We are looking to make a change so that the limit is higher when in deep space than when you're near a station or outpost.
Michael
Was gonna suggest this myself.. Good stuff
We are looking to make a change so that the limit is higher when in deep space than when you're near a station or outpost.
Michael
Like the guy you answered to, I also did a whole load of RES kills since 1.3 and have not gotten a 1% increase on the bar - this at the low rank of Novice, where I previously saw an increase after far fewer kills.
wait... what!!! Did i read that right??? Is there a bug with first discoveries getting written over??? Welll thats it... exploring is nothing now for me... I might as well head back to civ space and forget completely about exploring because WHAT IS THE POINT ANYMORE!!! GRRRRRRR!!!!!!!!
We'll be following up on these with individual players, but in short they won't get to keep them.
Michael
We are looking into the issue of repair costs. It was shifted to server moderated prices in 1.3 and is having some knock on effects which we thought we'd fixed but clearly not.
Michael
Yes module repair costs are being investigated.
Michael
Once again patch makes things that works fine before patching now are imbalance. Rapair cost for Fer de Lance is now a lot of expensive. Its imposible get some profit with combat in this ship....all money you get is for ship repair.
Surely 100% damage basically means that you need a new one, so that should be 5,000,000 Cr?
The Fer de Lance is intended to be expensive to operate. You should be supplementing combat with cargo and keeping your shields up.
The Fer de Lance is intended to be expensive to operate. You should be supplementing combat with cargo and keeping your shields up.
My Clipper's running costs are high, too. Expensive ships should be expensive, yes. The interdiction mechanic needs to be fixed if it's bugged. Why should costs be balanced around bugs? That's a flimsy argument.
Don't try to conflate your ship that costs less than half the FdL and has useable cargo space with a combat vessel that has effectively been precluded from participating in combat. 32 tons of cargo is never enough to offset even one interdiction, and that would have you forego shield cells and risk hull damage in combat, running up a 500,000CR repair bill at 80% hull (that's 80% remaining, only 20% damage), and leave you with less than 60LY of fuel range even on economic route. The FdL is not an explorer or a rare trader with a 8t fuel tank. It is a combat vessel, and right now it is too expensive to use anywhere outside of a RES. That was absolutely not the case with 1.3.03 or earlier. This is clearly a bug, there is no room for debate.
The Clipper costs less than half of the FDL but its running costs are (or were) significantly higher. Integrity cost almost 2.8 million from 80% last time I paid it.
Don't try to conflate your ship that costs less than half the FdL and has useable cargo space with a combat vessel that has effectively been precluded from participating in combat. 32 tons of cargo is never enough to offset even one interdiction, and that would have you forego shield cells and risk hull damage in combat, running up a 500,000CR repair bill at 80% hull (that's 80% remaining, only 20% damage), and leave you with less than 60LY of fuel range even on economic route. The FdL is not an explorer or a rare trader with a 8t fuel tank. It is a combat vessel, and right now it is too expensive to use anywhere outside of a RES. That was absolutely not the case with 1.3.03 or earlier. This is clearly a bug, there is no room for debate.
[...] Makes it back to the star port, silent running engaged, docking clearance granted and still got scanned and docking revoked.
Are these ALL bugged?