I say give pirates their tools they want just as long as everyone else gets tools to balance it out.
Tracking module:
One time use
Purchased at any station with a commodity market.
$10,000 Tracks for an hour, when pirate ship is destroyed can be collected and handed in for $5000 reward
$50,000 Tracks for 12 hours,when pirate ship is destroyed can be collected and handed in for $25,000 reward
$250,000 Tracks for 24 hours, when pirate ship is destroyed can be collected and handed in for $125,000 reward
Is released with cargo and mimics what ever cargo is dropped with it.
Tracking bounty can be broadcast within Galnet for as long as the tracker is active.
EMP
$100,000
one time use
Once deployed will detonate within 5 seconds
Shutting down ships systems until rebooted, Any ship not in silent running mode will stay offline for 30 seconds before rebooting
( Trader or pirate could deploy this as a weapon but once fired it attracts a large amount of system police )
If in silent mode when deployed ship/ships will only be offline for 15 seconds before reboot is possible.
5km blast zone radius.
Class A cargo bays:
Fits each piece of cargo with an auto destruction module, Once cargo has been abandoned or jettisoned from current ship cargo becomes active.
If ship that released the cargo is destroyed cargo will explode causing massive damage to internals modules.
Range: system wide
Timer: 5 minutes until deactivated.
Tracking module:
One time use
Purchased at any station with a commodity market.
$10,000 Tracks for an hour, when pirate ship is destroyed can be collected and handed in for $5000 reward
$50,000 Tracks for 12 hours,when pirate ship is destroyed can be collected and handed in for $25,000 reward
$250,000 Tracks for 24 hours, when pirate ship is destroyed can be collected and handed in for $125,000 reward
Is released with cargo and mimics what ever cargo is dropped with it.
Tracking bounty can be broadcast within Galnet for as long as the tracker is active.
EMP
$100,000
one time use
Once deployed will detonate within 5 seconds
Shutting down ships systems until rebooted, Any ship not in silent running mode will stay offline for 30 seconds before rebooting
( Trader or pirate could deploy this as a weapon but once fired it attracts a large amount of system police )
If in silent mode when deployed ship/ships will only be offline for 15 seconds before reboot is possible.
5km blast zone radius.
Class A cargo bays:
Fits each piece of cargo with an auto destruction module, Once cargo has been abandoned or jettisoned from current ship cargo becomes active.
If ship that released the cargo is destroyed cargo will explode causing massive damage to internals modules.
Range: system wide
Timer: 5 minutes until deactivated.
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