the "nothing to do in this game" club members please consider this point of view

The thing about this game is that it is from another decade. I played the original elite games to death and these sort of games require a lot of patience. Back in the day games were so difficult but you would stick at it because you had gone to the shop and physically purchased the CD / floppy disks with your hard earned pocket money. Failure was not an option and so you would stick with it for months upon end. Sadly these days it is so easy to just download a different game so gamers attention span is a lot thinner. The thing with Elite is that it is essentially the same game as Frontier was and it takes a lot of patience and time to actually feel like you achieve anything, but once you get past that you will suddenly realise how amazing this game is. I have now gotten past that point and I am feeling like the kid I was in the 80's. I think once the planetary stuff comes out and the ability to move around on foot then it will explode! One thing that I would really like to see is people... at least at the space port it would be cool to see a human looking out of the control tower, just so I feel not so alone in this universe! It would be nice if one of the dev's would make frequent subtle additions to the scenery so that it keeps it fresh. Just painting a couple of heads in the control tower texture would be nice. Or perhaps adding some different ad boards now and then... small but interesting changes.

IMHO ED is not a difficult game.It is a LONG game, but difficult as in impossible to the point people will cry because they cant do it. no its not. Its actually very easy. If you've been gaming for a while the game is very much a cake.

So i don't think the problem is that the game is from another decade, with 80's mechanics that for the year 2015 are OUTDATED.

Please, don't make the mistake of saying "gamers" now days have low attention span, everyone has almost the same attention span, if you notice people complaining in this thread are owners of the game, some even since alpha, beta and have played the game for months. So its clearly not about the "attention span excuse".

I for one thought this game was amazing the first month or two but the novelty starts to fade, after doing most things you start to notice that the only purpose is gain credits to buy ships. the game is very shallow, it could be much more, but right now as it stands its shallow, repetitive, tedious, and in the end all that grind has not actual meaning at all.

that is part of my humble opinion, i'm very disappointed at this game right now.
 
IMHO ED is not a difficult game.It is a LONG game, but difficult as in impossible to the point people will cry because they cant do it. no its not. Its actually very easy. If you've been gaming for a while the game is very much a cake.

So i don't think the problem is that the game is from another decade, with 80's mechanics that for the year 2015 are OUTDATED.

Please, don't make the mistake of saying "gamers" now days have low attention span, everyone has almost the same attention span, if you notice people complaining in this thread are owners of the game, some even since alpha, beta and have played the game for months. So its clearly not about the "attention span excuse".

I for one thought this game was amazing the first month or two but the novelty starts to fade, after doing most things you start to notice that the only purpose is gain credits to buy ships. the game is very shallow, it could be much more, but right now as it stands its shallow, repetitive, tedious, and in the end all that grind has not actual meaning at all.

that is part of my humble opinion, i'm very disappointed at this game right now.

I've been saying the whole time that there needs to be more stuff to buy.
But im assuming it will come out on the expansions.
 
Personally I think if something is boring then dont do it. That much is obvious. I've just got back into the game after 6 months out and I think there is loads to do. Others think there is nothing to do. Opinions will always varey.

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IMHO ED is not a difficult game.It is a LONG game, but difficult as in impossible to the point people will cry because they cant do it. no its not. Its actually very easy. If you've been gaming for a while the game is very much a cake.

So i don't think the problem is that the game is from another decade, with 80's mechanics that for the year 2015 are OUTDATED.

Please, don't make the mistake of saying "gamers" now days have low attention span, everyone has almost the same attention span, if you notice people complaining in this thread are owners of the game, some even since alpha, beta and have played the game for months. So its clearly not about the "attention span excuse".

I for one thought this game was amazing the first month or two but the novelty starts to fade, after doing most things you start to notice that the only purpose is gain credits to buy ships. the game is very shallow, it could be much more, but right now as it stands its shallow, repetitive, tedious, and in the end all that grind has not actual meaning at all.

that is part of my humble opinion, i'm very disappointed at this game right now.

If you played for a couple of months then you must have had your monies worth. Most games just don't last long and anything becomes boring after a lot of use. Come back in 3-6 months and you may find some fun again.
 
Personally I think if something is boring then dont do it. That much is obvious. I've just got back into the game after 6 months out and I think there is loads to do. Others think there is nothing to do. Opinions will always varey.

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If you played for a couple of months then you must have had your monies worth. Most games just don't last long and anything becomes boring after a lot of use. Come back in 3-6 months and you may find some fun again.

Well i think my moneys worth would have been if they had delivered what they said they would on the Dev videos and other developer documents :p.
 
Well i think my moneys worth would have been if they had delivered what they said they would on the Dev videos and other developer documents :p.

You know the game is being constantly developed so you also know they couldn't put everything in on day one. Its impossible to please everyone but I would like to know what you are currently missing and/or wanting in the future?
 
You know the game is being constantly developed so you also know they couldn't put everything in on day one. Its impossible to please everyone but I would like to know what you are currently missing and/or wanting in the future?

I know the game is being constantly developed, but i don't consider that as an excuse. You can read the threads about all the requested features and basic features still missing if you want to know what i, and many others want in the future.
 
I know the game is being constantly developed, but i don't consider that as an excuse. You can read the threads about all the requested features and basic features still missing if you want to know what i, and many others want in the future.

Complaining about missing features would be relevant if they had stopped development. They haven't so all that is required is some patience. How ever, I am in agreeance with the statement that the current "end game" is lacking.
 
I know the game is being constantly developed, but i don't consider that as an excuse. You can read the threads about all the requested features and basic features still missing if you want to know what i, and many others want in the future.

I know you know that's why I said you know.


Pacients is a virtue.
 
I know the game is being constantly developed, but i don't consider that as an excuse. You can read the threads about all the requested features and basic features still missing if you want to know what i, and many others want in the future.
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You do realise that if FD did what you are suggesting, the game would never have been released as they could never have finished it. Just be grateful the FD have done what they have so far and stop expecting everything handed to you when YOU want it. Look at Star Citizen, they are still no closer to releasing that game because every time they mention something, the backers demand something else. I wouldn't be surprised if the game never actually gets released to be honest.
 
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You do realise that if FD did what you are suggesting, the game would never have been released as they could never have finished it. Just be grateful the FD have done what they have so far and stop expecting everything handed to you when YOU want it. Look at Star Citizen, they are still no closer to releasing that game because every time they mention something, the backers demand something else. I wouldn't be surprised if the game never actually gets released to be honest.

Its a shame but some people have a false sense of entitlement.
 
Complaining about missing features would be relevant if they had stopped development. They haven't so all that is required is some patience. How ever, I am in agreeance with the statement that the current "end game" is lacking.

The thing is, many people complain that FD keeps releasing "NEW FEATURES WITHOUT FIXING THE BUGS". They beta test, and release with bugs and all and yet day one features that should be there are still missing.


I know you know that's why I said you know.


Pacients is a virtue.

Been patient mate, still am. I still have hope the game can evolve before it dies. ( I really don't want it to die)

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You do realise that if FD did what you are suggesting, the game would never have been released as they could never have finished it. Just be grateful the FD have done what they have so far and stop expecting everything handed to you when YOU want it. Look at Star Citizen, they are still no closer to releasing that game because every time they mention something, the backers demand something else. I wouldn't be surprised if the game never actually gets released to be honest.

I am completely aware that the development of the game could have taken longer, but something in the process of beta sidetracked the development that cause FD to release the game early. What was it? Don't really know. But the lack of basic roadmaps and silence on future to come leaves something to be desired from them. I'm not telling FD to GIVE ME NOW. I'm stating and mentioning on how the game is NOW IMO. I'm not saying that MY OPINION is flawless and has to be stated as a DEMAND OR DIE. I've been here since early beta, so yeah i'm very patient. So please don't ASSUME ( make and ass of you and me) that i'm demanding things.

Star Citizen stated its release around 2016 or 2017 if my memory doesn't fail me, they do have time to work around their problems, but hey we are talking about ED right now. And what was supposed to be released on Decemeber according to the not so set in stone road map and developer videos from KS.

Its a shame but some people have a false sense of entitlement.

So you say that I am not in my right to voice and mention what i see wrong with the game? Specially when i am not the only one?
I'm entitled to voice my concerns, i paid and backed this game so i think i least i have a right to suggest, mention, comment and voice my agree and disagreement.

You do realize that backers gave money to help this game become a reality? And many did simply because of what was promised to them, and that promise changed along the way. Many asked for refund others decided to stay because they wanted to still support FD and ED.
 
I thought the Newtonian model was discarded because the number crunching involved with tracking large numbers of objects in space would impact significantly on server performance. I know in FE2 I had a cheat that allowed you to pilot a military missile with 60g acceleration. If you just pointed and accelerated in a straight line and left the computer alone you would come back a couple of hours later and the machine had stopped dead because the numbers got too big to handle.
I may be wrong of course. I often am.

I don't know that you're wrong, but I've not heard anything about a Newtonian model creating unmanageable numbers before, whereas I have heard people (and if I remember right - I may not - that includes David Braben) saying that Newtonian flight led to 'turreting' or 'jousting' combat.

It did, too - until you learned to fly it. Initially it was very easy to get into a back-and-forth rhythm with the enemy ship. But once you worked out how to take advantage of the mechanic, combat - even for me as someone who preferred a minimally fighty approach to FFE - became much more reasonable. And there was, to my mind, a far greater sense of achievement and involvement just from being able to fly the ship.
 
I thought the Newtonian model was discarded because the number crunching involved with tracking large numbers of objects in space would impact significantly on server performance. I know in FE2 I had a cheat that allowed you to pilot a military missile with 60g acceleration. If you just pointed and accelerated in a straight line and left the computer alone you would come back a couple of hours later and the machine had stopped dead because the numbers got too big to handle.

The servers don't handle the combat. It all happens on the player's machines. Besides, the physics model wouldn't change performance in any appreciable way.

Most flight and space sims use flight mechanics that seem to come straight out of WWII airplanes for a reason, it's the right combination of speed and maneuverability to create nice dogfights. Even flight sims that center on modern aircraft do so if they focus more on fun than on realism; Chris Robers famously slowed everything to half speed when he made Strike Commander, for example.
(And making it feel real is kinds hard to nail down because other kinds of entertainment, such as movies, also tend to slow down modern aircraft enough to allow for dogfights. Thus, many people are used to think of modern aircraft as far slower than they actually are, and would find the real thing unrealistic. Similar to how many people tend to think all frogs go 'ribbit' despite the fact only one Californian species makes that noise — the species that is most common close to Hollywood — and would think the real noises other species of frog make un-frog-like.)
 
I can assure you that Genxav is speaking how things are. I actually do not want the game to die, I want it to be amazing. I also dont want that Mr. Braben runs out of money working on things that are not asked. I expect a bit less than Genxav, for me it would be enough to make all what we now have to be alive.


Like when people asked a reason for all the money they grind -> Mr. Braben created PP and a button to press to lose a million. It would be very important for him to understand that this is not the kind of content we asked.


He has to understand that he has provided us multiple ways to play the game, you can play it in any way you want. One could say that there is a lot of content already. He just made trade to be the only content worth playing. When and if he is balancing the economy, there will be immediately multiple valid professions to choose from. I do not have to just trade, I can go mining, exploring, etc. And what ever I do, I feel like that the game is rewarding. He is just way too stuck in old Elite trading, waayyyy tooo stuck.


I believe balancing wont be "that" easy, but I think getting a reasonable balance would have took less time than implementing PP. And it would have created more content at the same time.


Another simple thing is to make Mission system to be alive. Make us do missions, make us do versatile things to earn money. Not just a docking simulator, what trading is actually all about.
Missions for Wings, signal sources for wings, trading, mining, exploration, piratism etc. for wings. He has all the toys, he is not just making content for those. Then he created another shallow minigame called PP. None was asking another minigame, ever. I have absolutely no idea why he decided to create it. People were actually asking content and upgrades for the minigames we already had.


Make missions where it states that the mission is dangerous, hint the player that it is made for a wing. Then make a place to fly, there waits an army of Elite Anacondas, total bounties at least equal to trade/hour, probably more. Oh, we got a challenge, and we might actually be destroyed. A money sink that is better than, "Click a button to lose a million".


Make it possible to share equally all income from stolen goods between a wing. Make a strong signal source where is a huge battle for a wing and looz0r. Smuggle the stolen goods, share the profits and earn at least equal to trade/hour, probably even more.


Make that exploration have tier 10 scans that you do with your friends, and earn at least equal to trade/hour.


Populate the signal sources with a huge variety of things to be found, things to do, things to challenge you, and not just funerals and weddings.


I am not saying my ideas are the best, but you probably get the point what I mean. There just are so many simple things they could do to improve the game, and they wasted time to do another shallow minigame called PP.


W.T.F!?
 
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You do realise that if FD did what you are suggesting, the game would never have been released as they could never have finished it.

You're missing the point. One easy example is World of Warcraft. They are always releasing content however the game is full of things to do. Elite Dangerous on the other hand is so empty it feels like an alpha game.
 
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