Weeks of hard grinding, all gone in an instant (please help)

It's not. It's a bug with the docking system. A refund should be given !

The crash is due to a bug. But the money issue is due to lack of insurance. From a shieldless trader. How odd.

If you are not in the mood do not open the following ;)

nelson-ah-ah-300x228.jpg
 
It's not. It's a bug with the docking system. A refund should be given !

I'd find it hilariously appropriate if the refund was for the faulty docking computer alone.

Anyone who has watched the AI carcasses pile up because of their docking/piloting mishaps should be very wary of using the same system they use.

Less than 15 minutes into my first non-tutorial play session ever (back in early Beta 1), I saw three ships wedge themselves in the letter box and be slaughtered wholesale by the stations guns. I haven't seen anything since that event that has made me want to play Russian Roulette by equipping a docking computer.

Docking computers in the year 3100 are like self-driving cars from 1984. Yeah, you could probably build one that worked well enough to get from the end of the driveway to the garage for a short tech demo, but put them into mass production, then give them to everyone, and you'd probably have knocked 30 years off life expectancy at birth in all industrialized nations. That's how bad docking computers still are, if one can judge by AI vessels. They'd be illegal if there wasn't a huge market for scrap and animal meat the mishaps involving them provide.

90 seconds of casual effort, or the docking computer? The soup, or the special?

https://youtu.be/0si4c0QAY_Q?t=90

Every time you use the docking computer, you are ordering the special. Maybe a Thargoid larvae will burst out of your chest, maybe not, but is it a risk you really want to take?
 
I think you need to roll it back a bit. The money would not have been an issue if the bug was not there. Don't gloat too soon ! :)

You are right: the bug is what triggered all of it. But still. If a car is crashing into my car and I don't have a safety belt, sure the other car is the cause the accident, but I am still to blame by making it worse that it should have been.
Bottom line: don't fly without insurance. But everyone knows that. Supposedly ;)
 
NEVER trust your docking computer if you do not have the Insurance. I call fowl play . ONLY time my docking compute has failed was when I didn't have enough credits for insurance.
 
I never fly without insurance; it's a lesson I let others teach me. Flying shieldless is something I am guilty of when ferrying a stripped down hauler between shipyards, but that is my responsibility for a screwup. I save up extra to keep ships parked instead of selling them just in case. I fully expect that next update will come with a docking computer disclaimer, rather than an insurance discount (though I still think it makes sense considering the collision fine exemption).

Just to check, I only know of two ways to turn off the docking computer: throttle up, or disable the module in the right panel. Neither way is ideal when your ship is being slammed straight down at near max thrust and there is something in front of you. I probably still won't install one, but out of curiosity, which method is more effective for last-minute saving the ships that don't play nice right now?

Actually there is 3 methods, the 2 you mentioned, but also you can go to left contacts panel, select station and cancel docking.
But the quickest way is to just speed up, either in reverse or forward, whichever is needed.
 
Bug or not, own fault or not, insured or not....i suspect FD are rather round handed with reimbursements.

In a game where you can loose weeks of progress in an instant, what interest should FD have to frustrate a customer into potentially quitting by denying him reimbursement ?

There's no player driven economy, it's not like they'd grant him with much of an unfair advantage.

I doubt that FD cares about "should have covered your re-buy" at all.

Reimburse him, gain a lot of goodwill in the process, keep the customer.

OP hasn't posted since page 1, good chance he already got his ship and cr back.
 
Plus the new code won't try to back out of the entrance slot if it's inside the entrance way and can resume. Plus at outposts it won't do the rise up 1km before descending if you're inline with the pad.

This would be more than welcome. Also activating at speed 0, could be JUST 1 seconds longer. Sometimes I prefer to land manually, and need this speed 0 settings for short interval (nah, boggling on the right in menus during speedy landing is not an option :) while you never know if 'family-hard-interrupt' occurs and you must have docking computer available.

Thanks SJA, since 1.3 DC is usable. We still can land faster manually but difference is smaller and smaller.

Any words on 'launching off computer' ?
 
SERIOUSLY! - send a ticket with time and place if the docking computer boosted you into the letter box. No guarantee they will be able to refund you, but they are very helpful and have refunded a friend of mine for something far less before!!!
 
This is why after finally getting enough credits to afford a Type 9...... I didn't buy it. I kept trading in my Python until I had 20M over the purchase price. This left me with enough credits to outfit it nicely, have operating capital to run it, and still afford my insurance in case $h** happened.
 
i gotta admit just last week i was outfitting my python and realised not only would i not have enough for insurance, i was so strapped i could not even fill my hold (which interestingly helped me find & report a bug and potential very big exploit which now seems fixed (either that or the transaction server burped and gave me some money :) )

despite knowing better I chanced it.... and got away with it. It took maybe a dozen 2 way trade runs to get my insurance covered, and i gotta admit it was quite exciting :)
 
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There is a known problem with fast ships that are slow to decelerate (yeah, I'm looking at you, Mr Clipper...) It'll all be resolved on the next DC release. I've spent some time recently making sure it could cope with just about anything the player could do, even tricks like parking under the cattle grid (it backs away no problemo now) and even all cases where the docking can be disrupted by the player and resumed. I've tested boosting a Clipper at 4.5km or closer from the station and then activating DC and it will avoid a crash now, unless it's 100% unavoidable. Plus the new code won't try to back out of the entrance slot if it's inside the entrance way and can resume. Plus at outposts it won't do the rise up 1km before descending if you're inline with the pad. I take a lot of pride in my work so I think this time I'll have all the issues resolved. :)

Go on - put a rare random glitch in it to emulate reality - you know you want to! Blow a fuse with the throttle on full or something. A softlock perhaps, or a tight cpu loop. Do it, do it, do it!
 
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