they've fixed all the problems.
I've done some missions in systems with 2 empire minor factions and 1 unaligned pirate faction that gave me + arrows for both empire. I know assassination missions used to be bugged, not sure now.

Basically experiment and find out what works. Try it once and if you get negative to a faction you like then don't do those missions anymore.
 
If I drill down into the two problematic factions, they both contain the flag: "ELECTION CRITICAL".

It'd be awfully nice if that were somehow indicated at a higher level, although I can appreciate that it's not unreasonable for me to check out the faction details before taking missions.

Once again, though - it'd be fantastic to have a clue about the overall progress, rather than the current situation of: "OK, there's this bucket. You have to fill it. I'm not going to tell you the size of the bucket, nor can you see the amount of stuff you're putting in the bucket. If you make a mistake, I'm going to take some of the stuff you're putting in the bucket away, but I'm not going to tell you how much I'm taking. Have fun!".
 
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May I add another few suggestions to this great suggestion?

Firstly, closely related to the OP: many systems have multiple minor factions. It would be good to display all these factions as they appear in the galaxy and system maps in terms of which stations they control, which superpower they are affiliated with if at all, and their proportion of control overall in the system, the latter perhaps as a pie chart, colour coded according to the player's reputation with them. It can even have an overlay displaying their current political status, be it civil war, famine, etc. so that trade and combat can be planned from afar. The "political forecast" overlay, as it were, would only appear at a certain light year radius for ease of calculation, although if that is unreasonable, then it could be shown everywhere if feasible.

..

Secondly, and somewhat related to this, is this problem I have right now. I'm now Allied to the Empire, and as a result, ALL minor factions affiliated to the Empire show up as Allied. However, there is no indication of which minor factions are truly Allied due to my doing good deeds for them (trade, bounty hunting, exploration sales, missions, etc.) and which ones are merely following the superpower whip as a result of the overall attitudes of the former group, i.e. Which ones will revert back to Friendly when superpower reputation decay kicks in, and which ones remain Allied as intended.

For this, I suggest changing the terminology for superpower rep, and make it more of a "superpower mood," emphasising and distinguishing the current and fluid nature of superpower rep versus the fixed nature of minor faction rep. Superpower rep can therefore vary between "Hated, Disliked, Indifferent, Liked," and "Adored" instead of Hostile, Unfriendly, Neutral, Friendly and Allied.

In a way, it would also dispel the misconception that one can be Allied to the entire Empire by performing a few errands for half a dozen local systems only: more realistically, a large part of the Empire can "adore" you instead. This also changes one's attitude to rep decay: you don't lose an alliance, you lose an attitude.

Minor factions following the party line will have their rep show up as the same as the superpower mood, while those minor factions who were directly affected by your actions will retain the old rep rankings. Yet even though the terminology is different, the equivalent levels have the exact same effects.

Minor factions obeying the superpower attitude of course can be overridden in the usual way by your actions if your minor faction rep value surpases the superpower mood equivalent, and as per rep decay, this will remain fixed until actively acted upon by you. Thus, when the tide of superpower rep or mood is still in, you can still tell which minor factions don't know you personally and whose reps you can improve by yourself.

For example:

I am Allied to three minor factions in the Federation and Friendly to four. At some point, my Federation mood rises from Indifferent to Liked. All Neutral federal factions now become Liked, while Friendly and Allied factions remain as such, the Friendly factions having the same degree of status as the Liked.

Some time later, two Friendly factions becomes Allied, and two Liked (usually neutral) factions become Friendly. Federal mood rises to Adored. Now, all otherwise Neutral and Friendly minor factions in the Federation switch to Adored, while Allied factions remain Allied. Despite tje name differences, all minor factions have the same degree of status.

Much later, I leave Federation space and do non Power work in the independent worlds for three weeks. Due to my absence, Federal mood drops to Liked. All Allied Federal factions remain Allied, while factions whom due to my interactions would have been Friendly, revert from Adored to Friendly, thus dropping in status. Federal factions who would normally have been Neutral fall from Adored to Liked, but have the same degree of status as the Friendly factions.


If this can be incorporated into the OP's Galactic Map reputation overlays, it can generate a very accurate heat map of a player's reputation among all superpowers and minor factions, which will have implications for the complex relationships with Powers.
 
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I haven't been complaining about reputation decay of major factions, because I haven't been seeing any. Unfortunately it seems this was due a bug which is now fixed in the latest PowerPlay update:
For very high faction reputations, changed decay to apply only to major factions instead of only minor factions
 
I think I'm going to show my displeasure, and get around this offline decay by doing the same thing; put this game on a VM, log in to open, and just sit in an outpost, medium pad.

I wish I had VMs with such graphical capabilities. :p

Also, you'll eventually get disconnected (for whatever reason - might be your fault, might just as well be a problem with the servers).
 
Hello, i often see missions you have to be friendly or allied if you wish to take the mission.
Is this not somehow stupid?
Would i realy be in need for food or Credits in real life i would take it even from the devil.
The Questgiving Stations are not to picky?


If I was you I would have no dealings with the devil at all, better to starve and be poor!!!

I presume the mission giver would have to trust you a lot, to much to risk, the possibity of people starving or your cheque bouncing :)!!!
 
Hmmm, losing rep just because I'm not playing ...
So long and thanks for all the fish!

Hit me up if you ever change this or rep has nothing to do with what ships I can buy and from whom.
Until then, I have other games that don't want to beat me with an iron bar like a jealous girlfriend because I'm not spending enough time with them.
 
Rep decay only happens on the extreme ends of rank. Hostile to unfriendly. Allied to friendly. It would never remove your chance to buy a rep only ship. This has been introduced to help people loose negative rep, and to reduce the chance of players being allied with multiple major factions. Both are valid reasons to do so. Knee jerk reactions have colored peoples perceptions. I would suggest learning the facts before arguing a case against something.
 
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