Quite an interesting read.
So, easy solution would be to make it clear exactly how the game changes when you start PP.
That would relate to being a target for all other players of a different Power...that should just involve a line of text as a warning as to what exactly players are walking into.
That would help so much. But I have other ideas as well.
For the historically minded who are aware of WW2, there were financial drives at that time called "War Bonds" where events were put on to get the non-military people to give their money to support the war effort.
With this in mind, would it be an idea to be to reduce the "Insurance" costs if a players ship is destroyed, "if" they are pledged to a Power?
Now, I know this may seem cheap to some and barely thought out but if you want to actively encourage Open play, giving more bang for their buck might be the only way to open up PP to open players to the degree where they actively war and don't feel so financially threatened.
Just throwing it out there for discussion as I'd really like to see fights for systems openly encouraged. One thing that does kinda worry me though is the static Jump point, can make it very easy to blockade, is there a way to make it more interesting? Like a few options where a chase for interdiction is required?
I also have issues with the logic in Solo play, I get interdicted when carrying no cargo related to PP or none whatsoever and fired upon by rival faction NPC's...makes no sense and the fog of war isn't really cutting it for me.
As I understand it, there are interdictions from "Hostile" powers at the point where I get my Data, and at the point where I drop it off.
That's fine but I'd like it fine tuned a bit. If I'm carrying PP related goodies, I'm fair game and I wouldn't even mind that ramped up a bit so I feel I earned it, if not then they leave me alone. I'd also like a penalty against those who fire upon an allied ship (since not all NPC characters seem to have sense) and not so much a bounty, but a System Defence reaction. After all, if switched, a player attacking a clean vehicle would only get a small fine until murdering a pilot so that mechanic is fine....but, if allied to that system, you should get some help or what's the point of having Allied status?
If the support comes in, the aggressor should be "wanted" and chased out or owned. If they manage to kill another NPC then fair bounty.
If however, a system is being undermined successfully, maybe reaction times are limited.
Just thoughts.