he, not really.
i am a game modder, and trust me, all that whining about balance will still be there, its just changing direction towards us who create the mods instead.
Please, please don't join ALD! If he joins the ALD, I believe poor Roen will have a new thread on the same topic in a week...
Maybe the magically 5th column, as they don't have a sub-reddit that I know of.
Damn, you denominator, damn you! <shaking fist>
Next time I find you, Mr. Denominator in your wing of Mr. Fraction and Mrs. Numerator, I'm so taking you down!
I'm pretty sure some of us have nice ideas though : what would make a decent reward system guys ?
The Op is quite wrong. The reason why PowerPlay will ultimately fail can be found here:
https://forums.frontier.co.uk/showthread.php?t=163821
The rewards are divorced from the faction's success and can be bought. Until that is fixed arguments about how factions are organised are at best moot.
I said, bring me the correct data, provided and affirmed by DEV. So far you have not succeed to do that. Your claim still is estimation and is not valid.
The correct data is?
And also present me the formula you are showing. Tell me exactly where does the distance to capital is added. This is math. Show me the spot.
Let us see how your university education has provided you the scientific approach to a problem. It may look a small error to you, but it is an error.
This error provides an essential question. Is your math right?
If your math still fails to get correct answers and you claim estimations, you would be sending satellites to hit the moon with your calculations.
Right now you are scaring players form expanding their power because your satellite is about to hit a moon.
Ok have a blast, show us how you calculate this accurately. No we do not want estimations. We want exact and accurate match with all powers presented.
Else your formula is out from the window.
Let us look at empire with 100 less systems in control. They are hitting turmoil. - Can you provide me example why our system with 100 stars more is not yet in turmoil. - Is there some other type of formula presented to Winter vs Empire? If that is the case, show us the formula which has been affirmed by DEV.
Now for the past days I have been trying to explain you a problem which a child could approve. -
So what is the formula presented to us. I is potentiometer which can be twisted to give out certain data. Turn the and there you have it.
Trust me, I am an engineer and this is a one way to put your entire power to question it's basic concept of your "orders". There is a lot wrong calculation in them.
You have all the given data in the game, put them to spreadsheet and start crunching the numbers. Eventually you will get the correct answer to this.
I did my math, damn I love to keep this to myself. Now it is your turn to lighten your knowledge.
But as long you are throwing in a potentiometer, you are not going to enforce anyone with orders that has no valid base. - Thank you.
Here is what I would propose, not so much as reward but less of a punishment, right now PP uses a carrot and stick system, the stick is very rash and the carrot pretty lame, that must change.
1.Remove the merit decay.
2.Make the ranks harder to reach (sort of like the Pilots federation ranks)
3.Remove or significantly lower the weekly salary
4.Make the merits more like community goal events, a commodity that is bought at a price and sold at another with about 1000 or 1500 profit per unit.
5.Give an appropriate cash reward for the contribution to an specific goal, lets say that a system is successfully fortified, and you are in the top 40% contributors, you get x cash at the end (similar to a community goal) and maybe the reward being greater the further away it is from the capital.
6.Each sucessful week or rank up, give players of each power a "thank you" letter from the officers and leaders of their respective power.
7.Powerplay is mostly made for advanced players, please don't reward with class 1 modules. Even if they are side grades, make them make more sense in the meta, right now there are only 3 or 4 decent ones.
What are the goals of my proposal:
1 reinforce loyalty and roleplay.
2 more freedom, make the player not feel like they are chained, losing 100Million if they don't play this week.
3 make it profitable and a viable route to make a living without being imbalanced with the other professions.
Right now a lot of players are alienated with the current system, and the ones that are left playing will keep suffering until they eventually give up. It wasn't too obvious when the system wasn't fully understood, but now it is becoming more apparent.
As a bonus, i would increase the cash rewards of everything by 25% if in open play, just to promote more online interaction.
Power exploited overhead approx
winters 377 711 724,09
hudson 543 2160 2163,55
lavigny 372 694 695,66
torval 301 368 368,53
mahon 177 74 74,94
patreus 210 107 125,15
aisling 196 101 101,75
li 155 50 50,32
delaine 143 39 39,52
antal 93 10 10,87
winters 425 1021 1037,37
hudson 557 2332 2335,25
lavigny 526 1964 1966,64
torval 383 758 759,21
mahon 259 234 234,78
patreus 272 242 271,94
aisling 289 325 326,18
li 228 157 160,17
delaine 204 114 114,73
antal 121 23 23,94
winters 500 1667 1689,19
hudson 585 2702 2705,43
lavigny 672 4096 4100,87
torval 474 1437 1439,14
mahon 369 678 678,96
patreus 327 429 472,51
aisling 382 752 753,28
li 325 459 463,89
delaine 249 208 208,62
antal 135 33 33,25
You can even use the formula on the graph, it should work too.
I only disagree with #5, as that turns it back into a ladder. And ladders are the worst construct possible:
- can't predict what reward level you could reach, preventing a rational decision if that's worth the effort to you.
- you grind against the jobless with no life, no family and nothing else to stop them from playing 24/7
So, your saying all the hazzle of overheads is in upkeeps, so people can actually see them and all this propaganda to stop progress have been just empty.
I can see the upkeep costs and many systems provide even more than 100CC/W. How is that a bad thing.
In which part of the formula does it come out? - Show me the formula behind your calculations.
In which part of the formula does it come out? -
Show me the formula behind your calculations. I know there is exact number given to how many systems are being controlled.
You are saying you need systems with less next doors and high incomes. But that still does not provide any proof of your yk3 formula.
Even less it proofs your claim about distance being the horrible monster to suck out your power. Distance has affection in preparations. Yes that is there.
You can see it. But after that, provide me the data.
You have to provide me the exact formula, or sheet which will provide you the exact number correctly. Then present your data as a fact.
You again add some extra which is not presented in overheads. You come up with imaginary overheads there.
Your method of calculating money is like buying an earthquake with a penny. Please...
In my opinion it is far more important to check what system you are buying and how fast will the enemy hit it to make you pay for it.
If you buy all the systems next to enemies, trust me you will pay for them too. That is purely turmoil caused by system selections.
If you select systems which has bad income and they cost like crazy while under attack, what is that system good for?
Yes it is close to capital. WoW, but that has absolutely nothing to do with general budjeting of an entire power.