Unknown Artefact (or artifact) Community Thread - The Canonn

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Theres always a fresh perspective that can help,, i'm getting more curious now about the unknown artifact, and started to follow the theories,,and experiments.
i was wondering if you are trying to decipher what it communicates,,or to just activate the thing.
although i cant translate it,, i can imagine what it is. and from reading through web page entries around the subject on whats been tested i believe like DB says, the clues are already there,
although maybe i'm just new to whats been tried, but it looks obvious what to do,, although i think maybe youre distracted too much by the comment have you listened to it,,,
i've only seen the videos of the artifact,or any of the objects i think are required, but maybe you should look at what else makes that sound rather than the artifact.
 
Common Sense is overrated. With common sense always dominating we wouldn't have such bizarre things like quantum physics now.


Without common sense we would have never "noticed" quantum anything ;)

Not trying to derail, or anything just trying to widen the tunnel vision...
 
Add Merlin to the list, just to be on the safe side :)
Are you recording?

I can try. Streaming to Twitch from a Mac is... unpleasant. It's usually not as simple as XSplit is (FMLVE + CamTwist + Soundflower + whatever else is needed these days, plus having all the stars aligned & taking an FPS hit). I haven't tried OpenBroadcaster yet, so maybe I'll give that a go. If I get it working, I'll drop a link here.
 
Theres always a fresh perspective that can help,, i'm getting more curious now about the unknown artifact, and started to follow the theories,,and experiments.
i was wondering if you are trying to decipher what it communicates,,or to just activate the thing.
although i cant translate it,, i can imagine what it is. and from reading through web page entries around the subject on whats been tested i believe like DB says, the clues are already there,
although maybe i'm just new to whats been tried, but it looks obvious what to do,, although i think maybe youre distracted too much by the comment have you listened to it,,,
i've only seen the videos of the artifact,or any of the objects i think are required, but maybe you should look at what else makes that sound rather than the artifact.
Well I suggest you look at the Elite Dangerous wiki page of the Unkown Arterfact (found here) and see what's been done and such, I've been trying to add to it when something comes to mind that hasn't been added though...it's hard to remember what is there to what is in my head.

I can try. Streaming to Twitch from a Mac is... unpleasant. It's usually not as simple as XSplit is (FMLVE + CamTwist + Soundflower + whatever else is needed these days, plus having all the stars aligned & taking an FPS hit). I haven't tried OpenBroadcaster yet, so maybe I'll give that a go. If I get it working, I'll drop a link here.

OBS is what I'm using right now and it works well but I'm on normal PC Windows 8.1 though I had a sound problem with exporting to youtube from twitch, however changing a setting or two and such fixed it......weird....but it's pretty simple to understand after a while, I can show my settings to you if you want.
 
I can try. Streaming to Twitch from a Mac is... unpleasant. It's usually not as simple as XSplit is (FMLVE + CamTwist + Soundflower + whatever else is needed these days, plus having all the stars aligned & taking an FPS hit). I haven't tried OpenBroadcaster yet, so maybe I'll give that a go. If I get it working, I'll drop a link here.

Obs is what I use as well, they do have a good you tube guide on how to set it up on pc.

Maybe there is one for mac as well.
 
Well I suggest you look at the Elite Dangerous wiki page of the Unkown Arterfact (found here) and see what's been done and such, I've been trying to add to it when something comes to mind that hasn't been added though...it's hard to remember what is there to what is in my head.


Thats what i reviewed through earlier while at work,,, and the clue is already in there.. only 1 item had an effect on it,, the Sap 8 core container,,
  • Sap 8 Core Containers = Colour of the emissions change?
now not knowning much about these objects myself since their addition to the game apart from seeing the item listed in the commodity market,, and the mission on BB, i started to look for info on those, , Do Sap 8 core containers make a sound? and can i ask,,, how many did you try next to the artifact,,, if it was just one i'd imagine just a small change in emmisions,, its still waiting for the other 7 of them,, Sap 8 core container not a clue either? fits nicely onto the 8 pods of the artifact i would assume.
Has anyone tried putting 8 'Sap 8 core containers' nearby and see if it has an effect? if not ,, i'd like to be there when you do try,
 
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Has anybody tried bringing two or more together to see if that changes anything? Maybe they are separate parts of a whole?
 
Well I suggest you look at the Elite Dangerous wiki page of the Unkown Arterfact (found here) and see what's been done and such, I've been trying to add to it when something comes to mind that hasn't been added though...it's hard to remember what is there to what is in my head.


Thats what i reviewed through earlier while at work,,, and the clue is already in there.. only 1 item had an effect on it,, the Sap 8 core container,,
  • Sap 8 Core Containers = Colour of the emissions change?
now not knowning much about these objects myself since their addition to the game apart from seeing the item listed in the commodity market,, and the mission on BB, i started to look for info on those, , Do Sap 8 core containers make a sound? and can i ask,,, how many did you try next to the artifact,,, if it was just one i'd imagine just a small change in emmisions,, its still waiting for the other 7 of them,, Sap 8 core container not a clue either? fits nicely onto the 8 pods of the artifact i would assume.
Has anyone tried putting 8 'Sap 8 core containers' nearby and see if it has an effect? if not ,, i'd like to be there when you do try,

Aren't there 12 "pods" on the UA? I think this idea was suggested before, I don't think it was tried though.
 
Right this took me ages, gonna move on from trying to convince people from here on.

This is the audio mentioned here : https://forums.frontier.co.uk/showthread.php?t=162998&p=2506927&viewfull=1#post2506927

You can almost SEE the dots and dashes. Ignore pitch, dots are a short brief sound, dashes a sort of wavering sound.

The black lines are to indicate spaces between letters, the big black block space between words.

https://www.dropbox.com/s/tlnspuadjyhw8rx/Seega.png?dl=1

http://netninja.com/wp-content/uploads/2013/01/morse_tree.jpg

And unless I've completely misheard this one, the answer is the place one UA was discovered!

Maybe I am not doing this right but I get SEEGAPORT as the morse code translate..... is that anything to anyone.....:mad:
 
There are 3 seega ports one at lugh one at timocani and one at LTT 17422

All three are , corporate government systems, all three are outposts, all three are more than 100 ls away for the arrival point, all three do not have black markets.....
 
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Here's a short summary of why I find Jmanis and QorbeQ's work convincing:
1. From the recording at SEEGA PORT, QorbeQ's colleague found PORT without prompting and SEE... PORT when primed with 'S' being the first letter. That's unlikely to be chance.
2. I can't see how Jmanis' extracted alphabet could have been done without the theory being correct.
3. The reverse engineering of the game files supports it. Spoilered for those who disapprove of that technique...
The audio for the UA includes the exact same files as the audio for the nav beacons, which are well known to produce morse. There was no reason to reuse those files if the UA wasn't producing morse, and no other objects in the game use those files.

I also want to address the method of using the known location name to decipher the audio. There is nothing wrong with that technique. In fact it's the most important technique in cryptanalysis and is almost mandatory for anything that isn't trivial. But obviously simply saying "this piece of audio corresponds to the location name" doesn't prove anything, it's necessary to apply the proposed solution to either deciphering other parts of the message or predict the contents of other messages. I believe Jmanis has done a pretty good job of the later. I haven't seen much said about the former; is there other data in the signal or does the location name simply repeat?

Edited as the post I've replied to has been deleted.
 
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The problem is how do we prove independence? If I say, "I listened to it and I think it's morse", that's not going to satisfy anyone, right? I know I'm entirely independent of Jmanis and QorbeQ, but you've got no way to know that.



People get offended when they feel that scepticism has crossed over into intransigence. Of course, exactly where that line is varies from person to person (and I'm making no judgement about this case). People also often feel that a criticism of their work is a criticism of them, even when that's not the intention.

Here's a short summary of why I find Jmanis and QorbeQ's work convincing:
1. From the recording at SEEGA PORT, QorbeQ's colleague found PORT without prompting and SEE... PORT when primed with 'S' being the first letter. That's unlikely to be chance.
2. I can't see how Jmanis' extracted alphabet could have been done without the theory being correct.
3. The reverse engineering of the game files supports it. Spoilered for those who disapprove of that technique...
The audio for the UA includes the exact same files as the audio for the nav beacons, which are well known to produce morse. There was no reason to reuse those files if the UA wasn't producing morse, and no other objects in the game use those files.

I also want to address the method of using the known location name to decipher the audio. There is nothing wrong with that technique. In fact it's the most important technique in cryptanalysis and is almost mandatory for anything that isn't trivial. But obviously simply saying "this piece of audio corresponds to the location name" doesn't prove anything, it's necessary to apply the proposed solution to either deciphering other parts of the message or predict the contents of other messages. I believe Jmanis has done a pretty good job of the later. I haven't seen much said about the former; is there other data in the signal or does the location name simply repeat?



I'm sorry it's come to that for you, and I hope you'll reconsider.

Hi, so yes - a 'known plaintext' is very important...

Also, making predictions based on a theory is, I'm sure we all agree, a core part of 'scientific' investigation.

Personally - I feel comfortable enough to have a crack at taking some 'orse' (see my earlier post - I'm calling it orse' instead of morse) that's been recorded in an unknown system, and attempting to crack it.

I'd want it from the honk, to just after the end of the last 'letter'. I can get my headphones on it tomorrow before Murray plays his quarter final...
 
While crossing space & testing locations tonight, I thought about what possible outcomes might directly come from the UA. Not long-term, but what we might get out of it short-term & what we should be looking for. Forewarning: the UA acts like a cargo canister, so many of my thoughts are centered around "what can we do with a piece of cargo".

* The sound itself - Maybe some message hidden in the sounds made by the UA itself. It seems obvious to me that Morse is in there, but what else might be is unclear.
* A mission - Possession of the UA in a specific location triggers a mission to be available, presumably involving the UA itself.
* A Point-Of-Interest - Similar to the Voyagers & Debris Fields, a special location in space (visible from the "Navigation" panel).
* Access to a previously inaccessible system
* Special Normal Space behavior - Jettison the UA, see it do something special.
* Upon arriving in the correct place, a wormhole appears, ripping apart the space-time continuum, sucking through our hapless ships & emerging in a distance system surrounded by... - Sorry, got carried away.

So what am I missing? What else do we think we should be looking for?
 
Another idea, regarding ripping apart the space-time continuum —perhaps with a team of two, someone could try jumping to witchspace while directly next to the UA, perhaps even plotting a course "through" it (and thus the distortion around it)?
 
Further to this, Out of the Darkness is pretty clear that:
The Oresrians were the first batch of Thargoids that humanity met and fought in a "skirmish", i.e. what we call the First Thargoid War, and what Michael Brookes referred to as a lost "scouting party" we destroyed that the Thargoids are now looking for. What happens in the book at Peregrina could very well explain the quarantine that appears there, whether or not the UAs are related to the events in Peregrina remains to be seen - they could be some form of more forward scouting by the Thargoids looking for their earlier scouting party.

If we are really unlucky they are Klaxians...

As you say, it is also unclear whether humanity actually made peace with the Oresrians as they might have based on the old lore. A strong indication that we did though is the planet Quy in Quiness system. Take a look at the FFE lore for it, and then take a look at the planet itself in the Galaxy Map, particularly it's description. Thargoids are not coming... they are already here! (i.e. note lack of the word "indigenous" in the description of the planetary life).

I checked Quy tonight (both the port nearby & the planet itself). Even jettisoning the UA close to the planet (17Mm away), there was nothing of interest. The usual chitter changes, but that's all I could detect in the sound. I may post video later.
 
The Unknown Artefact looks like a nav beacon to me. I have no idea how the federation got their hand on those but i suppose there must be some supply officer in a far, far away system who is very embarrassed about losing a 500 pieces cargo of top tech beacons during his transit in the Orion-Cygnus arm

Also, we look like a bunch of car drivers failing to understand the purpose of a lighthouse from their unadapted and terrestrial point of view
 
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