New Power arising

There are quite a few player groups currently in contact with FD about creating their own powers, some have submitted back stories, some haven't, some back stories are better than others. I think it's all a bit up in the air at the moment.

I suspect player created powers are an inevitability. For one thing it really helps rally players around a specific power rather than people joining powers solely for the equipment rewards we have now.

If this happened and it wasn't a feature for anyone to use, i.e. eve corps, my own involvement in the game would stop immediately. Whos to say who can and can't be a power? Frontier? If that were the case you'd essentially have all the developers favourites empowered and the game would be highly biased. Its not a situation I'd ever be able to accept.

Again, some clarification from Frontier would be nice right about now.
 
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With their requirements I certainly hope they DON'T become a power, not if they're requiring all members to use TeamSpeak. All players should be able to join not have some list of requirements. That's what makes the current NPC based power setup desirable over guilds - they are open to anyone to join and all that's required is to be able to play the game.

if a player group would become a power they would ofc just be another secluded group whit in a more open one.
ths is how all powers looks like currently and you can find roleplayers and private groups in all of them doing their thing.

If this happened and it wasn't a feature for anyone to use, i.e. eve corps, my own involvement in the game would stop immediately. Whos to say who can and can't be a power? Frontier? If that were the case you'd essentially have all the developers favourites empowered and the game would be highly biased. Its not a situation I'd ever be able to accept.

Again, some clarification from Frontier would be nice right about now.

if you are the envy type who got problems whit things like this then you should probably go and leave right away since roleplayers have had their stories submitted into galnet like since forever. and yes FD does indeed choose what will be submitted and what will not.
 
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if a player group would become a power they would ofc just be another secluded group whit in a more open one.
ths is how all powers looks like currently and you can find roleplayers and private groups in all of them doing their thing.



if you are the envy type who got problems whit things like this then you should probably go and leave right away since roleplayers have had their stories submitted into galnet like since forever. and yes FD does indeed choose what will be submitted and what will not.
Again with the articles. Its not about the article. The question is over the prospect of a player run entity converting to an in-game power. Due to the wording of the article, this is what it sounds like. Personally, I could cares less if it happens, except that it directly goes against what FD has previously stated about not supporting player guilds, and not allowing them to rule over tracts of space.
 
Again with the articles. Its not about the article. The question is over the prospect of a player run entity converting to an in-game power. Due to the wording of the article, this is what it sounds like. Personally, I could cares less if it happens, except that it directly goes against what FD has previously stated about not supporting player guilds, and not allowing them to rule over tracts of space.

if we take the traditional guild or eve corp their rule is a totalitarian one. but if FD would turn one into a power it would turn into a democracy or anarchy even.
that is not giving them support to rule and it is quite the opposite.
the only thing they are supporting here is their backstory, and that players would be able to influence and change the backstory is something that has been long requested and is in the DDF.
so imho FD would be following up on their word here and they are not breaking it.
 
I don't think Frontier's position on player-run 'guilds' has changed, but it is odd this particular Galnet story ran with the words it has because it is so clearly misleading with respect to Powers. If Frontier remains true to their previous stance there will be NO player-run Powers, nor should there ever be. A game dominated by player-run guilds and/or Powers is not the game I and many others backed. We have enough troubles getting people to play in open, yet introduce player-run Powers and many, including myself, will leave open for good. A lot of us are simply not interested in participating in the Eve Corps style of play, and Elite appealed so much because it hasn't gone down that path.

Players should be able exert influence over a Power's activities, as we do now with the preparation, expansion etc - and players groups can organise themselves so as to optimise that influence to suit their ends, be those aligned or opposed to the goals of other player groups. But player-run Powers? No thanks, not ever......
 
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With their requirements I certainly hope they DON'T become a power, not if they're requiring all members to use TeamSpeak. All players should be able to join not have some list of requirements. That's what makes the current NPC based power setup desirable over guilds - they are open to anyone to join and all that's required is to be able to play the game.

I sure hope they don't become an official in-game Power, not with requirements like "must use teamspeak" in order to join.


These requirements are to join our combat arm. If we were to be given an unofficial foothold in the game, we would of course open our general doors open to everyone who shares our ideals. All are welcome to help us fight for Justice based upon Federal ideals in the Galaxy.
 
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Deleted member 94277

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If they ever manage to become a Power, Lucatiel said it all:
And so the Federations, first, last and only line of defence dies. Looks like it's just you and me Hudson old buddy. :(
 
If they ever manage to become a Power, Lucatiel said it all:

Frankly, one or both Federation Powers failing might be good in the long run - it might give FD the kick in the they badly need and get them to look at Power and faction balancing in the game. Right now the situation is kind of laughable.
 
Again with the articles. Its not about the article. The question is over the prospect of a player run entity converting to an in-game power. Due to the wording of the article, this is what it sounds like. Personally, I could cares less if it happens, except that it directly goes against what FD has previously stated about not supporting player guilds, and not allowing them to rule over tracts of space.

You have apparently missed how this works.

Yes, the first commandment of this game is 'thou shalt not control'.

It is impossible. No one can control anything in this game. What does it mean to become a Power in this game...from a perspective of a group that desires the 'honor'?

It means they will play their butts off in game. And work extremely hard outside. To what goal. Control? Certainly not in this game!

Their overarching motivation is to spin a story that will captivate, at some level, a part of the community. Who will agree, and just as likely, disagree with the directions the story moves. These movements, will provide direction for Community Goals that will provide more content.

This will play out over time...weeks, months, years. Ultimately, a hard working group, will create a story line compelling enough, with motivations that can be described within a Powerplay page, which will lead their story, and representative NPC, into the echelon of Power. At which point they might be able to continue authoring some part of the story...but the outcomes, and all the previous work, becomes property of the community to support and help thrive to become a legendary figure of history...or let die and wither away as a historical footnote within the ever increasing body of lore.

The choice will be the communities...not the devs...not the group....the players and their support of the most important part of this game....the story we all create.
 
If Frontier remains true to their previous stance there will be NO player-run Powers, nor should there ever be. A game dominated by player-run guilds and/or Powers is not the game I and many others backed. We have enough troubles getting people to play in open, yet introduce player-run Powers and many, including myself, will leave open for good.

I dont know whether you played a different game than i did i the last few months.
All story action was heavily influenced by player action, some by groups.

And all powers are run by players. ALL of them. Some of the players running powers are just more organized than others.

So what exactly is your issue?
 
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Seems to me some people are having a hard time understanding what has actually been said.

When FDev said they will not be looking at developing player guilds, that means that there will be no official in-game support for guilds/groups/corps/clans or whatever you want to call them. Games like EVE are very deep with corp management and other in-game tools at managing other players. When FDev says they will not support this they are not saying they don't want players to form groups, but they don't want to divert resources to creating these in-game tools (that frankly have no place in Elite anyways).

When FDev said that players will not own systems or stations or control their own Powers, they did not mean that you cannot influence system ownership or the Powers themselves. I'm quite certain they were referring to the request made by many to have "EVE-like alliances" which can claim systems for themselves, and which are completely player driven. Powers on the other hand are led by an NPC. Players can influence them but never control them.

I remember specifically an AMA with David Braben where someone asked if players could push a minor faction into becoming a Power. The answer was that it would take a lot of work. Nowhere has it been said that minor factions cannot become Powers.

As for Adle's Armada being a Power? Going to have to do more than PVP for that.
 
I dont know whether you played a different game than i did i the last few months.
All story action was heavily influenced by player action, some by groups.

And all powers are run by players. ALL of them. Some of the players running powers are just more organized than others.

So what exactly is your issue?

Nope - Powers are influenced by player actions, but not player-run. Ultimately it is Frontier who decides whether the direction player actions take a Power meet their objectives. That's VERY different to the concept of wholly player-run Powers or guilds that some people want. Remember that the influence on a Power is the result of the actions of many players and multiple groups within any given single Power - and as a consequence even within a single Power there can be players and groups exerting that influence in different directions, even cross purposes. Very different to the idea of a Power being actually RUN by a single Player group such as AA, or Code, Goons or any other single player group for that matter.

And it remains to be seen whether Frontier will actually allow player actions to cause a Power, in particular those identities central to current background stories, like Aisling, Hudson or Duval, to completely collapse. Maybe they will, but I'd be cautious in thinking that Frontier wouldn't intervene within the bounds of the background stories etc to prop up a central figure if necessary. Even if they did allow it, it would result from the actions of many players and player groups simultaneously, not unilateral control exerted by a single player group.
 
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If they ever manage to become a Power, Lucatiel said it all:

Lucatiel was actually talking about AA unaligning themselves with Hudson because AA was the main CMDR defense/attack force for the Hudson power. AA is completely friendly with BOTH federal powers.
 
Em.. no... Adle Armada is a player group and this was a player generated news. They call themselves power (which is stupid really, since they have no influence in a galaxy, but hey... props for roleplaying). If FD starts to make player groups into powers then they would really ruin the whole PP system. Powers are suppose to be influential groups/people in the galaxy (lore wise), not a small group of people. Think about it.. Any minor faction has more members than any player group, then every minor faction should be power too.. Silly concept.

FDev have said that player groups can attempt to create their own power but that it would take a considerable and concerted effort on their part and it would probably not so much be the group but the minor faction that they elevate and that the minor power would have to control many many systems... Player groups becoming powers was never ruled out that I am aware of... It's just that the amount of work that will be needed is very considerable
 
FDev have said that player groups can attempt to create their own power but that it would take a considerable and concerted effort on their part and it would probably not so much be the group but the minor faction that they elevate and that the minor power would have to control many many systems... Player groups becoming powers was never ruled out that I am aware of... It's just that the amount of work that will be needed is very considerable

Correct. I believe that what was indicated was that players, through their actions in-game, could influence the ascension of minor NPC factions to Power status, although perhaps not stated in exactly the words I've used. So, if a group wanted to elevate the significance of the dominant NPC faction in their chosen 'home' system, they could work to increase it's influence to expand into neighbouring systems and ultimately to the point of becoming a Power. But that's NOT the same as a player group creating a Power of their own, which woud really be like introducing guild content by stealth, something not currently intended as far as I understand things.
 
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I would settle with that. Turning "my" minor faction in "my" home system into a power. Without actually controlling it later.
 
I hope not. Not because I don't like the idea of this power as it is presented in GalNet, or a power rising from a player-started story in the general, but when I read things like this in their announcement thread:



It's basically a PvP clan with a strong Federation-alignment; nothing wrong with that in principle, but any actual ingame power would accept anyone into their ranks, because that is how the game mechanics work. I would be surprised if they would appreciate their group to become a power only for its ranks to be filled with lots of people without Vultures and PvP experience or the willingness to burn lots of money in PvP.
Heck, I could even join such an actual ingame power and I hold the Imperial rank of "King", which goes directly against their statute. :D

Someone must be salty :p

But anyway, you pretty much just explained why Powerplay is pretty generic and stale. Everything is the same with different bonuses with no player creativity or influence :)

Now you made me salty about this game again.

A game dominated by player-run guilds and/or Powers is not the game I and many others backed. We have enough troubles getting people to play in open, yet introduce player-run Powers and many, including myself, will leave open for good. A lot of us are simply not interested in participating in the Eve Corps style of play, and Elite appealed so much because it hasn't gone down that path.

People don't play in Open because there is no reason too - not just because of PvP fears.

You can grind faster in solo. You can trade safer in solo. You can do everything in solo that you can do in Open, but better. Of course people are drawn to solo and away from Open
 
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Player interaction is the reason to play in Open and PVP, consensual or not, is part of that whether you like it or not. #sorrynotsorry

If they didn't want that, they would have created a universe where players can't shoot each other. The game you backed wont always be what it turns into, often won't in fact. Which is why they should separate solo and open. Those who want to just chill in Mobius can already do so, leave open for those of us who aren't scared of a cold universe
 
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