Modes The Solo vs Open vs Groups Thread - Part the Second [Now With Added Platforms].

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I think Jordan is right about this one - the pew pew pew crowd will harm the blockaders more as they'll hit any target. People trying to blockade the system are going to be there for a considerably longer period of time than someone trying to simply head straight for the system capital station and get inside that letterbox.

Yup - I can agree with you there. Any ideas for a compromise / solution? Runners take turns being Blockaders upon success / failure?
 
I am far out of any trade hub or populated space so at the moment it doesn't really bother me that much. But when I am in a populated area I tend to play solo due to all the players who just like to go on a mad rampage and kill every other player in sight. I would prefer to play open but the last time I did this I had players trying to pull me out of SC far too many times to be fun, and lets face it they all shoot first without asking for cargo.

So for me I like the game as it is and think it should remain this way with solo and open play both effecting the galaxy in equal measures so players can flip between the two states freely and without penalty.
 
It's actually easier than you think. Unless the system is an incredibly popular system to begin with, there's very few non CG traders in the system. If there was anyone running a trade route in a system that was CG'd, they would quickly move on, or switch to solo.

During the 3 goals I did blockade, the number of players I interdicted without the cargo in question were rare. Except diso one, but even more than 70% of the time they had metal rather than rares. I mistakenly interdicted bounty hunters more often than non participating traders in the other ones(what kind of bounty hunter operates without a fsd interdictor and kill warrant scanner).

I am leaning towards a quiet spot in open, people being invited by PM and giving it a go, I think at the very least it will give a baseline.

Quite happy to replicate it somewhere busier to see if the result is different, and if so by how much.

I play Fridays & Saturdays nearly every week, after 22.00 BST (GMT+1) for a few hours, I am in the UK and might be able to get in game an hour earlier if I know in advance or play a bit later, where are the other interested people from, time zone relative to GMT and preferred hours etc.

Even if we run with the ~ 6 we have now we can go 3 vs 3 and get a basic idea of how often we meet, I still think more people would be better but even if its only ~6 I am still in for the fun of trying. Think I had better start work on a cobra tonight :)

ETA I am going online now, I will be in and out of Diso for an hour or 2 in open, my personal test is not going too well, maybe tonight I will get to share some rares with a nice pirate :(.
 
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They banned it? Crikey! We got up to worse stuff than that - but school was brutal back then.

Indeed - I think that was the very beginning of "everyone who participates wins" mentality, and I remember seeing teachers with beards appear. Caning was abolished shortly after. Discipline was carried out by sending letters to troublesome pupils parents. That didn't work out too well as I had already changed the database :D Things were so simple back then.

People sometimes underestimated the power of a CF2.

cf2_large.jpg
 
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Have separate saves & universes for open and solo/group and finish this discussion once and for all. I'm sure this comment is against whatever rules there are but i am tired of these ridiculous "solutions". I'd say that Solo/Group is even more damaging for those that mostly play in Open. It gives them an escape hatch to "cheat" (in their mind) that is supported by the game.
 
Have separate saves & universes for open and solo/group and finish this discussion once and for all. I'm sure this comment is against whatever rules there are but i am tired of these ridiculous "solutions". I'd say that Solo/Group is even more damaging for those that mostly play in Open. It gives them an escape hatch to "cheat" (in their mind) that is supported by the game.

Please, if you want to discuss open vs solo specifically, there is the mega thread for that. Mods allowed this one to avoid the merge, but if it becomes a solo vs open debate it will soon get merged.

I don't like this idea too much, but at least people are discussing it in a reasonable, polite, and sensible manner.
 
I would gladly play in open if they manage the following changes:

-No peer-to-peer multiplayer mechanic
-Proper handling of blatant cheaters
-Non buggy wings system
-Proper group naming and invitation system
-Allow more players in an instance


It's not gameplay that stops me from playin in open - It's mechanics.
 

Hyperlethal

Banned
Why dont you simply offer a "social Bonus" or "hazzard bonus" or something like that to open play, the problem is that open play simply poses all risk and no additional reward. i know there are people who souly play solo, i to am glad the option is there, but surely the safety of never being pirated or marauded or simply competing for objectives with a player can be traded for an extra cookie for being a good sport and joining in with the other kids in the sandbox.
 

Hyperlethal

Banned
Some good stuff, but no mention of SCBs. I was in Open yesterday, in an Anaconda (decently armed and very well shielded but with mostly cargo racks). I was interdicted by an Asp. Not a pirate, just a mindless pew pew pew artist. I boosted, hit reverse, spun around, and unleashed all my weapons. His shields bounced back immediately. I kept on, they kept on coming back. Eventually my shields gave out and I started taking damage.

For what?

So I jump to another system, log out, log into solo, and played on that for the rest of the day (earlier I had also faced a mindless pew pew pew artist who attacked my diamondback in an Anaconda 3 times and I was fed up).

While someone can just deploy as many instant medikits as they like, and while there is no consequence for pointless pew pew pew, and while such people aren't shunted off into their very own "duuurr call of dooty" server, Solo/Mobius will remain popular. I prefer Open but "gamey" activity forces me out, I think you'll find that common.

i believe the propper term is marauders, at least thas what you were referred to as in the previous elite games if you just attacked at random, who make player bounty hunters and police very rich. Honestly i think if solo was removed pirating and marauding would be more dangerous than trading in an unshielded T-9 wanted players are far easier to hunt, especially given police reaction times now.

BTW i would recomend fiting at least one cell bank for open or even better, load up on heatsinks and be a stealth conda. you can have alot fun with the run-away gameplay and i can tell you that having T-6s and asps slip through my fingures when im in a PYTHON is infuriating! but ultimately remember, your bigger, just submit and go back into SC over and over and laugh and laugh. its all part of the game
 
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It gives them an escape hatch to "cheat" (in their mind) that is supported by the game.

In your mind, not mine. How is changing modes cheating? Please explain this to me.

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Why dont you simply offer a "social Bonus" or "hazzard bonus" or something like that to open play

Because not all of Open is any more hazardous than any other mode. In terms of the entire galaxy only a very tiny percentage of Open adds any extra risk at all (and even that is debatable).
 
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