The Powerplay discussion thread.

The worst part of all this is that he even has the option to go Solo or private group. The designs on this game seem to have gone off the rails ever since they dropped offline to make it an "MMO", but then forgot the basic MMO parts like client-server technology, large instances, global chat, and more. Now you've got a system in powerplay that really is designed to be played in Open in large player instances where powers can band together to interrupt activities, but it's pasted on this fractured patchwork of gameplay decisions which results in players simply doing powerplay activities in private group or solo - therefore removing any chance of players countering the activity.

Take Fortify for example. What can be done by a Power that wants to fortify a system, to prevent another power from undermining it? They can't blockade the system because the opfor will just go solo or private. It's stupid. Very frustrated with this PP system after several cycles - it looked so promising at the start but like many things with this game, in practice it just falls apart.

But, but, you can do something! You can out grind them! hahahaha.. hahahaha.. oh sorry, hahahaha.. kind of hurt myself on that one.
 
Yeah, I was a bit whiny and salty about it, because I was upset at my first ever PvP death and a perceived injustice, but that was my main point. The dangers of Open felt manageable before, a small spicy grind of pepper on my delicious plate of food, enhancing it. Now it feels like someone ruined a perfectly good plate of food by dumping a bottle of hot sauce over it.
Open was always "covered in hot sauce", that you avoided it was pretty lucky, or you were away from populated space.

All powerplay did was put a coat of paint on everything. Players who killed others before, just do it for their chosen Power, players who bounty hunted before, just do it for their chosen Power, players who trade, now just do it for their chosen Power. It's the same as before, the only thing that changed was the paint.

I will agree that powerplay is poorly explained, it could be way better in that regard.
 
I tend to agree. Even that other game (EvE) throws a warning when signing up for 'Factional Warfare' and at least it is actually called warfare. It can't be that difficult to code a text box!

Of course, you have it. The only reason things aren't done the way you want is because FDEV aren't able to do it. They can't even code a text box no, they haven't ever done anything like anywhere else. Like say, a confirmation when you delete a save...
 
I have had a good chuckle reading through the last 8 pages...I even learned a few things...would love to know what the 'Lawless' tag means though.


I jumped into PP fairly clueless about it having only lightly read up on it. It became pretty obvious right from the first outing I was a target to be interdicted and robbed by powers aligned to the same major faction and a target to be interdicted and killed by everyone else - so be it. I actually prefer combat in the game but I traded in my Diamondback and bought a Type 6 transporter...packed it out with cargo holds (96 tons), the best thrusters, jump drive and shields I could afford then started shuttling leaflets for a laugh.

I have lost count of the number of CMDR's who have interdicted me and I just run away from them laughing. I nearly bought the farm once when a wing interdicted me...good heart pounding stuff, especially when you have 96 ton of leaflets to deliver lol. On the return trip I fill up with commodities - this is the first time I have traded properly so PP got me to not only try a new mechanic and ship but also a new profession. :D

Powerplay broke the game? Nah, it just changed it a bit. ;)
 
Given that you posted this as a direct quoted response to my claim that the information needs to be in the game and not something you have to research online, can you tell me where in the game this is? At first I assumed this was in the training section, but that doesn't seem to be the case.

Someone may have mentioned this already, but if you go into the Pledge page *In-Game* and select 'Help' in the bottom right hand corner, it gives you info on what to expect after you have pledged.
 
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I don't think a ton of thought was put into how to connect PP to the existing game, it was just added with some broad bonuses and penalties applied.

For example, President Hudson's HQ is a low population system which is Independent, not Federal, so within the actual HQ players won't even get the power bonuses. In the Power's headquarters!!
 
I don't think a ton of thought was put into how to connect PP to the existing game, it was just added with some broad bonuses and penalties applied.

For example, President Hudson's HQ is a low population system which is Independent, not Federal, so within the actual HQ players won't even get the power bonuses. In the Power's headquarters!!

That's pretty silly, yeah. At least you know how your bonuses work though.
 
Nope, no-one mentioned it. I hadn't looked at it before - I just did, and there is nothing in there about any PvE or PvP combat, it only talks about collecting and purchasing. I now know thanks to this thread that part of that 'collecting' is through PvE and PvP combat, but I would never ever have gotten that from the way it's worded.

From the page I'm looking at:

"What is Pledging?

when in a system controlled or exploited by a power aligned with a different major faction than your own power, you can be attacked on sight without penalty and responding will likely be committing a crime.

This works both ways: when in a system controlled or exploited by your own power, you may freely attack vessels pledged to a power whose major faction alignment is different to your own power."

There is more, but I'm not going to type it all out.
 
I tend to agree. Even that other game (EvE) throws a warning when signing up for 'Factional Warfare' and at least it is actually called warfare. It can't be that difficult to code a text box!

Of course, you have it. The only reason things aren't done the way you want is because FDEV aren't able to do it. They can't even code a text box no, they haven't ever done anything like anywhere else. Like say, a confirmation when you delete a save...

I don't want anything at all. I think your 'Facetiousness Monitor' could do with a service. Why do some people take everything so damn seriously on here?
 
Quite an interesting read.

So, easy solution would be to make it clear exactly how the game changes when you start PP.
That would relate to being a target for all other players of a different Power...that should just involve a line of text as a warning as to what exactly players are walking into.
That would help so much. But I have other ideas as well.

For the historically minded who are aware of WW2, there were financial drives at that time called "War Bonds" where events were put on to get the non-military people to give their money to support the war effort.
With this in mind, would it be an idea to be to reduce the "Insurance" costs if a players ship is destroyed, "if" they are pledged to a Power?
Now, I know this may seem cheap to some and barely thought out but if you want to actively encourage Open play, giving more bang for their buck might be the only way to open up PP to open players to the degree where they actively war and don't feel so financially threatened.
Just throwing it out there for discussion as I'd really like to see fights for systems openly encouraged. One thing that does kinda worry me though is the static Jump point, can make it very easy to blockade, is there a way to make it more interesting? Like a few options where a chase for interdiction is required?

I also have issues with the logic in Solo play, I get interdicted when carrying no cargo related to PP or none whatsoever and fired upon by rival faction NPC's...makes no sense and the fog of war isn't really cutting it for me.
As I understand it, there are interdictions from "Hostile" powers at the point where I get my Data, and at the point where I drop it off.
That's fine but I'd like it fine tuned a bit. If I'm carrying PP related goodies, I'm fair game and I wouldn't even mind that ramped up a bit so I feel I earned it, if not then they leave me alone. I'd also like a penalty against those who fire upon an allied ship (since not all NPC characters seem to have sense) and not so much a bounty, but a System Defence reaction. After all, if switched, a player attacking a clean vehicle would only get a small fine until murdering a pilot so that mechanic is fine....but, if allied to that system, you should get some help or what's the point of having Allied status?
If the support comes in, the aggressor should be "wanted" and chased out or owned. If they manage to kill another NPC then fair bounty.
If however, a system is being undermined successfully, maybe reaction times are limited.

Just thoughts.
 
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No Powerplay Merits for protection of home-system?

I'm taking part in Powerplay since three weeks (casual player). Yesterday I noticed something odd: While you get merits for enemy-ship-kills while being in a system belonging to another power there are absolutely no merits for killing enemy ships while being in your own powers space. I do not understand the reasoning behind that. Since powerplay interdiction has increased considerably. So first I got interdicted in Alliance space by alliance enforcers (NPC), disposed of them and got 30 Merits for that. Some time later, back in Federation space two of them interdicted me again, but no merits for that. The same in my powers headquarters-system. I doubt that it is a bug - there must be a cause for that. Maybe to discourage pledgers to just stay in the core systems to farm merits?
Eisen
 
Noticed the same thing and asking if my client was going bananananas. I'm not sure what should be intended or not at this point. Neutrals are still enemy's, but also give bounty's with 15 merits. Invasion forces are protected by local security instead of being the hostiles and the same as what you have here. Not receiving merits for killing an 'Enemy' in a control system.

https://forums.frontier.co.uk/showthread.php?t=162429
 
I'm taking part in Powerplay since three weeks (casual player). Yesterday I noticed something odd: While you get merits for enemy-ship-kills while being in a system belonging to another power there are absolutely no merits for killing enemy ships while being in your own powers space. I do not understand the reasoning behind that. Since powerplay interdiction has increased considerably. So first I got interdicted in Alliance space by alliance enforcers (NPC), disposed of them and got 30 Merits for that. Some time later, back in Federation space two of them interdicted me again, but no merits for that. The same in my powers headquarters-system. I doubt that it is a bug - there must be a cause for that. Maybe to discourage pledgers to just stay in the core systems to farm merits?
Eisen
I always think the same...
An elite annie NPC interdicts you and you get 400CR... it is a joke...
 
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Yup, it's stupid. No merits for killing enemy ships in your control systems, defending should be rewarded too.
Not to mention no merits for killing enemy cmdrs.
 
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