Sarah Jane Avory
Retro Queen
Lost my Asp last night in a 1v2 versus a Cobra and Viper.
You could be nicer.![]()
Okay!
Lost my Asp last night in a 1v2 versus a Cobra and Viper.
You could be nicer.![]()
I personally think in some areas the combat AI is way too easy right now and a bit of a joke. There's some serious holes in its logic, but I'm addressing all those now. Players reversing was high on my list, and on my build that's sorted. So by the time I'm done (and until someone tells me to dial it back) high ranks (especially Elite) will be showing no mercy.But lower ranks will be made easier. See, I can be nice...
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Does the last sentence means that the missiles actually WILL DO SOME DAMAGE ?
If so, than YES, this can be fun. I only hope that missiles will work for players too, not only for NPCs.
Okay!Next time it'll be 1v3... like 3 x the new improved AI Elite Vultures!
How's that?
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@geoffrey.hdt
I agree with you and I don't. NPCs should be harder to get away from...however, with SJA making higher rank NPCs smarter and the fact that you can't control what rank interdicts you, we are going to have some angry commanders who get blown up by Elite Clippers.
Well I literally just asked her and she said no they don't as they don't need too. As a said they use lateral and vertical thrusters instead very effectively.
Ehm, this sounds a bit unfair in Solo, if there is no possibility to recruit NPC wingmens.
Well, currently you are seeing some angry commanders who get blown up by players...if they would learn to escape dangerous NPCs, there would be way less whine about piracy on the forum.with SJA making higher rank NPCs smarter and the fact that you can't control what rank interdicts you, we are going to have some angry commanders who get blown up by Elite Clippers.
Don't expect fair here SJA is on a crusade to make the AI as hard as she can, till she's told to tone it down as she has admitted, and seems to be letting herself egged on by a small vocal minority in these forums.
I think some people at FD are forgetting just who funded and helped make this game happen.
I believe majority of players complaining the AI is too hard are beginners.Don't expect fair here SJA is on a crusade to make the AI as hard as she can, till she's told to tone it down as she has admitted, and seems to be letting herself egged on by a small vocal minority in these forums.
I think some people at FD are forgetting just who funded and helped make this game happen.
Ah no, I am not complaining about hard AI. It is just not fair that NPCs can have wings and I (as a Solo player) cannot have NPC wingmens. I am 100% for a hard and smart AI. But let the game allow me to fight NPCs in the same number. 2v1 can sometimes by fun, but 3v1 is not doable with smart AI.
Or, more precisely, I welcome smart AI, but I must have same conditions as NPC has. For example NCP wings against player without the wing option is bad. Similary it will be bad if missiles or any other weapons fired by NPC will make bigger damage than players weapons/missiles. At least if NPCs are using the same ships and weapons as players do.
I've been testing the new tactic. Against 2 Elite vultures it is brutal. Flying in reverse just gets you killed.
I personally think in some areas the combat AI is way too easy right now and a bit of a joke. There's some serious holes in its logic, but I'm addressing all those now. Players reversing was high on my list, and on my build that's sorted. So by the time I'm done (and until someone tells me to dial it back) high ranks (especially Elite) will be showing no mercy.But lower ranks will be made easier. See, I can be nice...
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Ah no, I am not complaining about hard AI. It is just not fair that NPCs can have wings and I (as a Solo player) cannot have NPC wingmens. I am 100% for a hard and smart AI. But let the game allow me to fight NPCs in the same number. 2v1 can sometimes by fun, but 3v1 is not doable with smart AI.
Or, more precisely, I welcome smart AI, but I must have same conditions as NPC has. For example NCP wings against player without the wing option is bad. Similary it will be bad if missiles or any other weapons fired by NPC will make bigger damage than players weapons/missiles. At least if NPCs are using the same ships and weapons as players do.
Whats your point? They don't use FAoff yet by using lat and vert thruster very effectively it amounts to the same thing really. Lets not avoid the main point he's making by arguing over terminology.
Dunno but I was under the impression the atmospheric flight controls and slow yaw was to avoid fights turning into "turrets" in space or "jousting in space" yet it looking like all these AI improvements are doing just that.