Hi guys,
This is what I have come up with.
UA Part 1 = Chittering morse.
You have a honk as the marker for start and end of chittering...
There's a kind of fast stretched clicking that accompanies the chittering "location block".
The stretched fast clicking begins then immediately after the chittering starts.
UA Part 2 = Homing Signal
The homing signal is not made up of sounds but I use the honk as a start point, it is instead made up of he purple and green flashes that the UA gives off.
I use a 4 min timer from when I eject the UA and only start counting the colour pulses at the time of the first honk.
The pattern of purple and green pulses is randomly generated and it is only the count ratio that is important.
I have scanned 22 different systems and I have the following results, in my lowest green count system (ONDI ) I have 3 green pulses and in my highest green count systems (HIP 359 & ERISHA ) I have 11 green pulses.
See my image below.
My theory is this, it is a game of hot, hotter, boiling, cold, frezzing, sub zero ect with the green pulse count being the key.
The higher the green pulse count the closer to where we need to go, just like traffic lights, green is go, red is stop ( or in this case, purple is stop ).
My aim is to arrive in a system where all the pulses are green and that is the home system that we need to take the UA to.
http://i361.photobucket.com/albums/oo60/Alison47896/hot and cold image.jpg
Well then... a scientific result with repeatable results. Just what this thread needed. Great Work!
Perhaps you could run a similar analysis on the sounds that the individual stars emit on the galaxy map with all the music turned off. In the past I thought that there might be a correlation there somehow but without proper skill and equipment I couldn't verify.
Either way fantastic effort everyone.