Add skill for major factions in modify reputation detail
Hi there, could you please explain what this means?
Add skill for major factions in modify reputation detail
Add skill for major factions in modify reputation detail
Well...from what I've seen these have already reached several hundered percent (sometimes thousands) all over the place in which means that it is to easy to hit the trigger. In other words, no tactical choice of where to go, instead people have just been doing all of them all the time.
I am not sure what this does mean. Is this a visible progression bar for the hidden major faction "skill" value that was hinted at in the past, which determines when the next rank up mission will be offered?- Add skill for major factions in modify reputation detail
Well...from what I've seen these have already reached several hundered percent (sometimes thousands) all over the place in which means that it is to easy to hit the trigger. In other words, no tactical choice of where to go, instead people have just been doing all of them all the time.
Nice one. What is the state of repair costs?
Nice one. What is the state of repair costs?
Repair costs was already fixed in last patch. Now they works OK.
Bah! Still no lightbulb transfer limpets :-(
And there was much rejoicing.- Reduced the stalk base alpha, and the radius from the cursor upto which they are drawn.
- reduced the dot, system label and region label sizes. The screen was feeling a bit too cluttered.
Add skill for major factions in modify reputation detail
Hi there, could you please explain what this means?
It could be worse, they could make it like Preparation/Expansion, i.e. once past 100% the side with the most wins it, rather than both being >= 100% meaning nothing happens.So this means 5 times more grind to fortify/undermine?
Sigh.....