FD please fix RES site (its almost an exploit)

is it just me who finds RES site just wrong?

if I am in a res site and have cargo I will be scanned at some point and out come the guns, all good I suppose there.

But what drives me crazy is if I go to a RES site without any cargo = ship scans me -> I scan him and then he starts to turn away because I have no cargo. so I drop the mother load on him. before he can react his shields are either already down or just about down. its like take candy from a baby.

RES should be hostile, not just hostile if you have cargo. please fix it FD so maybe something along the lines of

Cargo = fire on player
Weapons out = fire on player
scanned by player = fire on player etc and so forth.

there is no, o my goodness did he just fire on me moments in the RES sites. you sit there ship comes scan each other he turns to fly away then you blow him out the sky. next target please.

to me its just as bad as a exploit

Ps. apologises for type-o in title
 
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There was an article a while back that explained RES sites. There are supposedly two type of RES pirates. One will attack you instantly and for no reason, whether you have cargo or not. The other is only if you have cargo, and is not interested in your vessel if you don't have any. They don't 'know' you are a bounty hunter so they have no reason to think you will attack them. The game does not alert you if you are being 'scanned' via the regular target locked scanner, so there is no way for the AI to know that either. If you scan them with a Kill-Warrant Scanner, yes - they will attack you at that point. Same with a cargo scanner. In rare cases, some traders will also attack you if you scan them (usually smugglers though).

Not really a mechanic that needs fixing, because it kind of makes sense by the features of the game. Now, if you are talking about when a lovely little sidewinder decides to make a pass at your FDL, Python, or whatever larger vessel you may be flying.. that's another story..
 
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RES shouldn't be hostile because attacking player for no reason is outright griefing and should be reported.
No, it's really not.
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OP's proposal is a little weird and arbitrary, but OP's main point is spot on - RESs are way too safe per their income. It should be dangerous and lucrative, like CZs are now, or simple and mildly profitable, like exploration (though exploration is barely profitable). The risk/reward dynamic is RES is all kinds of screwed with the lastest buff to the bounty amounts.

This is all YOUR fault players (you know who you are). YOU folks whined and complained about how useless they were, and now they're entirely too powerful. I'm beginning to think FDev is doing these wild swings to missiles/our repair bills/fuel prices to make us shut up because they're sick of this back and forth.
 
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No, it's really not.
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OP's proposal is a little weird and arbitrary, but OP's main point is spot on - RESs are way too safe per their income. It should be dangerous and lucrative, like CZs are now, or simple and mildly profitable, like exploration (though exploration is barely profitable). The risk/reward dynamic is RES is all kinds of screwed with the lastest buff to the bounty amounts.

This is all YOUR fault players (you know who you are). YOU folks whined and complained about how useless they were, and now they're entirely too powerful. I'm beginning to think FDev is doing these wild swings to missiles/our repair bills/fuel prices to make us shut up because they're sick of this back and forth.

They're really not THAT profitable. I would agree with you if the instancing was more predictable but at this point its like winning the lottery if you get a good spawn. I can spend HOURS getting barely anything worth shooting at...
 
RESes become hostile when you become Hostile to the independent/pirate faction that you're hunting, which doesn't take very long to happen. They're a cake-walk when you're neutral and unfriendly, but once you turn hostile, you'll have pirates randomly attacking you out of nowhere, sometimes in wings, sometimes two wings at once. Then, things get really dangerous. ;)

RES is fine as is.
 
They're really not THAT profitable. I would agree with you if the instancing was more predictable but at this point its like winning the lottery if you get a good spawn. I can spend HOURS getting barely anything worth shooting at...
Sounds like you are simply choosing the wrong systems to RES hunt at. Not many people run into this problem.
 
is it just me who finds RES site just wrong?

if I am in a res site and have cargo I will be scanned at some point and out come the guns, all good I suppose there.

But what drives me crazy is if I go to a RES site without any cargo = ship scans me -> I scan him and then he starts to turn away because I have no cargo. so I drop the mother load on him. before he can react his shields are either already down or just about down. its like take candy from a baby.

RES should be hostile, not just hostile if you have cargo. please fix it FD so maybe something along the lines of

Cargo = fire on player
Weapons out = fire on player
scanned by player = fire on player etc and so forth.

there is no, o my goodness did he just fire on me moments in the RES sites. you sit there ship comes scan each other he turns to fly away then you blow him out the sky. next target please.

to me its just as bad as a exploit

Ps. apologises for type-o in title

There is nothing to fix. Scanning isn't illegal (for players or npc).

It's a Resource Extraction Site not a combat zone. Why should all ships be hostile? That makes no sense at all. Where does the idea that there is an exploit here come from??

Most of the time if an npc scans you they are wanted. KWS scan them and then kill them or if you want them to shoot first carry one ton of gold.
 
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The behaviour the OP describes is just a perfectly sensible pirate, and no bug/exploit at all. The pirate wants money = cargo. If target has no cargo = leave, not worth attracting the cops or adding to their own bounty. If target uses KWS and so reveals itself as a hunter = run. The other type of behaviour would be the complete looney, wreaking havoc on miners, cops, hunters and pirates alike, just spreading chaos. That is pretty insane, unless doing it in a full wing.
 
I'm one of those strange people who thinks pirates should be very rare in RES.... well, in high sec systems at least. Fine i suppose in low sec systems.
 
No, it's really not.
-----------------
OP's proposal is a little weird and arbitrary, but OP's main point is spot on - RESs are way too safe per their income. It should be dangerous and lucrative, like CZs are now, or simple and mildly profitable, like exploration (though exploration is barely profitable). The risk/reward dynamic is RES is all kinds of screwed with the lastest buff to the bounty amounts.

This is all YOUR fault players (you know who you are). YOU folks whined and complained about how useless they were, and now they're entirely too powerful. I'm beginning to think FDev is doing these wild swings to missiles/our repair bills/fuel prices to make us shut up because they're sick of this back and forth.
RES - infinitely more dangerous than trading with ~1/4 of the income. RES is fairly in 1.3 unless you find an area where bounties are boosted (and in that case, if you get lucky enough, you can earn almost half as much as traders). CZs aren't lucrative, they are just dangerous. Exploration is also somewhat dangerous but earns you roughly no money at all. Trading is still completely unmatched in both income and the complete lack of risk. It's also (IMO) the most boring way to make a living, so I'm ok with it being a bit more lucrative than bounty hunting (which is actually fun).
 
RES - infinitely more dangerous than trading with ~1/4 of the income. RES is fairly in 1.3 unless you find an area where bounties are boosted (and in that case, if you get lucky enough, you can earn almost half as much as traders). CZs aren't lucrative, they are just dangerous. Exploration is also somewhat dangerous but earns you roughly no money at all. Trading is still completely unmatched in both income and the complete lack of risk. It's also (IMO) the most boring way to make a living, so I'm ok with it being a bit more lucrative than bounty hunting (which is actually fun).
People are reporting figures of what, 5-10m/hr in an RES? I've never heard of a trader making 20m/hr.

CZs are in the figure of 2-4m/hr. If you're newer to the game you might disagree, but they are very lucrative (and very dangerous, as they should be).
 
TZ Arietis HiRES has been hopeless.
This is the result of a two-and-a-bit hour long session I finished an hour ago. It's not bad if the RNG gods smile upon you.
1KOMN8B.jpg
 
Case and point...

I agree that there is not enough danger for the money. If I was going to suggest a least-effort income balance, I'd probably start by looking at the faction bonuses or increasing wing sizes. A five-ship Python wing would make me think long and hard about risk versus reward. Having dribs and drabs of one Python with maybe a couple of Vipers in a wing really isn't risky enough, and individual Dropships and Clippers offer no risk at all (to me).
 
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