Patch Notes Update Powerplay Update 1.3.05 Incoming

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Always nice with some bugs and stuff being sorted out, thanks guys!
Great to hear that you're also working on sorting out the naval rank missions, can't wait to get myself a Clipper. :)
 
another update that's what 3 in the space of a week?

On the one hand im grateful that FD are determined to try to fix things....on the other hand id kinda prefer it if they had bigger patches more spaced out ie not lots of smaller patches.

Away to reinstall EDDS and Reshade again :D
 
When the game is more or less balanced, you can spent your time fighting, trading or exploring. All
Commanders think that their election is the best. I congratulate those who had earn a lot of money trading but You must respect people that enjoy this game fighting and everybody should have same posibities doing what they prefer. Before last two patches things were balanced talking about earn money. Now it's impossible to hunt in bigger ships due to repair cost. I don't care elitist opinion.....
 
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Wow! I Just got 21 Million back in unpaid wing and Torval trade dividends. Holy hell, I didnt realize how much I had been robbed!

Thanks FD. Dont mind the glitches as long as you keep fixing them!
 
I don't see how a lot of people are being so snide and rudely insisting people should either have to trade or fly only low end ships.

So a combat oriented player should have no prayer of getting to or using end game content. According to them, all fighter jocks should forever remain in Vipers - or Vultures at the most.

What weird kind of 'community' is this?

The problem is, it simply is not true. You can get the bigger ships with combat alone. The income is there. On the other side, you don't need an Anaconda or even a Python for combat and there is no set end game. The end game is what you want it to be. Fully kitting out an Eagle for combat might be my end game or it might be fitting out a Conda for mining. It is whatever you want it to be and you can get there however you want, more so now than ever.

There are missions that pay out just shy of 2 million when you are Elite ranked and they are typically for wanted ships in a higher quantity. Do these in a system thats controlled by a power that has bonuses to bounties and suddenly you a rolling in credits.
 
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The problem is, it simply is not true. You can get the bigger ships with combat alone. The income is there. On the other side, you don't need an Anaconda or even a Python for combat and there is no set end game. The end game is what you want it to be. Fully kitting out an Eagle for combat might be my end game or it might be fitting out a Conda for mining. It is whatever you want it to be and you can get there however you want, more so now than ever.

There are missions that pay out just shy of 2 million when you are Elite ranked and they are typically for wanted ships in a higher quantity. Do these in a system thats controlled by a power that has bonuses to bounties and suddenly you a rolling in credits.

That's fine and dandy, except with repair costs the way they are you can't feasibly use larger / more expensive ships for combat..because you spend more in repairs than you bring in.

You also can't expect everyone to just "get" Elite rank and rake in those 2 million quests.

Ive been at Expert since 1.3 was released, and with all the combat I've done ( killing dozens of Elite ships ) , my rank has only gone up 6%........6....percent. It wouldn't be nearly as bad if Expert Ranked missions didn't offer 40k credit missions. Even before they borked Mission rewards worse by trying to fix it ....it was still only showing as giving 300k max for a really difficult Assassination mission that needed you to kill a wing of Elite ships.

Anything revolving around combat is still in a giant mess, but Trading has never faltered; If anything...the only "nerfs" to trading were when trade routes were offering 50k credit per ton profits ...and now they only offer "8k" per ton. Still a far cry from the typical 2.5k "motherload" routes before 1.3.

Combat, on the other hand....has not received a similar buff to credit earning; even when taking into consideration the bounty buffs for some powers.
 
I think I'm stuck in this weird bug where I cannot for the life of me rank up in Imperial ranking. Been an outsider even though I've completed 3 or 4 navy ascension missions already (both pre and post today's patch). Anyone else got the same issue?


lol. I hope this post is ironic!

PLEASE fix the naval progression bug...*sob*
 
I don't see how a lot of people are being so snide and rudely insisting people should either have to trade or fly only low end ships.

So a combat oriented player should have no prayer of getting to or using end game content. According to them, all fighter jocks should forever remain in Vipers - or Vultures at the most.

What weird kind of 'community' is this?

I dunno? One that believes you should use the most appropriate ship for the role? If the Vulture is the best fighter in the game, has low maintenance costs, and fighting is what you want to do, then... yes. Also, this talk of 'end game content' disturbs me...
 
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I don't see how a lot of people are being so snide and rudely insisting people should either have to trade or fly only low end ships.

So a combat oriented player should have no prayer of getting to or using end game content. According to them, all fighter jocks should forever remain in Vipers - or Vultures at the most.

What weird kind of 'community' is this?

Take an Orca to a CZ, see how much money you make... Some ships aren't designed to cope with certain activites...
 
Take an Orca to a CZ, see how much money you make... Some ships aren't designed to cope with certain activites...

Your argument that ship running costs for anacondas and pythons are way too high due to bugs introduced in 1.3 is "you don't take an orca to a cz" . . .

Words fail me.
 
Your argument that ship running costs for anacondas and pythons are way too high due to bugs introduced in 1.3 is "you don't take an orca to a cz" . . .

Words fail me.

Comprehension isn't your strong point is it?
The Anaconda and Python AREN'T suited for CZ's. They take too much damage on their own, so unless you have a wing with you don't take them into a CZ it won't end well... Just as if you took an Orca in.

I can take a Vulture in, and make millions. Even if I take 50% hull damage it will still only cost me a couple hundred grand. Total rebuy is like 600,000...
 
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Hi everyone,

Powerplay update 1.3.05 is incoming and due to arrive around 12:15pm (BST).

Remove some incorrect first discoveries with a zero credit bonus in certain cases when a body has already been discovered by another Commander

still there:
first.png
just returned from the trip that was started after 1.3.05. got 3 or 4 such "0 cr." messages on selling exploration data.
 
For all of you who obviously have never piloted anything bigger than a ASP, save your opinions about whether you think repair costs are "okay where they are" AFTER you buy and outfit a larger ship, and then can't fly it because it breaks the bank. I will explain this again for all of you: Income Does NOT Scale to Ship Size This means I literally have to PLAY 10x longer than you GRINDING to make the money to pay for ONE hour of a high end ship use. Your MISSION costs alone can pay for your ship repairs. Our repair costs have SURPASSED the rate at which we make money from ANYTHING except trade grinding. Combat is literally NOT profitable in a large ship now. --snip--

I couldn't have put it any better.

Well I may have added paragraphs, but still. Well said.

Those costs were tweaked specifically so combat would be profitable and people wouldn't have big ships sitting in their hangars for fear of taking them out. I'm amazed at some of the responses about this new and obvious bug, some of which basically boil to: 'Big ships have no place in the game.' - because God forbid you would actually want to try out that huge mount on your FDL; or take your 'conda into combat rather than use it as a trade tub.
 
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Income Does NOT Scale to Ship Size

it does where size matters: trade. for other activities size factor caps soon because there's no point. you simply don't res hunt with an anaconda, it's overkill and a battleship shouldn't engage without support anyway. for exploring size is mostly irrelevant.

big ships have other unique and desirable advantages, mainly tank and firepower, but they come at a cost and that's just fair. keep your smaller ones around to fund the fun.
 
Comprehension isn't your strong point is it?
The Anaconda and Python AREN'T suited for CZ's. They take too much damage on their own, so unless you have a wing with you don't take them into a CZ it won't end well... Just as if you took an Orca in.

I can take a Vulture in, and make millions. Even if I take 50% hull damage it will still only cost me a couple hundred grand. Total rebuy is like 600,000...

I'm curious what you believe an Anaconda and Python ARE suited for?

Trading? Type 9

Combat? You say a Vulture is a better choice.

Exploration? A hauler can do the exact same job at a ridiculous fraction of the cost and risk.

"Multiclass" is not a profession, or denotation of worth.


Wing based support? HA! That's funny on both ends. Needing an Anaconda to make your wing power efficient...or needing a wing of smaller ships to make your Anaconda efficient. Sure...if if it was impossible to target and damage a bigger ship if there were smaller ships nearby; like some sort of forced taunt mechanic. But then...why would you take the anaconda? For the hardpoints? Get a FDL.


If an Anaconda's size and design is a hindrance to it in solo combat....then its design is flawed. An Anaconda SHOULD outclass any ship below it in terms of stats alone. This isn't Star Wars, where an X-Wing can take out a Death Star because the Death Star is "not suited" for ship to ship combat.
 
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Before 1.3 I was making over 3 million per hour in combat alone. Not much compared to some traders, but that's not the point. I have never enjoyed trading and have never offset my money from it. I shouldn't have to trade to offset costs of combat. I should make enough money doing combat alone, which I was doing fine before 1.3, and that was in a Vulture. You would think you would make more from combat with a higher tier combat ship. When I first got the game after release in 2014, I ended up disliking it because the game mechanics were so swayed towards trading, that it was the only way to make money. With 1.2 came some decent income from combat. You could actually earn money from Combat zones or Res zones. Sure, not as much as trading still, but still not the point. With the current problems with combat and repairs, I consider it lucky to make even half a million from combat now. That's on a good day, and not taking into account if I get that little scratch on my ship. This is a bug that needs fixing. It has been acknowledged as a bug by FD, so I don't see why people continue to defend it. I don't care if res zones were reduced, that's fine. More realistic this way, you actually have to hunt. But these bugged costs completely eliminate gain from combat in anything bigger than a Vulture. There should be different ways to make money then just trading, and I should be able to do them in any ship with significant payout/risk per my ship. FDL is a combat dedicated ship. But if it takes a scratch, you waste an hour or more of work. Not exactly fun to play that way. Shields should not be the demi-gods of this game. I should not have to fear my shields going down. Aside from powerplant sniping in PVP, thats what armor is for. You buy expensive armor to protect your ship. Now I can't even use armor because not only does it slow you down, not only does it reduce jump range, not only does it cost a fortune, not only is it useless in PVP, but now its useless in PVE too? Talk about broken game mechanics.

Not every ship is sustainable in every role you make credits in. Pirates shouldn't expect to make enough credits to sustain an anaconda. Pirates are generally poor and choose that lifestyle because of the non-credit benefits that usually accompany lawlessness. Likewise, while I am totally for combat, currently it has many issues that make it unlikely for combat to let you pull in enough credits to avoid trading with something the size of an anaconda.

The crying about scaling roles to ship is a misled idea. The game shouldn't have to scale to ship size. What should happen though is hostile opponents should scale to your behavior in the game. If i kill ships of a given faction, they should respond by winging up and coming at me with better ranked pilots and better equipped ships until I'm driven off or they are driven off. I dont suggest we see 200k anacondas to farm like prior to 1.3 but if i'm skilled and taking out wanted ships in a res, i expect the game to "scale" to that skill to drive me away ....not operate on some RNG nonsense or do nothing. The game does it if you kill cops. It doesn't do it for bad guys in a res.

High Skill res should have a much lower police response It's high skill because the bad guys are really bad. That's where your scaling for combat comes in. The potential for increased income comes with it. But so does the difficulty and risk.

If FD would fix that mechanic, bounty hunting would be the only fully functional income role in the game because Trade is horrendously broken and mining still has some unnecessary tediousness involved and I think with mining they really missed a great opportunity to make the act of using the mining laser the "mini-game" and now with limpets their hungry hungy hippo mini-game is gone....leaving mining basically bounty hunting with the bonus of rocks to sell.
 
I'm curious what you believe an Anaconda and Python ARE suited for?

Trading? Type 9

Combat? You say a Vulture is a better choice.

Exploration? A hauler can do the exact same job at a ridiculous fraction of the cost and risk.

"Multiclass" is not a profession, or denotation of worth.


Wing based support? HA! That's funny on both ends. Needing an Anaconda to make your wing power efficient...or needing a wing of smaller ships to make your Anaconda efficient. Sure...if if it was impossible to target and damage a bigger ship if there were smaller ships nearby; like some sort of forced taunt mechanic. But then...why would you take the anaconda? For the hardpoints? Get a FDL.


If an Anaconda's size and design is a hindrance to it in solo combat....then its design is flawed. An Anaconda SHOULD outclass any ship below it in terms of stats alone. This isn't Star Wars, where an X-Wing can take out a Death Star because the Death Star is "not suited" for ship to ship combat.

Anaconda simply doesn't turn fast enough to avoid the fire it attracts.
 
Comprehension isn't your strong point is it?
The Anaconda and Python AREN'T suited for CZ's. They take too much damage on their own, so unless you have a wing with you don't take them into a CZ it won't end well... Just as if you took an Orca in.

I can take a Vulture in, and make millions. Even if I take 50% hull damage it will still only cost me a couple hundred grand. Total rebuy is like 600,000...

Not everyone wants to use their big ships to shoot ai around asteroids and not everyone plays to grind cash out.

I play as a pirate primarily and in 1.2 most of the time I was lucky to break even which was fine because I was having fun. Since the cargo drop nerf, repair and wear and tear costs bugs in 1.3 it's pointless to pirate in my asp as I wouldn't be close to breaking even. The repair costs for every interdiction along with wear and tear, ammo and any damage I might suffer from combat would be much more than even 20t of palladium.

I could trade in my conda but it would be even more work due to wear and tear and if I get interdicted and lose shields I'll have massive repair costs and have to sit in the station for 10 mins minimum waiting for my shields to recharge.

Everything about 1.3 is broken to me so I'm simply not playing until it gets fixed.

These are bugs, not intended game mechanics. Just because fd put mud on your plate and you like the taste of it it doesn't mean everyone else is going to eat the same meal.
 
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That's fine and dandy, except with repair costs the way they are you can't feasibly use larger / more expensive ships for combat..because you spend more in repairs than you bring in.

You also can't expect everyone to just "get" Elite rank and rake in those 2 million quests.

Ive been at Expert since 1.3 was released, and with all the combat I've done ( killing dozens of Elite ships ) , my rank has only gone up 6%........6....percent. It wouldn't be nearly as bad if Expert Ranked missions didn't offer 40k credit missions. Even before they borked Mission rewards worse by trying to fix it ....it was still only showing as giving 300k max for a really difficult Assassination mission that needed you to kill a wing of Elite ships.

Anything revolving around combat is still in a giant mess, but Trading has never faltered; If anything...the only "nerfs" to trading were when trade routes were offering 50k credit per ton profits ...and now they only offer "8k" per ton. Still a far cry from the typical 2.5k "motherload" routes before 1.3.

Combat, on the other hand....has not received a similar buff to credit earning; even when taking into consideration the bounty buffs for some powers.

If your focus is combat, getting to Elite isn't something that is too lofty. By the time you get there you maybe even be able to afford something bigger and be able to maintain it. 8k per ton routes was due to power bonuses for smuggling being too high. That has been fixed. If you are going to use something in an argument you need to keep yourself up to date. Combat income has also been buffed a couple times since release. More now with Power Play bonuses. If you are having trouble making credits with combat now, I am not sure what can be done other than handing them to you for logging on.
 
I have scores of millions in ready, liquid cash. My primary ship used is an Adder, followed by an exploration Cobra, and a T6 for trading locally. I have tried the Asp, both Diamondbacks, and the Vulture. Nice ships, but I enjoy smaller ship operations. My costs are far lower. I make money, not lose it to high operating and replacement costs, by keeping things small.

Someday, I might get a Vulture for combat, should the Power Play get out of hand in my fringe area. The Asp is too vulnerable.
 
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