I don't see how a lot of people are being so snide and rudely insisting people should either have to trade or fly only low end ships.
So a combat oriented player should have no prayer of getting to or using end game content. According to them, all fighter jocks should forever remain in Vipers - or Vultures at the most.
What weird kind of 'community' is this?
The problem is, it simply is not true. You can get the bigger ships with combat alone. The income is there. On the other side, you don't need an Anaconda or even a Python for combat and there is no set end game. The end game is what you want it to be. Fully kitting out an Eagle for combat might be my end game or it might be fitting out a Conda for mining. It is whatever you want it to be and you can get there however you want, more so now than ever.
There are missions that pay out just shy of 2 million when you are Elite ranked and they are typically for wanted ships in a higher quantity. Do these in a system thats controlled by a power that has bonuses to bounties and suddenly you a rolling in credits.
I think I'm stuck in this weird bug where I cannot for the life of me rank up in Imperial ranking. Been an outsider even though I've completed 3 or 4 navy ascension missions already (both pre and post today's patch). Anyone else got the same issue?
I don't see how a lot of people are being so snide and rudely insisting people should either have to trade or fly only low end ships.
So a combat oriented player should have no prayer of getting to or using end game content. According to them, all fighter jocks should forever remain in Vipers - or Vultures at the most.
What weird kind of 'community' is this?
I don't see how a lot of people are being so snide and rudely insisting people should either have to trade or fly only low end ships.
So a combat oriented player should have no prayer of getting to or using end game content. According to them, all fighter jocks should forever remain in Vipers - or Vultures at the most.
What weird kind of 'community' is this?
Take an Orca to a CZ, see how much money you make... Some ships aren't designed to cope with certain activites...
Your argument that ship running costs for anacondas and pythons are way too high due to bugs introduced in 1.3 is "you don't take an orca to a cz" . . .
Words fail me.
Hi everyone,
Powerplay update 1.3.05 is incoming and due to arrive around 12:15pm (BST).
Remove some incorrect first discoveries with a zero credit bonus in certain cases when a body has already been discovered by another Commander
For all of you who obviously have never piloted anything bigger than a ASP, save your opinions about whether you think repair costs are "okay where they are" AFTER you buy and outfit a larger ship, and then can't fly it because it breaks the bank. I will explain this again for all of you: Income Does NOT Scale to Ship Size This means I literally have to PLAY 10x longer than you GRINDING to make the money to pay for ONE hour of a high end ship use. Your MISSION costs alone can pay for your ship repairs. Our repair costs have SURPASSED the rate at which we make money from ANYTHING except trade grinding. Combat is literally NOT profitable in a large ship now. --snip--
Income Does NOT Scale to Ship Size
Comprehension isn't your strong point is it?
The Anaconda and Python AREN'T suited for CZ's. They take too much damage on their own, so unless you have a wing with you don't take them into a CZ it won't end well... Just as if you took an Orca in.
I can take a Vulture in, and make millions. Even if I take 50% hull damage it will still only cost me a couple hundred grand. Total rebuy is like 600,000...
Before 1.3 I was making over 3 million per hour in combat alone. Not much compared to some traders, but that's not the point. I have never enjoyed trading and have never offset my money from it. I shouldn't have to trade to offset costs of combat. I should make enough money doing combat alone, which I was doing fine before 1.3, and that was in a Vulture. You would think you would make more from combat with a higher tier combat ship. When I first got the game after release in 2014, I ended up disliking it because the game mechanics were so swayed towards trading, that it was the only way to make money. With 1.2 came some decent income from combat. You could actually earn money from Combat zones or Res zones. Sure, not as much as trading still, but still not the point. With the current problems with combat and repairs, I consider it lucky to make even half a million from combat now. That's on a good day, and not taking into account if I get that little scratch on my ship. This is a bug that needs fixing. It has been acknowledged as a bug by FD, so I don't see why people continue to defend it. I don't care if res zones were reduced, that's fine. More realistic this way, you actually have to hunt. But these bugged costs completely eliminate gain from combat in anything bigger than a Vulture. There should be different ways to make money then just trading, and I should be able to do them in any ship with significant payout/risk per my ship. FDL is a combat dedicated ship. But if it takes a scratch, you waste an hour or more of work. Not exactly fun to play that way. Shields should not be the demi-gods of this game. I should not have to fear my shields going down. Aside from powerplant sniping in PVP, thats what armor is for. You buy expensive armor to protect your ship. Now I can't even use armor because not only does it slow you down, not only does it reduce jump range, not only does it cost a fortune, not only is it useless in PVP, but now its useless in PVE too? Talk about broken game mechanics.
I'm curious what you believe an Anaconda and Python ARE suited for?
Trading? Type 9
Combat? You say a Vulture is a better choice.
Exploration? A hauler can do the exact same job at a ridiculous fraction of the cost and risk.
"Multiclass" is not a profession, or denotation of worth.
Wing based support? HA! That's funny on both ends. Needing an Anaconda to make your wing power efficient...or needing a wing of smaller ships to make your Anaconda efficient. Sure...if if it was impossible to target and damage a bigger ship if there were smaller ships nearby; like some sort of forced taunt mechanic. But then...why would you take the anaconda? For the hardpoints? Get a FDL.
If an Anaconda's size and design is a hindrance to it in solo combat....then its design is flawed. An Anaconda SHOULD outclass any ship below it in terms of stats alone. This isn't Star Wars, where an X-Wing can take out a Death Star because the Death Star is "not suited" for ship to ship combat.
Comprehension isn't your strong point is it?
The Anaconda and Python AREN'T suited for CZ's. They take too much damage on their own, so unless you have a wing with you don't take them into a CZ it won't end well... Just as if you took an Orca in.
I can take a Vulture in, and make millions. Even if I take 50% hull damage it will still only cost me a couple hundred grand. Total rebuy is like 600,000...
That's fine and dandy, except with repair costs the way they are you can't feasibly use larger / more expensive ships for combat..because you spend more in repairs than you bring in.
You also can't expect everyone to just "get" Elite rank and rake in those 2 million quests.
Ive been at Expert since 1.3 was released, and with all the combat I've done ( killing dozens of Elite ships ) , my rank has only gone up 6%........6....percent. It wouldn't be nearly as bad if Expert Ranked missions didn't offer 40k credit missions. Even before they borked Mission rewards worse by trying to fix it ....it was still only showing as giving 300k max for a really difficult Assassination mission that needed you to kill a wing of Elite ships.
Anything revolving around combat is still in a giant mess, but Trading has never faltered; If anything...the only "nerfs" to trading were when trade routes were offering 50k credit per ton profits ...and now they only offer "8k" per ton. Still a far cry from the typical 2.5k "motherload" routes before 1.3.
Combat, on the other hand....has not received a similar buff to credit earning; even when taking into consideration the bounty buffs for some powers.