Patch Notes Update Powerplay Update 1.3.05 Incoming

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Go and look at the maths yourself, you will see that you can, if this decay went properly, after 5-6 weeks, start pulling in 12.5M per week for 20 trips in a type 9. And considering 20 trips in a t9 vs 300-400 undermine kills that will net you millions worth of bounties.

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actually, I was the guy who was telling everyone it wasn't possible to exploit powerplay, now with confirmation from MANY people of their decay this week, it has been apperent, you can profit by just buying your merits every week.

I did do the math. My decay was exactly 50% of my merits. I am operating on the assumption that decay is the same for everyone. If your decay is based on participation within your faction, then it makes sense that profit can be made. My activity during this past cycle was non existant meaning I received the full decay amount.

If decay is not a constant 50% for everyone involved, it means that Frontier partially kept their competitive framework for PowerPlay. Initially your rating was going to be determined entirely by your participation against other Commanders within your power, similar to community goals. Merit decays were also part of this framework. They removed the fact of rating being determined by how you stack up to others, and based it off of a raw amount of merits. I suspect they kept the competitive nature in place for merit decay.

If that's the case then I am wrong. However, if it's the case, it's also by design and intentional. Until we see actual documentation that proves the existence of the feature (either in terms of the devs outlining how the decay works, or screenshot evidence of a commanders merit balance at the start of, prior to the end, and after the reset of a cycle we will not know for sure. Even then, one Commanders information will not be enough. We would need to merit balances of many commanders of various activity levels within the same power to compare and calculate against each other.

Obviously, developer documentation is sorely needed in this department as planning your PowerPlay activities around other game play areas would be a nice capability to have. I however still rebuke your statement of the 12.5m "profit" being anything even close to an "exploit". No matter how you cut the pie, you will always make more profit trading when compared to the profit earned by maintaining your rank with collect actions.

Also, I have no idea where you are pulling the statement "vs 300-400 undermine kills that will net you millions worth of bounties"... I've not seen a single NPC ship flying for a power with a bounty, even in their enemies territory. In fact, it most cases you earn a bounty for these. To my knowledge no power earns merits through bounty hunting.


What I would REALLY like to know is whether or not decay is based on your performance against others. If it is judged that way; is it calculated off of your total merits at the end of the cycle, or the total merits you earned during that cycle? If it'sbased on total merits with no regard to actual activity during the cycle then you have an argument for exploitation, and only then.
 
Also, I have no idea where you are pulling the statement "vs 300-400 undermine kills that will net you millions worth of bounties"... I've not seen a single NPC ship flying for a power with a bounty, even in their enemies territory. In fact, it most cases you earn a bounty for these. To my knowledge no power earns merits through bounty hunting..

10k merits for example would take 20 trips in a t9 to deliver. Now you can go and undermine another powers control system by destroying their ships in said system, this will gain you 15 merits and a bounty on your head between about 5-15k per ship. meaning 750 kills and a bounty on your head of 7.5M to get 10k merits (half of this to maintain rank 5 once reached) One way is overpowered compared to the other, with a hell of a lot less effort to boot and doesn't put any bounty on your head,it also encourages you to not play the game but sit and block landing pads for hours on end. so in my eyes its an exploit.
 
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Hmmm something is wrong with Pranav Antal.
Last cycle we pushed the Opposition to 177% and the Expansion was by 111% in SOKN.
Yesterday late Evening the Expansion switched into 12000% and the Opposition to 0%.
SOKN is now a Controlled System.
 
FD made Sokn a win for Antal because it was their only expansion system and the violent protests they needed to participate in were bugged and did not show up. Thus auto win
 
I agree. If you have big ship should be exactly like that. I've a Phyton of more than 150 Millions CR. If I remember correctly I've paid nearly 300k for a 25% hull repair...seems fair to me

I've paid that for a 35% repair on a Clipper ... does it seems Fair now !!!
 
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Hope the Huge repair coast is fixed. It coast me approximately 30,000 cr just to interdict, also was pvping in my python friendly fun. coast me 260,000 for 20% of hall damage! This may not seem like a big deal but this is a huge problem for me at least.

That actually doesn't seem that bad considering that 260,000 x 5 = 1.3mil which is less than half the rebuy of a stock python.

Just look at the math, as long as your repair costs are less than your rebuy I'd say your doing pretty well
 
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And another "Look we doing something to look we are working" useless Patch. Other Heavy Bugs get still ignored... (OK "Fix to give correct rewards" is fine but we have many, many more Problems...)

Useless? Ask any explorer about this one:

  • Remove some incorrect first discoveries with a zero credit bonus in certain cases when a body has already been discovered by another Commander
  • Fixed certain star systems' exploration data so they again display the first Commander who discovered a body



In that quote, "some" and "certain" are typical British understatement; my guesstimate would be that half of all re-discovered stellar bodies were affected. Oh, and Sagittarius A* (the supermassive black hole in the center of our galaxy) was among them.
While there may be debate about whether this one is among the most important fix of all times, it certainly is among the most urgent ones.
 
Repair costs? What repair costs?

I'm thinking that they don't understand a key thing. In my cobra mkIII my repair costs have been a few thousand, to a high of around 30k. THe 30k costs was when I Was really banged up from pirates. I'm presuming those that are saying that the repair costs are too high, are flying high end ships, where the cost of repair scales with the cost of the ship. Kinda like body repair on a honda civic compared to a ferrari, or lamborghini. *nod*
 
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Alright, Im in too:

Repair Costs

Right now if my FdL's shields fall at all I'm looking at 500,000+ for the few percent damage before i can run away. I lost several million for 44% damage, so i never fought that hard again. Enough with the sudden x10 tweaks.
 
For very high faction reputations, changed decay to apply only to major factions instead of only minor factions

Can you confirm that this means (particularly the part in bold):

Allied Major faction reputation decays to Friendly
Hostile Major faction reputation decays to Unfriendly

Allied Minor faction reputation does not decay
Hostile Minor faction reputation decays to Unfriendly
 
10k merits for example would take 20 trips in a t9 to deliver. Now you can go and undermine another powers control system by destroying their ships in said system, this will gain you 15 merits and a bounty on your head between about 5-15k per ship.

Last time I checked, ships from an opposing power are flagged red as "Enemy", and engaging them does not place a bounty on your head. This is also how it is supposed to work according to the announcements from FD.

As for delivering 10k merits with the T9, it'll take you ages to pile up all those power commodities in the first place; you may not have noticed, but there's a cap on how much of that cargo you can collect per half hour. Even at Rank 4, you can never earn more than 8400 merits a week through transport alone, and to sustain Rank 5 in this manner you'd have to sit in front of the game just shy of 14.5 hours a day, 7 days a week. Gaining merits through killing ships, on the other hand, does not come with a fixed cap - the only limit is your firepower and the number of suitable targets you happen to encounter.
 
Right now if my FdL's shields fall at all I'm looking at 500,000+ for the few percent damage before i can run away. I lost several million for 44% damage, so i never fought that hard again.

I think that's fair enough. Otherwise soon everyone and their uncle would fly around in an overpowered leviathan. Making upkeep of those monsters costly does add some balance, keeping the smaller ships attractive.

Just stick to the rule to never fly a ship into combat that you can't afford to lose - even if you are sure you'll always get out alive.
 
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