It's late and I am reading this thread. What am I doing.
Plus I have played in open AND solo tonight, which is a paradox, isn't it?
so u r that bored?;p
It's late and I am reading this thread. What am I doing.
Plus I have played in open AND solo tonight, which is a paradox, isn't it?
It's late and I am reading this thread. What am I doing.
Plus I have played in open AND solo tonight, which is a paradox, isn't it?
How about treating it as game with 10 min "rounds" the runners try to get to station x, they get one chance. if they are interdicted, they're out and the blockaders get a point. If they get to the station, the runner get the point. Best out of 3 or 5 rounds.
Or how about without the interdiction? ie: Ships are 100km(?) from the station, and have to fly in under regular flight? Fighters/ships protecting one or more transporters? And the transporters are all that count? Meanwhile opposition simply need to destroy the (main) transports?
They don't do that though because Community Goals aren't about blockades. They are about Community Goals - working together, as a community, towards a goal. If you all do well, you all benefit.
How about treating it as game with 10 min "rounds" the runners try to get to station x, they get one chance. if they are interdicted, they're out and the blockaders get a point. If they get to the station, the runner get the point. Best out of 3 or 5 rounds.
so u r that bored?;p
It's not the first time you've appeared in this thread recently - you're getting sucked in - just like the rest of us who have been here for some time..
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If you have a bunch of runners - more than 4 - it's stone cold certainty some are going to get through.
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I'm a lurker! I stay in lurk mode though, because I do not have much to add to the discussion - except to say "Blaze Your Own Trail!!"![]()
Sorry I don't understand, 4 in a wing is one group and we don't yet know how many people will be blocking or running.
If 2 full wings run the blockade, and 20 people blockading are in wings of 2 (covering 10 instances) then the odds are both of the 2 wings trying to break the blockade are low?, I would expect that the matchmaking server would see 10 groups with plenty of space for other players and add the "running" wings into the "blockading" wings instances rather than creating a new one but IDK its an assumption.
I love these fallacy arguments, because then it becomes , "It's not right because he had an asp and I had a Eagle, his choice of ship invalidated mine!" and then could very well progress to "He had beams and I had pulses, his choice of lasers invalidated mine".
I'm confused now... I thought the test was to see if it was possible to blockade a system, yet it seems like there are more and more "restrictions" being placed on what can be done. This is skewing the test and limiting the outlayers. You want a true tests.. no restrictions..
Team A this many people blockading said system from this time to this time.
Team B equal # of people as Blockade runners/possible escorts attempting to run the blockade during the same time.
See what happens.
Winner is how many times did they get through vs how many times they were stopped, effectiveness determined by the percentages of got through vs stopped.
It's a guess really because we don't know enough about how the matchmaking works but if players are operating in a wing of four and they are confronted with more than 4 individuals the surplus runners are guaranteed to to get through whilst the wing is trying to deal with whoever they catch, no?
And if the wing pounces on 1 it doesn't even need to be more than 4.
Total speculation on my part too - it would be very interesting to test all the permutations out thoroughly.
Maybe this megathread could generate something other than slightly irritated hot air - on both sides - entertaining though that often can be..![]()
I'm confused now... I thought the test was to see if it was possible to blockade a system, yet it seems like there are more and more "restrictions" being placed on what can be done. This is skewing the test and limiting the outlayers. You want a true tests.. no restrictions..
I'm confused now... I thought the test was to see if it was possible to blockade a system, yet it seems like there are more and more "restrictions" being placed on what can be done. This is skewing the test and limiting the outlayers. You want a true tests.. no restrictions..
Team A this many people blockading said system from this time to this time.
Team B equal # of people as Blockade runners/possible escorts attempting to run the blockade during the same time.
See what happens.
Winner is how many times did they get through vs how many times they were stopped, effectiveness determined by the percentages of got through vs stopped.
Why so you can use your super router powersI'd certainly be up for this. Which system(s) are you considering?
Yea, It is pretty easy to avoid being interdicted. I would hope there wouldn't be cheesy techniques. For example, farming for a favorable instance by dropping out of super cruise repeatedly.I'd go for that. Or, I can tell you exactly when I'm coming in - wait for you to see me in SC - then see if I can get past.
I'll go with whatever gets decided..
Why so you can use your super router powers![]()
Exactly. We know blockades won't work (irrespective of modes) for CGs or for PP because thousands of players are involved across several days to a week and across different time zones and countries. All they are proving is that you can outrun a blockade if caught. Getting caught has many variables against it in the first place. But hey, they're having fun, bless 'em.![]()