Players killing other players "just because" may make the targets leave Open. NPCs doing the same may make players leave the game. It would not expect that it is in Frontier's best interests for NPCs to mimic all types of player behaviour.
Quite.
It's part of why NPC encounters in games — or, at least, in well-made games — are fundamentally different from encounters with players. NPCs, ultimately, have just one objective, one reason for existing: making the game enjoyable for the players.
Particularly, while not even near the top when it comes to skill, I have a far higher tolerance for difficult gameplay, and adversity, than the average player (well, as long as other players aren't involved). Hence why I don't fear that the NPC difficulty tuning might drive me away; before it gets to that point, it would likely have sent packing most of the players that aren't in the game for the PvP, and even a fair number of those that are in for the PvP (as you can't turn off NPC attacks).
I never understand why people write "I quit" postings or comment about a game they stopped playing. Guess it's just me.
I write "I quit" posts if I care about the game, but for some reason it didn't work for me; and in those posts I try to point why it didn't work, why I'm leaving the game.
If I'm truly angry about a game I won't be posting on its forums, where the info I give can be helpful to the devs; I will be, instead, engaging other people I can influence regarding which games they purchase and trying to convince them to avoid the game and/or steering them towards one of its competitors.
Didn't take a read on offline, but without intentions to offend anyone.
How can I expect a game where I'll take influence on one shared galaxy to be offline?
The offline mode wouldn't have a shared galaxy. Or, rather, it would optionally download updates to the galaxy based on what the other players were doing online, key word here being optionally.
Which would suit me just fine. What I really want is to have my own, exclusive galaxy, that only I can influence; I don't really want others messing with what I'm doing, for me it just detracts from the whole experience.
Plus, modding, pausing, cheating, and all the other little things that the game is forced to prohibit in order to be played online. There's a reason I avoid most online-only games, despite the fact my home is served by a very fast and stable fiber broadband connection.
Let me show you this on battlefield as example. Xx copies sold, but 80% stick to play campaign only. You could call mp a fail.
Question is, what can be done to incite more people into playing multiplayer without driving those that have no interest in it away? Most players seem to have little interest in the multiplayer aspect of most such games.
I'm typically one such player; apart from a few MMOs (PvE only, except for Planetside 2, which I enjoy playing because it has no PvE whatsoever), and games without any kind of power progression (think Starcraft, Mario Kart, Street Fighter, and other such games where everyone is always on a level playing field), I tend to simply not play anything that involves strangers in any shape or way. What's more, push me into playing with others — for example, with exclusive rewards that can only be obtained in multiplayer — and I will leave the game instead; I either play with others by choice, or else I don't play at all.
I hope you use "you" as a plural because he is not alone here. Just go on any other forum or Reddit or Youtube or any comments section that is not moderated like this one is. You will understand how many people simply never wish to play the game again and think they wasted their money here.
If you looked only at Reddit or Youtube, you would think WoW should have closed down years ago...