In all honesty, it's probably a lot easier attempting to herd a pack of rabid feral cats than it is contemplating cooperation![]()
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In all honesty, it's probably a lot easier attempting to herd a pack of rabid feral cats than it is contemplating cooperation![]()
Can we ever expect some new weapons for the large and huge hardpoints? Or Class 2 burst lasers?The power play weapons were always meant to be alternative weapons with unique traits that were not objectively better, just different. From a pure statistical point of the view the DPS and effectiveness of them have been tuned to ensure they're in line with similar sized normal weapons. I think the biggest gripe is that these weapons are actually on the smaller size which was by design. If there were large and huge versions of these things then I bet there wouldn't be such a backlash but then we'd also be making horribly game breaking weapons of god like proportions because their unique traits become too powerful at that level.
Hello Commander Cadoc!
If the player base runs purely off of mercenary ideals, that's fine, they'll get the kind of galactic geography it leads to. If some powers die and others become enormous, that's fine - it's players affecting the geography of human space for the interest of all.
Just everyone do the exact same next week that they did this week to make her crash, and then the week after and the weeks after.
FD will keep having to manually bring her back, thus proving that not only is the background sim borked but the power play mini game also.
Is anything in this game not broken?
Hello Commander EUS!
I can fairly categorically say that you would be incorrect with the assumption that we' made a change to Powerplay based on an invisible script for powers or story.
To try and be brief: we had a formula that kicked out undesirable results, only manifesting when powers became large. We've hopefully addressed it, and effectively rolled back the undesired effect it had caused.
Perhaps it's easier to say: we found a rule we really didn't like and thought was bad for the game (affecting any power that got big enough), so we changed it. Not to save a particular power.
If more players had chosen to side with Hudson (or been more effective with Hudson) then it would be Hudson that would have been rolled back.
There was no invisible script for powers beyond the starting conditions for them.
Thank you for being accurate, yes, almost never.
This one, ridiculous reply to Tinman typifies your behaviour in this thread, and especially in that specific reply.
The criticism of your "oh boy, devs replying? I must be daydreaming!" comment was that you were mischaracterizing how often the devs interact on these forums. And you're going to focus your rebuttal on the fact that, grammatically, the criticism implied you said they NEVER communicate, and that this isn't true? Really?
Hah... are we back to the vague usage of the term "right" and "wrong" again? You're free to support Tinman's argument, but let's steer away from vague usage of diction. Also, points? Are you hosting a debate contest? When did I sign up for one? Can I see my signature? Can I call this a tight-case?You're happy with the rewording "almost never" and miss the fact that even with this phrase substituted, you're *still wrong.* But good for you. You scored those easy semantic points.
Hah... subtract Sandro's join date from my join date (No disrespect to Sandro), use the mean and multiply it by my post per day, then add my current post count. I believe you know what that number provides...And then there's the howler: "Since post count is nothing but E-peen contest. "
So the whole conversation starts from your complaint that the Devs *almost never post*, then you dismiss the evidence of a substantial post count as irrelevant "E-peen" competing? What are you even talking about? You'll say literally whatever comes to mind to rebut each individual sentence, and give no thought at all to contradicting yourself from one reply to the next--or even one sentence to the next in the same reply.
Hah... yes, leave out the crucial context relevant to my reply to strengthen your argument... great ethics.For instance, this exhange:
You:
"No one is robbing you of your right to be FD's white knight. At the same time it grants me the right to criticize FD."
Tinman:
I have [often criticised FD] So if you think I am always "defending" them you are way off [...]
You can of course also say whatever you want and I have never said anything else..."
You:
"Right... because you replied to me for that you agreed with me... Oh wait, you disagree with me and you are complaining about it..."
I don't even know where to begin with how meaningless a reply this is. You posted insinuating that he was "White Knighting"--i.e., defending FD uncritically. He replied that he often criticises FD. You gloss right over this salient detail and focus instead on where he states the obvious: that you have the *right* to say whatever you want. And your brilliant reply is to suggest that his *disagreeing* with what you said is somehow in contradiction with his believing that you have the right to say it? Again, what are you even talking about? Are you even thinking about the things you are saying?
You complain that the devs don't listen to you. Perhaps it is because you don't listen to others and think about whether what you're saying is actually right.
/endrant
There's this thing called literary device... I think you can figure out what it was...
So, more of the same evasive nonsense? Yes. It was a "literary device." But it doesn't change the fact that what you meant by it--that the devs "almost never" post or interact with the community--was not true. Plain and simple. And rather than acknowledging this when it was pointed out, you retreated to complaining about what was literally said--or to the fact that your false complaint took the form of a "literary device."
Plain English, since you seem to have trouble with definitions and semantics: you have criticized the dev team for "almost never" posting in these forums--first as an implication from a "literary device" and later in agreeing with someone's clarification of your meaning. You have doubled down on this criticism in your self-defense of the suggestion that you're rude, by claiming it was the result of frustration from the fact that the players are "ignored" when they post criticism.
As much as I feel compelled to use the meme "You must be new around here." This thread is a remarkable expression of Devs taking the initiative to extensively interact with the community (Besides the Q/A). Hah... spoon feed time again... open up...But this thing you implied and later stated explicitly ("the dev team almost never posts/interacts with the community") is not true. The devs post here frequently and interact frequently with the community, and the post-count citation you dismissed as "e-peen" competing was proof that it is not true. This means you were *wrong*--in the common sense of having said or thought something that was incorrect, not true, not in accordance with the facts, not representing the actual state of affairs. Etc. Etc.
But of course, you know exactly what "wrong" meant in this context, because it was obvious--and this was just another hand-waving dodge on your part. I'm starting to doubt your sincerity. Are you just a troll who likes to argue?
As for the rest of it, your interpretation of the whole "he's complaining that I'm complaining that he's complaining" thing is almost too absurd to even comment. You were complaining about the fact he was defending FD ("white knighting"). He wasn't complaining about the fact you were disagreeing. At all. He was just disagreeing. That you continue to fail to see the difference is on you.
As for my formatting? Seriously? My post was not difficult to read or understand because I didn't use the block-quotes because there was nothing wrong with the actual formatting of the paragraphs. So give it a rest. Yes, I don't post often (now who's post-count comparing?) and so am not familiar with the tools. It didn't make my post "difficult to read" at all. You're engaging in the lowest form of posturing and nit-picking.
Let's stop the personal bickering please. Stay on topic and let's be respectful. Thank you.
I haven't read through the whole 12 pages yet, but in case it hasn't been mentioned, QA test groups rarely are anything close to the size of the target audience for the game. While most conventional interactions can be tested and balanced around, stuff that potentially involves and affects a substantial portion of the entire playerbase is almost impossible to fully test before implementation
Assuming that the math balance behind PP is imperfect, the full realization of that imperfection would only be realized when the players have pushed it to the point that these imperfections stand out.
I don't see how the 'resurrection' was unfair, from what I've read the brick wall into a crash isn't how PP was intended to play out. And I fully expect it to keep receiving tweaks to the limits/overheads as we progress so that it's possible for the top ranked powers to maintain their lead instead of the inevitable crash.