Patch Notes Update Powerplay Update 1.3.06 - incoming

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Does this mean I will now receive rank progression missions? since 1.3.02 I have not had a single one available, I figured it was just because I was bouncing from system to system and not focussing on any minor factions in particular so I went to a system (wolf 562 possibly) I had not been to and worked for the last week solely for the federations minor factions there and still have not had any in the bulletin board, im stuck a Lt Commander :(
Fingers crossed I can start to progress now :)
 
I'm in. Map looks a lot better. Blue dot only brightens for the system you hover the cursor over. Coloured dots are smaller. Very nice fix.
 
Fantastic!

Wake scanners working in supercruise!? I just got a wonderful benefit to my already equipped scanner.

Promotions from missions? Fantastic. Now I can use all those built up promotions.

I really hope something can be done about turret accuracy. I'm going 35-40 seconds, and sometimes longer of my turrets not hitting my target at all with them directly in front of me at 500m-1k with them not moving in relation to my ship (matched speed and vector). It's excessively irritating. Are there any plans to tweak this? Other than that excessively recurring problem turrets are in decent shape.

If you're that good you can keep targets in your sights, why use turrets? Get Fixed weapons - they do more damage.
 
- Requirements for fortify and undermine have been increased by 5 times – this is to encourage more tactical play and we believe this will need increasing further but will review on the next cycle.

This will change many strategies...
 
Hi all,

Powerplay update 1.3.06 is coming shortly, the servers will go down at 10.30 BST and will be down for up to 30 minutes.

Client change log:

- Prevent crash if we lose network connection while dying
- When a client requests contact with an as-yet-unseen different client, don't crash
- OSX: Fix crash in stellar forge
- OSX: Fix crash in supercruise
- OSX: Fix crash loading nebula textures
- Fix monotonic timer crash
- Fix crash in control bindings activity
- OSX: Fix input memory leaks
- Crash fix for a rarely reported issue ship being docked to a station that is not in a state to provide interfaces
- Fix prospector drone crash
- Promote people when they complete a rank up mission
- Fixes for malformed mission text strings, including minor faction symbols missing hashes
- Tweaks and cleaning up of salvage and smuggle delivery missions
- Fix having 0 shields after an ungraceful exit
- Fix to enable all wake scanners to work in super cruise
- Don't allow ships to score the last hit (or kill-assist) on themselves
- Fixed status labels/icons in expansion and control screens not matching what's going on in the graph
- Add skill for major factions in modify reputation detail
- Added language check when reading the cached powers list
- Fix faction consequence generators for donation missions
- OSX: Fix for pitch/yaw 'jolt' when using mouse input and launching, or returning to flight from another game state
- OSX: Fix for the mouse cursor remaining visible when it should not after OSX 'auto-shows' the dock
- OSX: Fixes for issues with the Apple Magic mouse and MacBook trackpad "scroll wheel"
- Reduced the stalk base alpha, and the radius from the cursor upto which they are drawn.
- reduced the dot, system label and region label sizes. The screen was feeling a bit too cluttered.
- Various text fixes

Server change log:

- The popular SideWinder now has a reduced tech level required to produce it, so fewer shipyards should be left empty across the galaxy
- Activated Powerplay effects to make the appropriate Commodities legal or illegal in markets controlled or exploited by Powers. The System - Authorities have been informed about these changes to their prohibited lists.
- Various reliability improvements for exploration scanning and station services

Balance change log:

- The number of votes assigned to players has been increased
- Requirements for fortify and undermine have been increased by 5 times – this is to encourage more tactical play and we believe this will need increasing further but will review on the next cycle.

Thanks!

Thanks for the update. Any chance of getting it re-written in plain clear English?
 
So some people don't play PP for reasons devs want them to...so what? :)

So what we have is the backbone of Powerplay (the board game as some people suggest) proving ultimately pointless. ie: It's not being used for "tactical" purposes by most CMDRs, but instead simply reflects the outcome of random grinding/gameplay preferences of players. It's nothing more than where they randomly decide to go to do things...

Look at every CONTROL system for example and notice this is what the bar charts strongly suggest :)


So, if we accept this is the current case, it means the biggest addition to ED yet, has spent a huge amount of development time introducing a whole mechanism (the board game) that is ultimately unecessary/unwanted. Imagine if all that time has instead been aimed at adding more core gameplay which would have benefitted everyone!

PP has meant CMDRs can align to different Powers which I think has helped the game. It's promoted some new activities, be they simply offering old mechanics in a new way, which is fine. But it's spent a huge amount of effort at the expense of other feature that I think would have move ED forwards (eg: more involved/interesting tasks/missions).

ps: I don't want to start a PP debate on this thread, so I'd suggest anything further takes place on a dedicated thread please? - https://forums.frontier.co.uk/showthread.php?t=153492&page=5&p=2454519#post2454519
 
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