Latest DEV update from Michael Brookes is live (19/6/15)

Looking forward to the optimizations!! I know the game can run smooth as a baby butt for everyone but some of us are getting random stutters that shouldn't be there.

Given the number of people that have reported stutter in the Xbox GPP version, they clearly haven't been able to make any optimizations on the Xbox yet, never mind transferring those across to the PC/Mac versions. (Disclaimer: in the very short time I have played the Xbox version it's been super smooth so just going on bug reports)
 
Because it isn't. Nobody asked for a babbies first PvP experience, just like nobody really asked for PP.

But this is wrong. There were lots of people who asked for it. I am more than prepared to suggest that the majority did not want it, and pretty certain that most people would have preferred something else (without out any agreement of what that might be, of course).
 
I asked two people in the know, not Frontier employees though, and there most likely is a *decent* sum of money involved with the deal. Although it's not always the case (but most of the time is).
 
Given the number of people that have reported stutter in the Xbox GPP version, they clearly haven't been able to make any optimizations on the Xbox yet, never mind transferring those across to the PC/Mac versions. (Disclaimer: in the very short time I have played the Xbox version it's been super smooth so just going on bug reports)

I thought that one of the whole points of the XBox was consistency of hardware and software, compared to a PC where there is a wide range of kit. Most of us, including FD by the look of things, have been putting the stutter down to environmental stuff like different hardware and drivers. If only some Xboxers are getting this, what does that imply?

Personally, I have rarely seen stutter on my box. When I have seen it, it has been whilst supercruising past a planet, such as when aiming for a spaceport on the other side of the planet. I have seen no stutter for at least a couple of months - but I have spent all that time out exploring.
 
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But this is wrong. There were lots of people who asked for it. I am more than prepared to suggest that the majority did not want it, and pretty certain that most people would have preferred something else (without out any agreement of what that might be, of course).

There was/is an outline of the community's wishes for future development. We can assume that that's what (a majority of) people hoped for, not CQC or PP.
 
There was/is an outline of the community's wishes for future development. We can assume that that's what (a majority of) people hoped for, not CQC or PP.

If you mean the DDF, that represents a tiny portion of the game's player base. Regardless of anybody's beliefs about 'what the game is/was meant to be' it's not safe to assume that what was put together there represents a majority view in any way. Same goes for this forum as a whole.
 
I thought that one of the whole points of the XBox was consistency of hardware and software, compared to a PC where there is a wide range of kit. Most of us, including FD by the look of things, have been putting the stutter down to environmental stuff like different hardware and drivers. If only some Xboxers are getting this, what does that imply?

Personally, I have rarely seen stutter on my box. When I have seen it, it has been whilst supercruising past a planet, such as when aiming for a spaceport on the other side of the planet. I have seen no stutter for at least a couple of months - but I have spent all that time out exploring.

I only stutter near other players, maybe some Xbox Users are not near each other so they are not experiencing it.
 
I would love to see and i thnk it will that frontier keeps upgrading not only the game but also the graphics in such an extend that the Xbox is useless nothig comes close to the power of a mac or pc specialy when Videocards are so easy to upgrade for far less money than a new console .

Good thing good games aren't about graphics, as long as they shape everything else just fine, I couldn't care less.
 
If you mean the DDF, that represents a tiny portion of the game's player base. Regardless of anybody's beliefs about 'what the game is/was meant to be' it's not safe to assume that what was put together there represents a majority view in any way. Same goes for this forum as a whole.

Those proposals all come from FD - which is why so many players, DDFers especially, are making such a fuss about the obvious change in direction. All the DDFers did was talk about them - though that encouraged FD to make changes in their proposals. Whatever DBOBE's vision was, it is different now.
 
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I honestly don't mind the CQC addition.

FDev needs cash, and MS have likely given them boatloads for this. FDev were probably asked to add some sort of "visceral close-quarter deathmatch" thing because let's face it - X1 owners were never going to accept ED as it is - it requires brains rather than outright reaction speed, and the attention span of something more ... attentive than a goldfish. Clearly, something had to be added to attract those players. Well done to FDev for adding it, rather than changing the game.

What worries me is what things will need to be added to attract the PS4 crowd next year - Aisling in a schoolgirl's outfit with big, paedophile-baiting eyes?

And what will we need to accept later when they need to attract mobile phone and tablet gamers? ;)

D.
 
I really don't get all the hate thrown at console players. The few months of delay for CQC on PC seems to really rile the players. I would expect such impatience from less mature playerbase, but given the PC playerbase is quite mature (at least age-wise), I'm a bit shocked how FD has been treated on that. I don't recall FD ever committing to Alpha and PB backers to get first shot at DLC, let alone other platforms. The funds coming in from Xbone sales will certainly benefit the entire playerbase, including the PC gamer master race.

Here's hoping it will come to PS4 soon, as that will have Morpheus so I don't have to sell my soul to Facebook (OR) to get VR. And PS4 is a lot more powerful platform, no matter what Mr Brookes seems to imply.

On controllers: I've been playing on PS4 controller exclusively, and it is excellent. I use Input Mapper for rather advanced control mapping. For example, I've set shoulder buttons to be modifiers, so when I press RShoulder I can control thrust with the arrow buttons, without the modifier they control power distribution.

You can play the entire game without the need to touch the kb at all - including full menu usage, galaxy map, in-game UI -, except for screenshots - why can't we remap those buttons? - and text chatting.

Possibly (possibly) a HOTAS is better, but I can land elegantly and control my flight in even the tightest situations precisely. The way I've set up my controller the only inaccuracy is thrust, as I can only set it at 25% increments. But that hasn't been an issue, ever.

FDev needs cash, and MS have likely given them boatloads for this. FDev were probably asked to add some sort of "visceral close-quarter deathmatch" thing because let's face it - X1 owners were never going to accept ED as it is - it requires brains rather than outright reaction speed, and the attention span of something more ... attentive than a goldfish. Clearly, something had to be added to attract those players. Well done to FDev for adding it, rather than changing the game.

What worries me is what things will need to be added to attract the PS4 crowd next year - Aisling in a schoolgirl's outfit with big, paedophile-baiting eyes?

That's rather offensive, and that's something given it's me who's saying that.

There are plenty of complex, time-consuming, challenging and/or deep games on consoles which are wildly popular, some of them exclusives to console. Just some examples include XCOM, Dark Souls, The Last Of Us, and LittleBigPlanet. And Minecraft.

So just like there are plenty of PC players who play twitchy games like CoD, there are plenty of console players who play more cerebral games.

And Princess Duval is 25 years old, hardly jail bait.
 
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It's interesting how the new 'community site' has no link whatsoever to the forums, isn't it?

Very interesting.

Squelching the critics is the worst thing they could do. Embracing them is the best thing you could do if you truly wanted to make something great. Now we see the great divide as this has become about money. We should have known that was priority #1 being a publicly traded company. That formula is pretty straight forward.

1) Enter sales mode. Promise the moon and stars and hype the possibilities and lean towards giving them all.
2) Get the money you need to profit.
3) Produce a shiny nice looking product with half of the intended features.
4) Fix as many issues as you can with half the staff and extend the promised features out into the future.
5) Start working on new projects
6) Move on to the next audience and enter sales mode again.
7) Abandon or put minimal effort into expanding the original plan until it is time for a paid expansion.
8) Try and win back all the people you lost with new promises.

I know this isn't really in their hearts but this is the business model that has been followed. None of them are bad guys. But its just so hard these days to find a company that will honor their agreements and do it "right". The Witcher being a good example. Fallout 4 is another example. Promise and deliver, support and you are rewarded.

That being said. I wish this wasn't a consolized game from day one. There is NO mouse interaction in this game at all showing you exactly the point that this was designed to be a simplified controller based game.

Otherwise if it were designed for PC you'd be able to

1) Click on targets and objects in your hud
2) Click on stars and find out what they are and set course for them or bring up other info
3) Right click context menus
4) Orrery Map
5) A much more extensive trading interface with sub menus and statistics
6) A much more detailed galaxy map that allows bookmarks, manually plotted routes and data on each system with TYPED IN NOTES about each system. Custom sorting etc.

I could go on. This was a "promise the ultimate space sim combined with a return from the past" to a consolized political drama that makes no sense where you have scattered alliances and allegiances in similar systems right next to each other that realistically wouldn't happen.
 
I think I'm going to buy NMS, but I don't think it'll replace E:D for me. The feeling of being in a ship is done so well, and the cartoony look of NMS won't replace it.
 
<quote>The most obvious benefit comes from the income. We have chosen not to go down the route of subscriptions or ‘pay to win’, but we do need income to support the game, and so far most of that is coming from adding new customers, so it is in all our interests to get more people playing.</quote>

That's at last an honest appraisal and would have FD stepped up and put it like this I guess a lot of negative responses could have been avoided. The 'natural fit' et all is just window dressing. XBox first so no pay to win? Fine, that works. Just say it for Pete's sake!

Yes - this was one of the things that really wound me up when CQC was announced - all the around it all, instead of a clear, truthful reason.
 
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