Modes The Solo vs Open vs Groups Thread - Part the Second [Now With Added Platforms].

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I think the big stations have about 5 large parking spaces, 2 - 10 - 24 - 25 and there was another number I've forgotten …

I think there are more: 40 and 32 are two more I know. (I don't think 24 is a large landing pad). I guess I have to better track of that numbers :D

Edit: 9 is an other large one.
 
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[snip]
Also i have the impression that groups like mobius in reality are unhappy with the game and it's features. Because if i would be happy with the feature of maybe encountering an enemy player, why would i choose to dodge this?

The Mobius group is proof that plenty of people do not want non-consensual PvP, not that they are unhappy with the game, as their group, and the mode system as it stands allows them to play the game in a way that they enjoy.

FD give us Open as an anything goes 'group', including non-consensual PvP for those who want it.

The different modes allow the most people possible to be 'happy' with the game, to play it in a way that gives them enjoyment. Is it perfect for everyone in every detail? Probably not, but then not much in life is.
 
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Also i have the impression that groups like mobius in reality are unhappy with the game and it's features. Because if i would be happy with the feature of maybe encountering an enemy player, why would i choose to dodge this?

Talk about grasping at straws!

If we are just going to make random stuff up about people we do not play with, then I think most Open players are happy as it is and really fancy pizza for tea tonight.
Also I believe XBox users want to spend double on the game and PS4 people are demanding Open be closed as it's full of griefers and the WII crowd want better meeples and Star Wars feel adding to the game.

:rolleyes:

Now, I'm off to the Mobius Facebook page and forums so we can have a laugh over how daft you sound trying to speak for the Mobius Group.

I think there are more: 40 and 32 are two more I know. (I don't think 24 is a large landing pad). I guess I have to better track of that numbers :D

24 is a large, I just left my T9 on it when I docked this morning.

Though, again, depending on the station depends if they have a 24. I've seen parks there. I've also seen a storage bay with containers where some pads I've used should be.
So not all stations are the exact same inside, if you look ;)
 
I am surprised people missed this little jewel...

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Originally Posted by Agony_Aunt

I play mainly in open these days. No idea what you are talking about. Most people on my friend list play in open.

Hmm... perhaps you are lacking in-game friends to see all the people playing in open.


Yeah if i ever met one that wont blast me away maybe i'd make some friends....

This is a reason why people play solo/group and NOT in open and a major one.


As for you rckstr, as I read your posts I keep seeing words like, feel, maybe, could. You entire argument about the state of open is just speculations geared to make your position on what changes you want done to the game seem more feasible.
 
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Currently FD doesn't have plans to make changes regarding this "issue". History itself is a prove that just because there are no current plans, this will never change. If it would have always been like some people in charge decided it to be, we would live in a very different world.


Once again, the game is 7 months old. It's selling well, there is no need for the devs to change it. They are happy with it, players are happy with it. The devs having said only last week there are no plans to change it, I can safely say, there are no plans to change it.

While I'll concede in the distant future they may make changes, building your hopes up for an imminent change is futile
 

So not all stations are the exact same inside, if you look ;)

:eek: There are differences? :eek:

;)

In my little corner of the galaxy there are no stations with parks and plants and other fancy stuff. Had to visit Sol to see such stations.

It's strange I land a lot on large pads, but I never thought about remembering the numbers… Noticed the very slight differences between stations, but never thought about that this would change the number and numbers of landing pads.
 
:eek: There are differences? :eek:

;)

In my little corner of the galaxy there are no stations with parks and plants and other fancy stuff. Had to visit Sol to see such stations.

It's strange I land a lot on large pads, but I never thought about remembering the numbers… Noticed the very slight differences between stations, but never thought about that this would change the number and numbers of landing pads.

It helps when in larger ships (like a sluggish T9) if you know where each pad in a station is.
(also when smuggling and you whiz in, knowing if you've got to slow down sooner rather than later)

Things like knowing about the red/green lights help you find your directions - so if you have green to your left, 24 and 25 will be front centre, last 2 pads below you near the back.

Pad 10, red lights to the left and the pad is to the left near the half way mark, 6 is facing it the other side and 2 is below you near the entrance.

You get the idea :)

I'd suggest a trip to solo mode and a play at a station to see where the pads are, it does come in handy to know.
Just dock/ undock and chill out watching the pads as you come / go.

Also, empire space has loads of nice stations, all white and pretty ;)
 
Just because FD created the ability to "jump" between modes, they maybe expected different numbers of "separation" that we currently have? Maybe (though they have no plans on changing things at the momemn) FD would have created a different environment if the knew or expected such numbers we currently have. And i'll make the imprudent guess that still more people would have sticked with the game instead of leaving it, when FD would have changed their minds during development regarding the modes and mode switching.

Why would they change their mind about mode switching whey they successfully received £1.5 million from backers after promising this very feature? You keep implying that this is a recent bolted on feature. It isn't, it was part of the funding campaign.


And i'll make the imprudent guess that still more people would have sticked with the game instead of leaving it
Are you some how implying that open players are somehow more valuable to the developers than everyone else? You are advocating an action that will likely cause a lot of players to leave just so you stay.


Also i have the impression that groups like mobius in reality are unhappy with the game and it's features. Because if i would be happy with the feature of maybe encountering an enemy player, why would i choose to dodge this?

That's a pretty sweeping statement, I'd like to see you back that up with some antidote evidence

Question for you.
One of the paid expansions is likely to be walking around ships, and if memory serves me, part of that will be the ability to board and take over ships.
If that expansion is for both open and solo players, are you going to concede that all modes are equal in FDs eyes, or will there be anger than solo/group player are able to pirate NPC ships outside of open?
 
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If that expansion is for both open and solo players, are you going to concede that all modes are equal in FDs eyes, or will there be anger than solo/group player are able to pirate NPC ships outside of open?


/raises hand

OH! OH!

Pick me!

I know the answer!

Pick me!

/jumps about

MEEEEEE!

Over here!!!
 
Also i have the impression that groups like mobius in reality are unhappy with the game and it's features. Because if i would be happy with the feature of maybe encountering an enemy player, why would i choose to dodge this?

That's a pretty sweeping statement, I'd like to see you back that up with some antidote evidence


He can't all of his arguments have been pure speculation. Mobius is apparently an anathema to him because it is a successful example of putting effort into a group, which has been suggested to him multiple times for his ideas, yet he is unwilling to create a group and put the effort into the attempt so it is better to try and make what is a success something other than what it is .
 
Also i have the impression that groups like mobius in reality are unhappy with the game and it's features. Because if i would be happy with the feature of maybe encountering an enemy player, why would i choose to dodge this?

We* are (more or less) given a choice of when to meet an enemy player, it is a choice that for us makes the game better — often much better — and we cherish that choice. Even some of us that play mostly in Open, and thus that choose to be available for PvP most of the time. Simple as that.

Or, in other words, we are happy with the game, or at least with this specific feature. We wouldn't be happy if the choice of modes was removed from us.

And, for the record, from the start DB made it perfectly clear, and repeated multiple times in different ways and venues, that players would be able to choose who they interact with, and he explicitly mentioned that choosing to never meet anyone else was a perfectly valid choice. If you don't like the fact that any player can choose to simply ignore you and never ever meet you in the game, then the one that has an issue with how the game works, with its features, is you; those of us that choose to not meet you are just using an explicitly promised feature of the game in its intended way.

* generalizing a bit, but from this thread I guess it's fairly safe to assume that this applies to many, perhaps most, of the players that are defending mode switching.
 
He can't all of his arguments have been pure speculation. Mobius is apparently an anathema to him because it is a successful example of putting effort into a group, which has been suggested to him multiple times for his ideas, yet he is unwilling to create a group and put the effort into the attempt so it is better to try and make what is a success something other than what it is .

You can't make the sort of group he wants, as has been stated many times already, it has nothing to do with effort and everything to do with practicality. Mobius is the simplest large group you could make thats why it works, the reason you don't see lots of other groups is because as soon as you add any complexity it becomes near as much to regular open as makes no difference.
 
I'll call an ingame mechanic that prevents me from meeting others (without taking modes or timezone) a fail, or design error. Because i thought that a client/server architecture with regions was dismissed because they didn't want to separate those regions?

If the game was about dominating regions of space, like an EVE with joysticks, then it would be a failure. But that is clearly not what was intended for ED.

On the other hand, in a game where one of its core concepts was allowing players to meet each other, or not, at their own choice and leisure, it's an acceptable sacrifice in order to improve responsiveness for everyone. I doubt you would want to be put in the same instance as someone from halfway across the globe, or someone that is having bad latency issues with his ISP, as having a mutual ping over a thousand might make the game unplayable for both.
 
You can't make the sort of group he wants, as has been stated many times already, it has nothing to do with effort and everything to do with practicality. Mobius is the simplest large group you could make thats why it works, the reason you don't see lots of other groups is because as soon as you add any complexity it becomes near as much to regular open as makes no difference.

Could still do a social media based group, use Facebook / Twitter etc to organise stuff.
Meet up for comps / free for alls etc.. at set locations / times in anarcy systems etc.

The only reason you'd use a Group in the setting Mobius did, is to kick anyone who does not want to follow any rule set put out for a given event.

So if you were doing Wing on Wing in small pad ships only and some turned up in Pythons.
To stop them disrupting the nights gaming for everyone you can kick them out of the group.

Or do it in Open, advertise it and have 2 Wings of Anacondas as your own "law enforcement" while the games take place.
 
You can't make the sort of group he wants, as has been stated many times already, it has nothing to do with effort and everything to do with practicality. Mobius is the simplest large group you could make thats why it works, the reason you don't see lots of other groups is because as soon as you add any complexity it becomes near as much to regular open as makes no difference.

That may not be entirely true, as presumably if you are part of a group you will be (slightly?) more likely to meet up with other players (and that's one of the big issues here, that some of these Open players never see anybody) in that group than if you are just in the Open group. I don't know, and hopefully others will jump in to correct me if that's not technically going to happen.
 
You can't make the sort of group he wants, as has been stated many times already, it has nothing to do with effort and everything to do with practicality. Mobius is the simplest large group you could make thats why it works, the reason you don't see lots of other groups is because as soon as you add any complexity it becomes near as much to regular open as makes no difference.

Rckstr's primary driving motivation is, according to him, to meet more people. You don't even need a separate group for that. Jump into the Elite Groups forum and look for a group that feels suitable. Perhaps a group dedicated to the same Power or one that has a good history of inter-group encounters. One that plays in Open. Join up, meet up, enjoy.
 
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Just because FD created the ability to "jump" between modes, they maybe expected different numbers of "separation" that we currently have? Maybe (though they have no plans on changing things at the momemn) FD would have created a different environment if the knew or expected such numbers we currently have. And i'll make the imprudent guess that still more people would have sticked with the game instead of leaving it, when FD would have changed their minds during development regarding the modes and mode switching.
Also i have the impression that groups like mobius in reality are unhappy with the game and it's features. Because if i would be happy with the feature of maybe encountering an enemy player, why would i choose to dodge this?

No, I am really happy with the game. I enjoy being able to have the occasional meeting with a friendly player in Mobius.

Don't assume that other people are going to enjoy the same things as you. I avoid PvP and unwanted interaction because I find it boring. What works for you won't necessarily work for others.

I could talk about personality types, such as introverts and extroverts. There isn't a right way to exist, and there isn't a right way to play the game. The current modes allow Elite: Dangerous to appeal to several different personality types. They should stay.

Cheers, Phos.
 
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