Hello Commander CMDR Malkov!
We'll make sure that Archon does not suffer destruction because of any issues that the system experiences.
Hello Commander iAmLegion!
I can sympathize with the sentiment of your argument, but the fact remains that we (developers) do not want a system where players are able to unwittingly destroy their own power in such a short time, regardless of who the power is.
This really does not have much to do with power-to-power interaction - if your fellow supporters act more cohesively and with better strategy than those of Arissa's then you should still get the appropriate benefits.
At the end of the day, the powers were never going (or meant) to be completely fair in distribution and strength, it would make no sense. If everyone flocks to join the ranks of a single power, then that power is going to have the potential to dominate human space and crush smaller powers. This isn't a given though; effort and strategy play their part.
Make no mistake, there are a *lot* of supporters of Arissa Lavigny-Duval, making her a force to be reckoned (she certainly didn't climb the galactic standings of her own accord), but I know for a fact that Senator Torval's supporters, though much, much fewer in number, have been (so far) very effective, letting her "punch well above her weight".
Powerplay was created to support three ideas: character-based, larger scale interactions (this is additive - it does not replace the minor faction interactions), which is driven by players, and that has dynamic effects for all players to experience.
That supporters can, through sheer effort, strategy or brute force, change the outcome of these power struggles, is a pretty cool concept. And there are personal rewards for doing that, which we'll be keeping an eye on. But past this, what supporters of Powerplay are doing is defining a narrative that everyone potentially experiences, as all powers have various control effects.
Because in reality, power movement and interaction is dictated by Commanders, so Powerplay is, to a greater degree, simply a reflection of the ideals of the player base.
If you want your power to do well, then you need to work hard and encourage other Commanders to join you. Powers will live and die by the support of their Commanders and the actions of their enemies; you may not succeed, but regardless, you're always adding to the story.
Hope this info helps a bit.