At the risk of being unhelpful, it's called insurance. Sorry
It's not. It's a bug with the docking system. A refund should be given !
At the risk of being unhelpful, it's called insurance. Sorry
It's not. It's a bug with the docking system. A refund should be given !
The crash is due to a bug. But the money issue is due to lack of insurance. From a shieldless trader. How odd.
If you are not in the mood do not open the following
It's not. It's a bug with the docking system. A refund should be given !
I think you need to roll it back a bit. The money would not have been an issue if the bug was not there. Don't gloat too soon !![]()
I never fly without insurance; it's a lesson I let others teach me. Flying shieldless is something I am guilty of when ferrying a stripped down hauler between shipyards, but that is my responsibility for a screwup. I save up extra to keep ships parked instead of selling them just in case. I fully expect that next update will come with a docking computer disclaimer, rather than an insurance discount (though I still think it makes sense considering the collision fine exemption).
Just to check, I only know of two ways to turn off the docking computer: throttle up, or disable the module in the right panel. Neither way is ideal when your ship is being slammed straight down at near max thrust and there is something in front of you. I probably still won't install one, but out of curiosity, which method is more effective for last-minute saving the ships that don't play nice right now?
ONLY time my docking compute has failed was when I didn't have enough credits for insurance.
Plus the new code won't try to back out of the entrance slot if it's inside the entrance way and can resume. Plus at outposts it won't do the rise up 1km before descending if you're inline with the pad.
We still can land faster manually but difference is smaller and smaller.
Any words on 'launching off computer' ?
Darn it! Must try harder!!
Sorry, there's no plans at the moment for a launch computer.
I'm guessing it'll fall under the duties of "Pilot" class npc crew members?Sorry, there's no plans at the moment for a launch computer.
There is a known problem with fast ships that are slow to decelerate (yeah, I'm looking at you, Mr Clipper...) It'll all be resolved on the next DC release. I've spent some time recently making sure it could cope with just about anything the player could do, even tricks like parking under the cattle grid (it backs away no problemo now) and even all cases where the docking can be disrupted by the player and resumed. I've tested boosting a Clipper at 4.5km or closer from the station and then activating DC and it will avoid a crash now, unless it's 100% unavoidable. Plus the new code won't try to back out of the entrance slot if it's inside the entrance way and can resume. Plus at outposts it won't do the rise up 1km before descending if you're inline with the pad. I take a lot of pride in my work so I think this time I'll have all the issues resolved.![]()